That's what they're for
Anyway, a new lady (Stone Age, kind of) and a new kid, and some altered Romans, and some quick tests messing around a bit. Put her in a cave (inverted cube) with a soft light source for the fun of it. Path traced one (where the strange cracks are visible), the other is RT. The cloth (and skin faults) are a mix of image map shaders with different resizing (not world) transform shaders, but all set to UV.