Planetside Software Forums

General => Terragen Animation => Topic started by: Hannes on October 12, 2017, 09:15:16 AM

Title: Prometheus
Post by: Hannes on October 12, 2017, 09:15:16 AM
Here is a (camera-) animation of this cool model (thanks to Russell!!!!!) I used here:
http://www.planetside.co.uk/forums/index.php/topic,23684.0.html

I disabled some of the atmospherics, since this is an 800 frames animation, and it would have taken ages to render this with all the stuff enabled. So I changed the lighting a bit and added some other stuff.
There are some things I don't like, such as the heavy flickering on the ramps, and I forgot to add some variation to the walking guys. So there's a bunch of nerds of the Ministry of silly walks.  ;D

I used a GI cache for this, which was absolutely necessary, and there's a bit of postwork, such as contrast, motion blur and chromatic aberration. It's too big to upload it here, and I didn't want to compress it even more, so sorry for the (still) big file:

https://www.dropbox.com/s/1hibgdsvl0wxcg4/Prometheus_1.mp4?dl=0

Download it. The Dropbox quality is quite poor, when you watch it there.

Title: Re: Prometheus
Post by: Dune on October 12, 2017, 09:56:23 AM
Ah, better download. Very cool animation, Hannes. I love the funny walks actually, made me smile braodly and removes the 'heaviness' of the scene. Yes, too bad about some flickering, but who cares. Great job!
Title: Re: Prometheus
Post by: Kadri on October 12, 2017, 02:42:08 PM

Sweet :D
Title: Re: Prometheus
Post by: Ariel DK on October 12, 2017, 03:41:35 PM
your texturization skills always make me follow your works, bravo!
Title: Re: Prometheus
Post by: Hannes on October 12, 2017, 05:34:12 PM
Thanks! There was some sort of worn texture for the pods coming with the model. I mixed it with another hull texture to get more details. I created some other textures for other parts and reduced the count for similar textures.
Btw there are more than 30 lightsources in the scene, which were a little tricky to position, but it worked in the end.
I'm planning to do a night shot to see how it looks.
Title: Re: Prometheus
Post by: luvsmuzik on October 12, 2017, 07:50:55 PM
I will gladly be one of twenty (million) to view this. Totally awesome!
Title: Re: Prometheus
Post by: Oshyan on October 12, 2017, 07:57:34 PM
Quite a good quality result actually! I love the shadows from the ship in the atmosphere.

- Oshyan
Title: Re: Prometheus
Post by: KlausK on October 12, 2017, 09:07:09 PM
dropbox is not responding atm. I`ll have to try tomorrow.
Cheers, Klaus
Title: Re: Prometheus
Post by: masonspappy on October 12, 2017, 09:17:40 PM
Hannes that is quite impressive!
Title: Re: Prometheus
Post by: Hannes on October 12, 2017, 09:42:55 PM
Thanks to you and the other twenty millions!  ;D ;D ;D
I used a localised cloud with low density and no density shader for the shadows.
Title: Re: Prometheus
Post by: J_Con on October 12, 2017, 10:23:16 PM
Nice work...and a lot of it. I noticed the lights on the first pass and thought ,jese a lot of work. well done
Title: Re: Prometheus
Post by: DannyG on October 13, 2017, 08:37:47 AM
Nice work hannes
Title: Re: Prometheus
Post by: otakar on October 16, 2017, 01:01:27 PM
Excellent! Now add some dramatic music! :)

I think there are a few reasons why this place does not get as visited as other forum sections. Not too many new threads and it's hard for people to create their own animations because of both horsepower requirements and version restrictions. It also requires additional skills/software for elements such as making your humans walk...

So I am not surprised, but always happy to see new stuff. Btw, you are right, the quality of clip once downloaded is much better.
Title: Re: Prometheus
Post by: bobbystahr on November 04, 2017, 10:40:24 AM
Whew...