Hey, all -
I have a wireless access point attached to my LAN, and the wife's desktop machine at the far end of the house connects through this. The signal strength is usuallu pretty good; not great, but acceptable. It was always pretty stable until recently. One of our neighbors has implemented a wireless network, (both are secure and there is no contention) and since then the wife's network connection seems to be less reliable - it occasionally disconnects. Hooks right up again when needed, though.
So if I try to render on that system (loading .tgd, models, etc, from a folder on the server), TG2 will occasionally put up an error message saying it couldn't load a texture. I'll look and sure enought the network connection is broken. I reset it and the rendering continues. This doesn't happen when the project is first loaded - all the models load successfully, populations are created, etc. It's only while rendering that it will occasionally bitch.
The kicker is that the renderings have seemed to come out fine - no missing textures. So what's the deal? I'd expect that the textures would actually get loaded when the model is loaded. Makes sense that it goes to look for them when it actually needs them, but haven't they already been downloaded to the rendering node at that point? Don't they get loaded when the models are loaded?