Hi,
I have a canyon. At the bottom a river made with a lake object.
I just saw that the water makes the ground totally flat in a few viewing options in TG, and when exporting an object of the terrain, the water is made as a flat plane... Which was interesting, because I did not know you could export water from TG.
Anyway, I would like to make the valley in my canyon as flat and smooth as the lake makes it. But without the water. And in the case of my scene, I would like that to fallow the natural slope of the canyon.
So my questions.
1) How do I get the river to; A) be masked to only happen in the bottom of the canyon. B) to get the river to not be flat at 45degrees, but slope down with the flow of the terrain, but still be flat on top, though at an angle. c) How do I mask the terrain by the lake object then (so that the effect will be on the terrain, not the water)
To explain a little better "C". After I did A and B, I then want the terrain to look like the surface of how the water would look, but without the water. And while this is a complex way of doing it, I don't know of a way to get that look that I am getting in the "terrain view" in TG.
What I just wrote makes scenes to me, so if its not clear please just ask. If it does make sense to you but you know of a better/simpler way, please share.
Here are some screen grabs to show it:
[attach=1]
[attach=2]
Now I know this is a strange way to want to do it ( I think it is ), but after I get the floor flat like the lake looks, then I want to use image maps on that to form the river, and then put the lake object in that just as mentioned above... Make sense to you? A better way? IF there is a better way, I still need to make the water "stick" to the terrain slope, so, HELP!