Tried a different approach to fakestones this time.
These are only the basic steps i used to make the images below.
As always use whatever options-nodes you want of course. So many possibilities...
* Make a surface layer. Put a fakestone (with very high "Stone scale" and small density) node in the child layer input.
You will get something funny like the first image.
[attachimg=1]
*Then put 3 "Fractal warp shaders" after the "Fakestone node" with high values and only different scale settings.
You got probably another kinda spiky stone field like in the second image(There might be interesting parts in them if you get very close ?).
[attachimg=2]
*Now put a "Twist and shear shader" after the "Fractal warp shaders" with a lean factor around 0.8(depends on your setup) and the Y input with -1
Now suddenly something like the last big images that are attached below appear.
The warp shader does have a strata kinda effect in it as it looks(when used in this way at least).
Play time