Thanks
In fact I am thinking about giving the coyote a central role in the final showdown... I guess it should work, because I will need 7-10 years to get there so my skills and the PC technology should be able to manage my idea... I have some plans with a mass brawl ... big fight with the end boss - and the coyote will save the day as the biggest hero...
But for today only a small step forward that unfortunately throws me back a little bit.
I found a solution for a kind of blurred helicopter rotors. It's still not really perfect, but now I can live with it.
But now I'll (have to
) try if this works with the Airwolf start and the flight over the seal, too... many many new frames
What I did:
these frames and masks composited:
get this as result
this is a test in Corelpaint (the for me affordable Photoshop
)
Important was to render all Helicopter parts without any blur and add the blur effect (just Gaussian blur) at last.
Still physically not really correct because it's not a real motion blur of the rotors but I can live with it. Thinking about the physics of that kind of motion blur (different effective speed depending on the radius) I think I'll give Matt some more time for motion blur of objects -- I couldn't calculate it
The most progress I achieved by finally practising and dealing with the render layer nodes... cool tool!
And the final result composited in Magix Video:
Sorry - with consideration for the unexplained music copyright situation unlisted again, so no possibility to like on youtube
But the link should work -- have fun...