Started out with a simple image map with some patches of white-grey-black (could have been procedural, but I quickly wanted a particulare flow/shape), displaced it, added a slope by displaced distance shader and set Daniil's plugin to work. I didn't use the actual erosion, just the maps. Actually just playing around a bit, so I added some partly procedural far city, and some other stuff. Man encroaching on nature, so to speak.
Quote from: Dune on July 17, 2018, 01:47:04 AM
Started out with a simple image map with some patches of white-grey-black (could have been procedural, but I quickly wanted a particulare flow/shape), displaced it, added a slope by displaced distance shader and set Daniil's plugin to work. I didn't use the actual erosion, just the maps. Actually just playing around a bit, so I added some partly procedural far city, and some other stuff. Man encroaching on nature, so to speak.
Is that in rivers mode or flows? Looks great. That plugin is really fun to play with.
great stuff!
Rivers mode.
A beautiful work! Both versions!
Amazing how good the procedural city looks!
Impressing! Looks great!
Looks great Ulco.
Nice one Ulco.
I wondered when you made your Estuary image if this plugin would have been useful. For those of us who do not do blue nodes easily, these maps come in very handy when using the plugin. Great representation and application!
I've been experimenting with the plugin in combination with the Estuary, but that didn't work out as I wanted, so I referred to painting maps. Easier to change too, if the client wants changes (and she does >:().
good tests and nice technique...image 5 gave me a morning chuckle, thanks for that....