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General => Image Sharing => Topic started by: Dune on March 25, 2020, 09:18:22 AM

Title: Medieval village
Post by: Dune on March 25, 2020, 09:18:22 AM
Another medieval village I'm working on. Lot of work making all the houses and militairy barracks from ancient plans with sizes measured in feet and thumbs, and written down in letters and numbers that are hard to read. ::)
Title: Re: Medieval village
Post by: luvsmuzik on March 25, 2020, 09:42:07 AM
looks like a pentagon that grew....lol...feet and thumbs...

Great job, I am sure the close up detail is awesome. :)
Title: Re: Medieval village
Post by: sboerner on March 25, 2020, 11:35:18 AM
So gated communities are nothing new . . .

Great start on this.
Title: Re: Medieval village
Post by: DocCharly65 on March 25, 2020, 12:38:00 PM
I like the start so far. It will be another masterpiece - I'm sure :)
Title: Re: Medieval village
Post by: j meyer on March 25, 2020, 01:08:11 PM
I've seen that kind of pentagonal arrangement for fortresses before, but not
for a village, very interesting.
Title: Re: Medieval village
Post by: KlausK on March 25, 2020, 01:25:52 PM
This looks great. Looking forward to the next steps.


I live not very far from here: Neuf-Brisach, Alsace, France.
It is a city / fortress build around the year 1700 by Vauban.
There are actually quite a few of these city fortresses in France.

CHeers, Klaus
Title: Re: Medieval village
Post by: WAS on March 25, 2020, 03:07:57 PM
Quote from: KlausK on March 25, 2020, 01:25:52 PMThis looks great. Looking forward to the next steps.


I live not very far from here: Neuf-Brisach, Alsace, France.
It is a city / fortress build around the year 1700 by Vauban.
There are actually quite a few of these city fortresses in France.

CHeers, Klaus

Wow, that's simply gorgeous. I had never seen this before, and I don't know why, it looks like it should be very popular.
Title: Re: Medieval village
Post by: Kadri on March 25, 2020, 08:43:47 PM
Nice scene.
Title: Re: Medieval village
Post by: Dune on March 26, 2020, 02:30:54 AM
Thanks for digging these up Klaus. Looks very familiar indeed. Apparently a common defence logic. Nice model too!
Title: Re: Medieval village
Post by: René on March 26, 2020, 07:13:45 AM
Oh, that looks lovely. Are those red colors final? They do fit nicely.
Title: Re: Medieval village
Post by: Dune on March 26, 2020, 08:00:42 AM
Engels rood, een oude kleur, die in de geschriften als "Gekookte Bruyne Engelse Olije Verwe" werd aangeduid. Maar als je op het internet gaat zoeken naar die kleur vind je van alles. Ik had gelukkig nog een tube olieverf liggen, dus kon de kleur checken.
Title: Re: Medieval village
Post by: DocCharly65 on March 26, 2020, 08:20:14 AM
Quote from: Dune on March 26, 2020, 08:00:42 AMEngels rood, een oude kleur, die in de geschriften als "Gekookte Bruyne Engelse Olije Verwe" werd aangeduid. Maar als je op het internet gaat zoeken naar die kleur vind je van alles. Ik had gelukkig nog een tube olieverf liggen, dus kon de kleur checken.

Unusual problems require unusual measures :)
Title: Re: Medieval village
Post by: René on March 27, 2020, 02:27:12 AM
Quote from: Dune on March 26, 2020, 08:00:42 AMEngels rood, een oude kleur, die in de geschriften als "Gekookte Bruyne Engelse Olije Verwe" werd aangeduid. Maar als je op het internet gaat zoeken naar die kleur vind je van alles. Ik had gelukkig nog een tube olieverf liggen, dus kon de kleur checken.
So there's a lot of research on your part too in these kind of illustrations; and not all the information is delivered ready-to-use. That seems to me time consuming, but of course it can also be intriguing.
Title: Re: Medieval village
Post by: Dune on March 27, 2020, 02:42:03 AM
Yes, indeed. Not all clients are very clear in their references, and plans. So the reconstructions usually take up considerably more time than eventually paid for. Luckily I know quite a lot in the years doing this, and it's great work (and good to see stuff in print!), so I don't complain.
Title: Re: Medieval village
Post by: Dune on March 30, 2020, 02:57:20 AM
Another one in this series. Needs some more detail in some areas, as it's to be rendered at 8640 x 3840px. And some changes. Any comments or critics are welcome of course!
Title: Re: Medieval village
Post by: DocCharly65 on March 30, 2020, 04:01:43 AM
Lovely renders! I'll need much time to visit every part and recognize every detail!
If you anyway have planned more details, I'll wait with any suggestion for the next versions :)
Title: Re: Medieval village
Post by: Hannes on March 30, 2020, 09:53:23 AM
Awesome! I'll wait for the details as well.
Title: Re: Medieval village
Post by: Dune on March 30, 2020, 12:13:53 PM
That's too easy :P
Title: Re: Medieval village
Post by: DocCharly65 on March 31, 2020, 02:56:14 AM
Quote from: Dune on March 30, 2020, 12:13:53 PMThat's too easy (https://www.planetside.co.uk/forums/Smileys/fugue/tongue.png)
...ok :) one thing I saw was what I assume that you anyway want to refine the creeks and canals... I am missing some rotten shrubs, grass, reeds and other riparian plants there. Some of them look a bit bare.
Title: Re: Medieval village
Post by: masonspappy on March 31, 2020, 03:12:32 AM
Probably a dumb question and I'm just not seeing the answer, but how was a person supposed to cross the moat to get to the central area? By Boat? or perhaps there's a footbridge I'm not seeing?
Title: Re: Medieval village
Post by: Dune on March 31, 2020, 06:58:48 AM
Indeed, that was something I need to do, add some more small veggies along ditches, reeds, etc. I also heard the fields along the stream are too brownish, needs to be greener, fresher.

And masonspappy; there's a second bridge behind this entrance building, with a wooded lane behind it to the main 'road'. So, no boat needed ;)
Title: Re: Medieval village
Post by: Kadri on March 31, 2020, 01:44:18 PM
Nice progress Ulco.