why, I mean Andrew does have some valid points and wishes. Trouble is the wishlist is extremely long, and while for some, the few new featurs of 2.2 are *just* what they have been waiting for all year long, they might be less relevant features for Andrew and his priorities.
There was a "name your top 5 feature wishes" or so thread recently. I think it got a million replies and everyone was adding 5 more feature wishes. That's quite an intimidating expectation on the Planetside folks. To be realistic, it will only ever be a handful or two new features that get implemented. But how to decide what's both urgent and important at the same time, and should get a higher priority than the other thousand features on the wishlist? Everyone will give you a different answer.
I can well imagine that if one future update would focus on animation features, for me it would be an irrelevant update, personally, because I don't make animations, .... while others would be super happy.
On the upside, the application is constantly improving and I'm sure we will continue to see new, ingenious and revolutionary features added from time to time, that make TG2 so unique in the industry - despite, or maybe because of it's sharp focus on making awesome procedural landscapes. Well, if you'd ask me :-)
Cheers,
Frank