Hi guys, been a while since my last post.
Just thought I'd give a slightly belated heads up on terragen being used on SWATH.
First time I've used it in film production and first time for the studio I'm working at.
We did all the environment work on and around Duke Hammond's castle, and rendered the final environments in Terragen 2.
When I get permission I'll post a quick write up with some of the development renders.
Terragen was amazing during the creation and concept phase, as locations and directors ideas changed, we were able to respond quickly with highly detailed tests.
Chris
Hey thats really cool!
I wanted to see this movie but I saw Prometheus instead. I hope to get to see it this week now. It looks like the best telling of the story ever done. I hope its as good as it looks!
Congrats on finishing a new project!
Congrats your first TG2 film project! Great to hear how well it worked for the production. I can't wait to check it out! :)
- Oshyan
Yep, curios too! Congrats :)
Thanks guys.
Was a bit of a dream come true, after years of broadcast work, I'd always wanted to work in film.
The big terragen shot was a tricky one too, it had to match a merge perfectly with a film plate shot on location.
Also just finishing off on a short film project called 'The End' that I'm doing the intro for, lots of terragen space shots, as well as completing work on total recall.
Been very busy.
Cheers
Chris
congraaaaats Chris !!!!
Great work Chris. I saw a breakdown of the SWATH shots on FXGuide, only mentioned TG once so looking forward to more :)
Well done on your dream
Richard
looking forward to see this!
Thanks guys
Congrats Chris :)
Trailers made me think I should go and see it but reviews didn't and now this news makes me argue with myself again...so what should I do? ;)
Great! I was amazed at the scenery in this film and this shoots my expectations for TG2 through the roof! Congrats on fine artwork!
QuoteWhen I get permission I'll post a quick write up with some of the development renders.
Is that kind of thing hard to do? I want to ask lots of questions about this, but I know its better to wait for your post. Hope it will come before I see the movie, I want to know what to look for.
Not sure but here is a little information besides many other!
Look at the "Snow White set extensions" part
http://www.fxguide.com/featured/every-trick-in-the-fairytale-book-snow-white-and-the-huntsman/
Hi guys,
Sorry for the late reply.
Haven't been able to get permission as yet to write anything up, and have had barely the time to catch my breath lately.
Still something I want to do, and as soon as I get the time I will.
In-between working on the last two films I also completed work on a short film called 'the end'
https://vimeo.com/44880385
Contains lots of terragen work on the intro, nebulas and so on.
Guilty of taking too much work on, and I've also been made cg lead at my studio, must be a glutton for punishment!
Thanks for all the comments guys.
Chris
Thanks for the link to the short, pretty funny and I kinda can get where the guy is coming from :)
Of course if you ever find that you really have too much work ... :)
Cheers
Richard
Nice work Chris. Looking forward to more info about Huntsman as well.
- Oshyan
Love the moon fly over!!!
Cant wait for more on the huntsman
Thanks guys,
Work on 'the end' was a bit rushed and difficult to fit in to be honest.
QuoteI kinda can get where the guy is coming from
Not sure if that's a good thing or a bad thing Richard?
Cheers
Chris
Quote
I kinda can get where the guy is coming from
Not sure if that's a good thing or a bad thing Richard?
The repeated banging head against brick wall, not the desire to end it all, just to be clear :)
Richard
Frontpage on Vimeo, congrats Chris! ;D
Cheers TU
Might be the last 'for love' project I do for a good while, was so tiring to fit around normal work. Must be getting old :(
As promised, I've done a brief write up on my work for swath. Sorry, it took a while to get approval.
It's not massively detailed but might give some insight into my general work-flow.
link http://1isok.com/huntsman_workflow_01.htm (http://1isok.com/huntsman_workflow_01.htm)
Chris
Great to finally see this write up. I think your workflow descriptions can really help inform some of the more advanced projects around here. I know several people have Zbrush, for example, and there are often questions about how to best move data back and forth to TG. Nice work, thanks for taking the time!
- Oshyan
Great work Chris. I *think* I may even have walked in that part of the Cairngorms but it would have been over twenty years ago!
Really like your Zbrush/TG/Maya integration, very cool.
:)
Richard
Great work and very nice to post it here! Thanks Chris :)
Thanks Guys,
Sorry it's not more detailed but hope it offers at least a little insight.
I wanted to post some images of the node systems with explanations, but our tech guys archived all the files ages ago.
Chris
Really cool!
thanks for the explanation Chris !
I hope you'll do more fun jobs ;)
Thanks Chris! I know how difficult it can be to get material like this at the end of a production.
Matt
Thanks guys,
Terragen just get easier to work in production with, especially with all the recent updates, I should have also mentioned the passes that are now available, as they are invaluable.
Chris
Yep, together with the improved micro-exporter things should be much easier now :)
Perhaps it would be nice to have a reference some time on how to set up camera-sync between TG2 and Maya.
Camera export is pretty straight forward these days. I use a script thats freely available on creative crash 'Maya to Nuke exporter', or just do a search for .chan export.
The only thing after that is re-setting the scale in terragen (when importing the .chan file), according to the unit difference between the two apps.
We usually work in cm in maya, so I just have to adjust the scale to meters in terragen, so multiply by 10.
Hope that helps.
Chris