BEN!
Mars looks beautiful this time of year. To bad about it not having any air to breath.
2 things about it...
It is interesting that zooming in just a little bit removes the fish eye effect that you get from very wide angle shot. That bowing is something I have seen in just about every rift demo video that I have looked at.
My question is, could there be a way to render that we use a narrower FOV, but in the end put it together in a way that we can keep a more human wide view. IF that sounds strange, I guess just imagine shooting a pano with a 35mm lens, instead of a 55mm lens, for example. When stitching a pano still, its not a problem. So I am just curious if you or anyone can explain a way to render and get rid of the fisheye effect, if that word can really apply when there is no real lens.
I guess I am asking about some way to trick the system really, or rather the eye at least. I imagine that in the rift, narrowing the FOV would mess up the perception of distance and space if rendering that way would even be possible.
Also, I hope this is still on topic. But why does a pretend lens in 3D have real world problems? Maybe I should know this already, but I don't. So sorry if anyone thinks that is a silly question.
The other thing from the image I wanted to ask about is the really really unfortunate banding in the sky. Other than using an over cast sky, how can I make sure I don't have this in any of my renders?.. I believe there are threads on this, but I don't recall anyone ever giving the solution, if there is one.
I dont have my rift yet, but I can't wait to se what you made. I downloaded to make sure I have it when the rift gets here.
Hope someone else can take a look and tell us what they see now! But I am looking forward to seeing all of these images and then really being able to see the issues and the results of any fix. I think I really have to see it in context to really understand everything. But thank you for helping to make that possible for me and I hope others too.
And really, that is a great looking image of mars. You can even zoom in to the ground almost all the way, and still have nice crisp details