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Support => Terragen Support => Topic started by: AP on August 22, 2015, 04:43:01 PM

Title: Wierd Squares After Render
Post by: AP on August 22, 2015, 04:43:01 PM
I did two entirely seperate renders and i am ending up with these tiny square distortions. Is it a lighting issue, is something going odd with displacement? This is something new that i never encountered before until now.
Title: Re: Wierd Squares After Render
Post by: Matt on August 22, 2015, 04:46:18 PM
I haven't seen that before. Is it affected by "GI surface details"?

Matt
Title: Re: Wierd Squares After Render
Post by: AP on August 22, 2015, 05:55:14 PM
GISD settings is set to Global Illumination.

Occlusion weight is 3, the top image is set to 1.

Bounce to the ounce is 1.

Radius is 24.

Falloff is on.
Title: Re: Wierd Squares After Render
Post by: Matt on August 23, 2015, 12:19:27 AM
What I mean is, does it go away if you turn GISD off?

If does, I suspect it might be caused by small holes in the surface due to displacement errors. These might be fixable with "force all edges" in Render Subdiv Settings. But it's still odd that it looks like this.

Matt
Title: Re: Wierd Squares After Render
Post by: AP on August 23, 2015, 01:17:23 AM
I just did that. There are bright spots now.
Title: Re: Wierd Squares After Render
Post by: AP on August 23, 2015, 01:30:03 AM
Where are the Render Subdiv Settings? I looked inside the render node.
Title: Re: Wierd Squares After Render
Post by: Dune on August 23, 2015, 01:55:20 AM
I had this also a while ago, when using quite extreme small displacements. And I've seen it before in threads. I guess the planet's surface is overlapping, and you're looking through the other side. I tried to stop it by adding a second less or not displaced dark planet/sphere inside the planet, but that didn't help.
Title: Re: Wierd Squares After Render
Post by: AP on August 23, 2015, 04:00:57 AM
Well, poopie. I will change the fractal sizes and see what happens there.
Title: Re: Wierd Squares After Render
Post by: AP on August 23, 2015, 04:22:02 AM
I looked over all of my fractal sizes and nothing is under 1 meter in size. Honestly i never thought i was pushing the displacement that far on the small scales.
Title: Re: Wierd Squares After Render
Post by: Matt on August 23, 2015, 05:50:50 PM
If you go to the Internal Network of any render node that's rendered at least one image already, there should be a node called "Render subdiv settings 01". If you don't see it, it's probably covered by another node, so move them around a bit.

Matt
Title: Re: Wierd Squares After Render
Post by: AP on August 23, 2015, 06:15:47 PM
Correct. It was covered by the Render GI settings node. I will reply with the results soon.
Title: Re: Wierd Squares After Render
Post by: AP on August 24, 2015, 02:45:23 AM
The squares are gone but there still some minor abnormalities.
Title: Re: Wierd Squares After Render
Post by: Matt on August 24, 2015, 12:13:13 PM
The remaining gaps in that last render could probably be fixed by increasing "displacement tolerance" on the planet node, because it looks like they are falling along bucket boundaries. You have some extreme vertical displacement, I think, but it looks like a pretty good imitation of fluvial erosion. How are you doing this, btw?

Matt
Title: Re: Wierd Squares After Render
Post by: AP on August 24, 2015, 06:54:58 PM
Alright, working on your suggestion.

It is a combination of strata and outcrops, fractal warps on a low octave power fractal shader.
Title: Re: Wierd Squares After Render
Post by: AP on August 25, 2015, 12:04:02 AM
I increased the displacement tolerance to 2 and there is still some artifacts but not as bad as before. It did increase the render time by double i think.
Title: Re: Wierd Squares After Render
Post by: AP on August 25, 2015, 03:14:28 AM
It is interesting that you mention an imitation of fluvial erosion because the fractal warp shader seems to have some significant power behind it. It seems to warp a fractal along multiple axis. I see potential of this node being improved somehow and expanded upon.
Title: Re: Wierd Squares After Render
Post by: Dune on August 25, 2015, 10:07:15 AM
I use it all the time, it's a great asset. Reminds me of the temporary erosion fractal.
Title: Re: Wierd Squares After Render
Post by: AP on August 25, 2015, 04:34:01 PM
What temporary erosion fractal?
Title: Re: Wierd Squares After Render
Post by: Matt on August 25, 2015, 06:41:19 PM
Ulco is talking about alpha features again which he shouldn't talk about ;)

Matt
Title: Re: Wierd Squares After Render
Post by: Matt on August 25, 2015, 06:45:38 PM
Quote from: Chris on August 25, 2015, 03:14:28 AM
It is interesting that you mention an imitation of fluvial erosion because the fractal warp shader seems to have some significant power behind it. It seems to warp a fractal along multiple axis. I see potential of this node being improved somehow and expanded upon.

The Fractal Warp Shader looks most like erosion when on steep slopes like this, but on shallow slopes the features aren't stretched enough in the direction of the downhill slope to look like fluvial erosion. That's where we need a more sophisticated algorithm.

Matt
Title: Re: Wierd Squares After Render
Post by: AP on August 25, 2015, 07:13:33 PM
Quote from: Matt on August 25, 2015, 06:41:19 PM
Ulco is talking about alpha features again which he shouldn't talk about ;)

Matt

I'm telling Mom.    ;D
Title: Re: Wierd Squares After Render
Post by: AP on August 25, 2015, 07:15:24 PM
Quote from: Matt on August 25, 2015, 06:45:38 PM
Quote from: Chris on August 25, 2015, 03:14:28 AM
It is interesting that you mention an imitation of fluvial erosion because the fractal warp shader seems to have some significant power behind it. It seems to warp a fractal along multiple axis. I see potential of this node being improved somehow and expanded upon.

The Fractal Warp Shader looks most like erosion when on steep slopes like this, but on shallow slopes the features aren't stretched enough in the direction of the downhill slope to look like fluvial erosion. That's where we need a more sophisticated algorithm.

Matt

Alight, the description certainly makes sense based on how i observed it working. Sophisticated algorithm indeed.
Title: Re: Wierd Squares After Render
Post by: Dune on August 26, 2015, 02:54:56 AM
Don't tell Mom  :-\

Sorry Matt.
Title: Re: Wierd Squares After Render
Post by: AP on August 26, 2015, 03:37:09 AM
OK, I won't.    ;D