Planetside Software Forums

General => Image Sharing => Topic started by: moodflow on November 24, 2008, 01:08:23 PM

Title: Sand Castles
Post by: moodflow on November 24, 2008, 01:08:23 PM
I've been wanting to throw something like this together for a while.  Something simple, effective, fun.  Getting kinda burnt out on spending days (or weeks) dialing in an image only to be disappointed (though its part of the learning process).

Resolution:  1024x768
Quality:  1.0
Render time:  ~5 hours

Displacements:  inverted crater shaders with a few tweaks
Surfacing:  standard power fractals for the displacements, image projected "sand" for the flats (I love this technique, though it can't be animated)
Atmosphere/Clouds:  standard atmosphere, standard clouds with a few tweaks
Postwork:  very subtle color correction, levels, and selective blurring/sharpening
Story:  Somewhere on Earth, in the present, distant past, or distant future, there is a large basin with the sand blasted remnants of a once great mountain range...  (sounds dramatic enough to me  ;D)

Many thanks for looking...

Title: Re: Sand Castles
Post by: mhaze on November 24, 2008, 01:40:35 PM
nice- i like
Title: Re: Sand Castles
Post by: inkydigit on November 24, 2008, 02:16:33 PM
excellent ....love the mood here!
Title: Re: Sand Castles
Post by: Kevin F on November 24, 2008, 02:22:14 PM
love this. A very powerful image, with nice subtle lighting.

"image projected "sand" for the flats", care to elaborate?
Title: Re: Sand Castles
Post by: MacGyver on November 24, 2008, 02:34:10 PM
Looks very Sci-Fi to me! :) :D ;D
I love it!
Title: Re: Sand Castles
Post by: Mahnmut on November 24, 2008, 02:39:22 PM
Monumental.
Title: Re: Sand Castles
Post by: moodflow on November 24, 2008, 02:52:21 PM
Quote from: Kevin F on November 24, 2008, 02:22:14 PM
love this. A very powerful image, with nice subtle lighting.

"image projected "sand" for the flats", care to elaborate?

Kevin,

Yes, I took a highly detailed panorama image (which I created a while back) and projected it onto the flat ground surface using the camera projection option in the image map shader.  I made sure to line up the horizon in the image with the horizon in TG2, and then also had it constrained to a certain altitude and slope level so it would flow up and between the rocks of the pillars.  If I didn't align the horizons, things would look a bit off in perspective, as well as the blue sky from the image being projected onto the flat ground. 

Its a great technique to use if you want to fill up a flat plane area, but as stated, would not work in an animation.  This would require planar mapping with a tiled texture.  I have a tileable version of this same sand image for this purpose.  With a little more work, I could have made it look nearly identical, but as stated, I wanted to throw something together quickly.
Title: Re: Sand Castles
Post by: PorcupineFloyd on November 24, 2008, 03:07:28 PM
This really is a lovely scene.

Sand looks absolutely real.
Title: Re: Sand Castles
Post by: sjefen on November 24, 2008, 06:41:20 PM
Love it.


- Terje
Title: Re: Sand Castles
Post by: Will on November 24, 2008, 08:09:05 PM
sweet
Title: Re: Sand Castles
Post by: otakar on November 24, 2008, 10:56:28 PM
Wonderful. One of the best in the past few months. Could make this my desktop background if this were larger...
Title: Re: Sand Castles
Post by: Esgalachoir on November 24, 2008, 11:38:39 PM
Sweet, totally awesome displacements.  I like the sand.
Title: Re: Sand Castles
Post by: efflux on November 24, 2008, 11:45:32 PM
Awesome! This is one of the best images I've seen from TG2.
Title: Re: Sand Castles
Post by: nvseal on November 25, 2008, 12:14:38 AM
Another fantastic scene Moodflow. Bigger!!
Title: Re: Sand Castles
Post by: Saurav on November 25, 2008, 01:58:18 AM
Beautiful render. Simple you say, I say one of the best out of TG2 so far.
Title: Re: Sand Castles
Post by: MacGyver on November 25, 2008, 02:22:47 AM
Quote from: nvseal on November 25, 2008, 12:14:38 AM
Another fantastic scene Moodflow. Bigger!!

Agreed! ;D
Title: Re: Sand Castles
Post by: Kevin F on November 25, 2008, 03:15:38 AM
Quote from: moodflow on November 24, 2008, 02:52:21 PM
Quote from: Kevin F on November 24, 2008, 02:22:14 PM
love this. A very powerful image, with nice subtle lighting.

"image projected "sand" for the flats", care to elaborate?

Kevin,

Yes, I took ...............

Thanks for this Moodflow I might just give it a go.
Title: Re: Sand Castles
Post by: mr-miley on November 25, 2008, 04:04:17 AM
Outstanding render. The colours you used are spot on as is the lighting. I love the surfacing on the "mountains" hugely realistic... and why?..... very bland colours, and not just on the rock, the sand too. Very muted. This gives it (to a very large extent) it realism. One of the best TG2 renders I've seen yet  ;D

So when are you going to render it at 2560 x 1024 so I can use it as wallpaper stretched accross both monitors  ;D

Miles
Title: Re: Sand Castles
Post by: buzzzzz1 on November 25, 2008, 09:06:17 AM
Fantastic work!  :o
Title: Re: Sand Castles
Post by: moodflow on November 25, 2008, 01:55:50 PM
Many thanks for the comments everyone.  8)

This image shouldn't take to long to render even higher res.  I may give it a go.  Any recommendations?
Title: Re: Sand Castles
Post by: MacGyver on November 25, 2008, 02:57:38 PM
Of course, thank you for asking!!! ;D

Try UHDV 8)

(http://upload.wikimedia.org/wikipedia/en/thumb/5/57/UHDV.svg/800px-UHDV.svg.png)
Title: Re: Sand Castles
Post by: moodflow on November 25, 2008, 04:37:16 PM
I think I'll go with that 7680x4320 resolution.  Will post again in 2 months.  ;D
Title: Re: Sand Castles
Post by: Insquall on November 25, 2008, 04:57:16 PM
http://www.reduser.net/forum/showthread.php?t=22143
Have you seen RED Digital Cinema's new format??  ;D
Title: Re: Sand Castles
Post by: Victor on November 26, 2008, 04:52:33 PM
Remarkable work! It is cool!
Especially I like sand. Very realistic.
Very much would like to study to make similar to it.
It is probable to receive some councils about creation of such sand or.tgc? :)
I have repeated an example from http://forums.planetside.co.uk/index.php?topic=843.0. Beautifully, but it is not realistic.
Thank you very much.
Title: Re: Sand Castles
Post by: matrix2003 on November 26, 2008, 05:44:18 PM
Quote from: moodflow on November 25, 2008, 04:37:16 PM
I think I'll go with that 7680x4320 resolution.  Will post again in 2 months.  ;D

LOL !!   :D
Title: Re: Sand Castles
Post by: mr-miley on November 27, 2008, 05:50:09 AM
What... only 7680x4320..... whimp  ;D
Title: Re: Sand Castles
Post by: moodflow on November 27, 2008, 12:20:06 PM
Quote from: mr-miley on November 27, 2008, 05:50:09 AM
What... only 7680x4320..... whimp  ;D


Yea, I am now thinking 40000x30000 (for openers).   ;D
Title: Re: Sand Castles
Post by: MacGyver on November 27, 2008, 01:06:20 PM
Quote from: moodflow on November 27, 2008, 12:20:06 PM
Quote from: mr-miley on November 27, 2008, 05:50:09 AM
What... only 7680x4320..... whimp  ;D


Yea, I am now thinking 40000x30000 (for openers).   ;D

(http://cowlander.neobahumut.com/LOL%20PICTURES/LMAO.jpg)
Title: Re: Sand Castles
Post by: PG on November 27, 2008, 01:10:22 PM
Dude don't. Major crash ;D I've got 6GB of RAM and it crashed doing 7000x5250
Title: Re: Sand Castles
Post by: mr-miley on November 28, 2008, 03:46:01 AM
Listen, my ultra high spec 386sx 25 can do that without even being switched on, and anyway, no one could possibly need more than 640K memory ;D
Title: Re: Sand Castles
Post by: mr-miley on November 28, 2008, 03:48:27 AM
For those too young to remember, a 386sx was the first PC I used. I think it had a huge 100mb HDD, but no floating maths co-processor  >:( Ahh, those were the days
Title: Re: Sand Castles
Post by: Marcos Silveira on November 28, 2008, 05:06:35 AM
WOW!!!! :o I love your sand formations!!!! About the "castles", they seem to be very tall/high (what is the exact word?). I'm really "into" your story and like to think it's 15.000.000 years in the future in the place where we can find now the Amazon Forest!!!! heheheh :D OK, TUTORIAL!!!! TUTORIAL!!!! TUTORIAL!!!! TUTORIAL!!!! TUTORIAL!!!! TUTORIAL!!!!
Title: Re: Sand Castles
Post by: moodflow on November 29, 2008, 08:19:00 PM
I may whip up a tutorial on this one of these days.  I've been testing the image projection horizon matching, and it works well in some cases, and horrible in others...
Title: Re: Sand Castles
Post by: Marcos Silveira on November 30, 2008, 01:38:53 AM
I'm soooo waiting for it!!! ;D
Title: Re: Sand Castles
Post by: Volker Harun on December 05, 2008, 05:05:50 PM
A very pleasing scene. I like the contrast of wild clouds and calm sands.

Love it! Good work ,-)

Volker
Title: Re: Sand Castles
Post by: crisady on January 05, 2009, 10:21:14 AM
Very good work.
I like the mood of it, and the sand look amazing.  :o
Maybe a little bit contrast would help the image.
Title: Re: Sand Castles
Post by: fferro on March 14, 2009, 02:25:12 PM
Quote from: moodflow on November 24, 2008, 01:08:23 PM...image projected "sand" for the flats...

Could you please tell me how to project an imagen (taken from the same point of view of the virtual camera) over a heightfield?
I don`t know where to connect it and with which projection .
Thanks
Fernando
Title: Re: Sand Castles
Post by: moodflow on March 14, 2009, 07:09:44 PM
You'll need an image or photo with the horizon visible.  Then setup a TG2 scene with a similar camera angle.  Use the image map shader with image projection selected and use the image with the horizon visible and manually match the horizon to the TG2 scene's horizon.

It works best if the image you use doesn't have much (or any) atmospheric effects like haze or fog, since this will be applied by TG2.

Hopefully that explains it enough.  I'll see if I can attach an image explaining the process better.
Title: Re: Sand Castles
Post by: moodflow on March 14, 2009, 07:46:01 PM
OK, was able to whip up a quick and low resolution test to show whats going on.  Its just a trick of perspective really.

See the images below and the attached .tgd

The "base image" is a photograph I took.  Notice how I aligned the horizon in TG2 to the horizon in the photo by simply moving the camera around.  As stated, the results in this example are low resolution...simply use a high resolution photo to increase detail.  You can even add displacements with different textures, etc, which is what I did on Sand Castles.

8)
Title: Re: Sand Castles
Post by: rcallicotte on March 14, 2009, 10:30:46 PM
How did I miss this?  Sand castles image is awesome.  I love those sand castles.  That's what I want to know - how did you make the castles?
Title: Re: Sand Castles
Post by: moodflow on March 15, 2009, 10:21:53 AM
Quote from: calico on March 14, 2009, 10:30:46 PM
How did I miss this?  Sand castles image is awesome.  I love those sand castles.  That's what I want to know - how did you make the castles?

Inverted crater shader displaced with a warp shader.  ;-)
Title: Re: Sand Castles
Post by: fuzzyEuclid on March 15, 2009, 05:26:57 PM
That's really a fantastic image! I believe I understand the projection technique, but displacing an inverted crater is confusing this humble newbie. I can't seem to get the inverted crater to do any #&#$* thing. Falling flat on my face after figuring out how to get those grass clump objects to flourish (in green!) across my landscapes.... So if you were to do a tutorial, or simply feel like exercising your typing skills for a few sentences, I would be greatly interested in the engineering of this magical act. Just thinking out loud ;D
Title: Re: Sand Castles
Post by: Sen on March 26, 2009, 09:04:33 PM
Wonderful sandcastles. Cool texture and structure of course. But. LOVE the clouds - did you postwork them?
Title: Re: Sand Castles
Post by: moodflow on April 01, 2009, 11:35:12 AM
Quote from: Sen on March 26, 2009, 09:04:33 PM
Wonderful sandcastles. Cool texture and structure of course. But. LOVE the clouds - did you postwork them?

No post work on the clouds.   :)