https://vimeo.com/228238370
Yes, I saw him present this one live. Really cool results and process, though a somewhat complicated and laborious workflow.
- Oshyan
It would be good to have this type of versatility and more clean displacement inside of Terragen. There has been some success in that area but not quite like Houdini's displacement. I think the Smoothing filter shader and continuity parameters inside of the Power fractal shader can help in that area. I will be good to see the Smoothing filter shader work with other shaders at some point.
Yes, like with the smooth voronoi.
Quote from: Dune on August 26, 2017, 02:46:19 AM
Yes, like with the smooth voronoi.
Yes, let us not forget the Smooth voronoi shader.
And smooth Alpine, but that's smooth voronoi too I guess.