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General => Image Sharing => Topic started by: bobbystahr on January 11, 2018, 11:18:40 AM

Title: Inspired by cyphyr's wake....
Post by: bobbystahr on January 11, 2018, 11:18:40 AM
...and having just scored the Steam Punk Gun Boat from somewhere I let my imagination run with it. The sky is a major tweak o a cloud setup also from a cyphyr .tgc called voroni storm clouds in my cyphyr directory.C&C as always welcome...
Title: Re: Inspired by cyphyr's wake....
Post by: cyphyr on January 11, 2018, 11:26:10 AM
Oh I do like this. It looks like an illustration from a story book.
Maybe a few scattered trees and veg in the mid-ground and a deep dark foreboding forest in the background?
Good work!
Title: Re: Inspired by cyphyr's wake....
Post by: bobbystahr on January 11, 2018, 11:34:12 AM
Quote from: cyphyr on January 11, 2018, 11:26:10 AM
Oh I do like this. It looks like an illustration from a story book.
Maybe a few scattered trees and veg in the mid-ground and a deep dark foreboding forest in the background?
Good work!

and thanks for the inspiration and the cloud .tgc. In truth checking out that .tgc started this image. Yes as it's a fairly fast render I will follow your lead. Too friggin cold to go outside today  anyway!
Title: Re: Inspired by cyphyr's wake....
Post by: archonforest on January 11, 2018, 11:50:00 AM
Cool start! Yeah some veggies would be nice.

Wow I can see global warming is not an issue over there :D
Title: Re: Inspired by cyphyr's wake....
Post by: bobbystahr on January 11, 2018, 12:30:45 PM
Quote from: archonforest on January 11, 2018, 11:50:00 AM
Cool start! Yeah some veggies would be nice.

Wow I can see global warming is not an issue over there :D

heh heh,....normal temps actually...we've just come thru a warm spell. And really that's a misnomer as it's really Climate Change not Global Warming...no one really knows what it's gonna do long term. we could be heading for another ice age according to some forecasts.
Title: Re: Inspired by cyphyr's wake....UPDATE
Post by: bobbystahr on January 11, 2018, 06:31:38 PM
Upon following given suggestions and a bit of my own inspiration this evolved...C&C welcome

I use:
cyphyr's Scot's Pine  and voroni storm clouds

Dunes Moerascipres .tgo and Grass 5 .tgo

thanks for all the inspiration and stuff.
Title: Re: Inspired by cyphyr's wake....
Post by: masonspappy on January 11, 2018, 08:30:37 PM
So what's that thing hanging off the back of the boat?
Title: Re: Inspired by cyphyr's wake....
Post by: bobbystahr on January 11, 2018, 10:14:59 PM
Quote from: masonspappy on January 11, 2018, 08:30:37 PM
So what's that thing hanging off the back of the boat?

exhaust pipes

http://img.cadnav.com/allimg/170830/cadnav-1FS0142532.jpg
Title: Re: Inspired by cyphyr's wake....
Post by: Dune on January 12, 2018, 02:07:02 AM
To be honest, I liked the first version better. Some low unobtrusive shrub may do, but these trees take away the magic, IMO.
I would have put the landing perpendicular to the coast. Car wheels are okay in second render, not in first. I would also add specifics to the coastline, like some boulders/rocky shore line, wetness, perhaps some patches of dry grass further upcoast (in depressions). That sky is great, very subtle, what tgc is that?
Title: Re: Inspired by cyphyr's wake....
Post by: bobbystahr on January 12, 2018, 03:11:53 AM
Quote from: Dune on January 12, 2018, 02:07:02 AM
To be honest, I liked the first version better. Some low unobtrusive shrub may do, but these trees take away the magic, IMO.
I would have put the landing perpendicular to the coast. Car wheels are okay in second render, not in first. I would also add specifics to the coastline, like some boulders/rocky shore line, wetness, perhaps some patches of dry grass further upcoast (in depressions). That sky is great, very subtle, what tgc is that?

first off it wasn't a .tgc but a .tgd so me searching for a clip was pointless but on page 40 something of his profile  I found this

Filename   Downloads   Message   Posted 
Voronoi Storm Clouds.tgd   91   Re: Voronoi Cloud Studies   September 09, 2007, 10:44:27 AM

secondly I agree there was not supposed to be that many and in a test didn't seem so. there's a smaller version that may work, don't have a lot of bushes...suppose I could sink a tree into the ground...done that before. In the first re deathracer, I hadn't compensated for slope and just dropped it to the ground, fixed in ver 2. I was actually going for dystopian in the first and was on the edge of crudding up the water tossing in some toxic barrels etc. Likley keep the distant trees and treat the foreground as a more arid space as they are separated by water.
Title: Re: Inspired by cyphyr's wake....
Post by: mhaze on January 12, 2018, 12:09:04 PM
Love the mood but the shore line needs breaking up.
Title: Re: Inspired by cyphyr's wake....
Post by: bobbystahr on January 12, 2018, 12:38:36 PM
Quote from: mhaze on January 12, 2018, 12:09:04 PM
Love the mood but the shore line needs breaking up.

Thanks, started working on an update and the foreground trees are gone so far and I've got shiny Fakestones along the shoreline coming out of the water and am trying to decide how arid the foreground is gonna wind up...coming soon
Title: Re: Inspired by cyphyr's wake....
Post by: masonspappy on January 12, 2018, 06:10:59 PM
Quote from: bobbystahr on January 11, 2018, 10:14:59 PM
Quote from: masonspappy on January 11, 2018, 08:30:37 PM
So what's that thing hanging off the back of the boat?

exhaust pipes

http://img.cadnav.com/allimg/170830/cadnav-1FS0142532.jpg
oh, ok. Gotcha!
Title: Re: Inspired by cyphyr's wake....
Post by: N-drju on January 12, 2018, 06:26:34 PM
For some reason this scene reminds me of that game Delta Force: Land Warrior. Graphics were very much alike. :) Which is good.

Those "fluid" clouds are a nice addition.
Title: Re: Inspired by cyphyr's wake....new attempt
Post by: bobbystahr on January 13, 2018, 10:31:08 AM
So this is where I wandered to. Was somewhat mystified by the reflection disappearing on the closer fake stones till I realized they were in shadow and no light=no hot spots heh heh heh. The fake stones W reflection shaders doubled the render time as I did nothing else to this aside from chopping the pines in favour of the oleander bushes..looking now I see I missed item 2 on my list which was add detail to the road/path layer. C&C moist welcome.
Title: Re: Inspired by cyphyr's wake....
Post by: bobbystahr on January 13, 2018, 10:35:50 AM
Quote from: N-drju on January 12, 2018, 06:26:34 PM
For some reason this scene reminds me of that game Delta Force: Land Warrior. Graphics were very much alike. :) Which is good.

Those "fluid" clouds are a nice addition.


Thanks, and full credit for the clouds goes to cyphyr for the clouds, he shared a .tgd called Voroni Storm Clouds whic is on page 40 something of his attachment in his profile if you're interested..An elegant setup.
Title: Re: Inspired by cyphyr's wake....
Post by: mhaze on January 14, 2018, 05:51:51 AM
Looks great apart from the bright blue dots along the shore line, specular settings for the shiny rocks?
Title: Re: Inspired by cyphyr's wake....
Post by: Dune on January 14, 2018, 08:54:01 AM
Agree with Mick.
Title: Re: Inspired by cyphyr's wake....
Post by: bobbystahr on January 14, 2018, 12:17:03 PM
Quote from: Dune on January 14, 2018, 08:54:01 AM
Agree with Mick.

Ah ha, that's why I post...my affliction causes those to disappear...I know where it comes from and will try again. It's in the reflection shader, tint I think.