Quote from: bobbystahr on July 20, 2013, 08:01:54 PM
would you mind posting the .tgd...this is intriguing and I'd love to explore the technique...thanks
I don't have time to package it up now, getting ready for a trip.
But I did post one of the vector displacement files in the discussion area June 09.
It's subject is Vector Displacement Shader : the Offsets
Here is the network setup for Smurf Cap. It's nothing special, this was just a rough and ready experiment.
The small repeated displacement uses a displacement file
I made in C4D and is the same one I posted already. It comes first in the network and I used x,y,z multipliers of 1,1.1,1.
The big mountain has x,y,z multipliers of 400,600,-400 and it is generated by 3 different gradient type images
that I created in an image editor.