Planetside Software Forums

General => Contests => VR Challenge => Topic started by: yossam on March 04, 2016, 01:19:51 AM

Title: Stumpy360
Post by: yossam on March 04, 2016, 01:19:51 AM
Something like this?
Title: Re: Stumpy360
Post by: Oshyan on March 04, 2016, 01:25:55 AM
Yes, but better. ;)

- Oshyan
Title: Re: Stumpy360
Post by: inkydigit on March 04, 2016, 04:19:04 AM
That's quick ! :))
Title: Re: Stumpy360
Post by: yossam on March 04, 2016, 04:11:00 PM
Thinking about this............................. :P
Title: Re: Stumpy360
Post by: yossam on March 04, 2016, 07:18:36 PM
Moved the camera to center of model and added Richards' sky (TY)...............this could be fun if I can get things to work correctly.  ;D
Title: Re: Stumpy360
Post by: inkydigit on March 04, 2016, 07:39:52 PM
Woah, those pickles were funky! :))
.... fun is what it is all about, this looks great... Plenty of scope!
Cheers
J

Title: Re: Stumpy360
Post by: yossam on March 14, 2016, 03:35:05 AM
Bet you didn't see this coming..................this is a quality 7 (PS) jpg. Couldn't post the original............over 5 Mb. 4000x2000, .5 quality and AA 3. 10.5 hrs render time. Thinking about 8000x4000 at same quality settings. And I would appreciate some help for my "liquor".............can't seem to get the color right.  :-[
Title: Re: Stumpy360
Post by: Hannes on March 14, 2016, 04:00:01 AM
Cool Yossam!!
For the liquor you could use a glass shader and play with the transparency color or the Decay tint colour of the Sub-surface tab.
Title: Re: Stumpy360
Post by: yossam on March 14, 2016, 02:52:16 PM
Two layers of glass doesn't work..............inside layer turns black. Had this before in my lab scene. Turned the color way down and set translucency to 100. I can live with it I think...........will post when finished. Don't hold your breath................ :P
Title: Re: Stumpy360
Post by: Hannes on March 14, 2016, 05:38:22 PM
I knew, there was a solution for this:
http://www.planetside.co.uk/forums/index.php/topic,19199.msg189265.html#msg189265
Title: Re: Stumpy360
Post by: Hannes on March 14, 2016, 05:41:35 PM
But there are still problems (unfortunately forgot that too...):
http://www.planetside.co.uk/forums/index.php/topic,19199.msg189340.html#msg189340
Title: Re: Stumpy360
Post by: bobbystahr on March 15, 2016, 05:39:40 PM
Quote from: yossam on March 14, 2016, 02:52:16 PM
Two layers of glass doesn't work..............inside layer turns black. Had this before in my lab scene. Turned the color way down and set translucency to 100. I can live with it I think...........will post when finished. Don't hold your breath................ :P
I used the Glass shader for the glass and put the Water shader on the water object...seemed to work O K in that massive (time wise) room render I did a while back. But 41+ hrs rendering time on a 1600x900... whew, can't imagine attempting this size on my puny box.
Title: Re: Stumpy360
Post by: yossam on March 27, 2016, 05:10:26 PM
Just doing this for me...............can't enter because of veggies. No clouds yet..............rendered at 4000X2000 and then downsized, still a little big(file size).


:)
Title: Re: Stumpy360
Post by: Ariel DK on March 27, 2016, 05:28:20 PM
I see all your 360 renders, great work yossam! the last one is a beautiful scene, down a little bit the camera, it seems that I will fall rolling down that hill. But seriously, things like the height and location of the camera, make a huge difference when you experience with VR glasses ;)
Title: Re: Stumpy360
Post by: Kadri on March 27, 2016, 05:46:47 PM

Looks good.
Title: Re: Stumpy360
Post by: masonspappy on March 27, 2016, 05:59:47 PM
Quite nice, actually
Title: Re: Stumpy360
Post by: Oshyan on March 28, 2016, 12:53:58 AM
What's the problem with the veggies? Models you can't share?

- Oshyan
Title: Re: Stumpy360
Post by: yossam on March 28, 2016, 01:00:25 AM
Yep................ :'(
Title: Re: Stumpy360
Post by: inkydigit on March 28, 2016, 03:17:12 PM
looks great ... loving the detail!
:)
J