Thank you zaxxon, thank you Ulco,
Yes I had to keep this render at 05./5 The smoothing of AA is necessary anyway but in this case I need the high detail, because the end of the animation will show a shot quite close over the street.
That's the reason why I need high procedural detail on one hand but want to spare procedural details like simulated plants...
The populations are additionally set to be rendered in low quality - I don't know how much this can spare rendertime but it has no negative results so far
Besides: The end with the view from the side is a shot I gave up so far but I am thinking about a solution.
I love the clouds details where you can see (I hope you can) that it could be small clouds of dust or sand coming from the next desert.
I gave up this part because I couldn'd find a solution for rendering the seperated spaceship for non-blurred look and keep the sunburst. And at the end of this shot you can see that the amount of blur on the ship is variing with the movement of the camera. But I am thinking about three options as solution:
a.) Perhaps Oshyan / Matt could offer a standalone version of their lighting effects-section - then I could do a postwork with the Terragen-like look.
b.) I do this scene with a camera path (into sundirction, but) where the sun is not on the screen then I could use the "Hannes-tactic
)
c.) I use a camera direction where the sun is in my back... I must check which of the last two solutions gives me the more beautiful clouds