Quote from: WAS on March 29, 2021, 05:51:09 PMIt only took 1:52 for me. But again it's a perspective. How is this not different from perspective reflection export? It's only a slice of object in the perspectives view, so you can't look left, or right?
Strangely, also, your atmosphere doesn't render in 3D preview, or in the actual render. o.O Just black sky.
I was curious about adding shaders and such, so I added a PF to simulate some microdisplacement. This reveals polygons. So you would have to may have to use a second compute terrain at the end, and hope you have no lateral stuff, and then export that with all the microdisplacement. Which may take longer. Though you can probably compute normals in another program smaller. Poseray seems to have a set normal resolution based on the geometry or something, so for me I have to set compute terrain patch size very small or textures are blurry up close.
PT render took 8 minutes, so it is much faster, at the cost of quality. Seems all these methods have a quality cost, except probably compositing in Photoshop or another app with layer elements.
Hmm...You see this the wrong way as it looks Jordan.
From your questions it looks like you are always exporting your landscapes wrong, if your exports were long before, as your test of this scene was very fast.
You can disable anything related to shaders except displacements while exporting.
Shadows atmosphere, colours etc. all of them are absolutely not needed. I disabled the atmo and shadows for example.
Those are real 3d polygon objects. No slices (if you mean that).
If you mean that it does have only the part were the camera is looking i already stated that that you have to plan accordingly.
For example for this scene you can put the camera a little further forward. Then you can go a little to the left, right or back and can rotate for example...Or just make a spherical (haven't tried one spherical rendered obj) render export or just 3-4 ones for all sides.
And by adding more detail to this object that is what you shouldn't do actually. You can do it of course if you want.
But the real purpose is adding every detail first in your normal landscape and exporting that as an obj file. Not later.
If you add everything you want and export that, the exported obj file will have all those detail already having in it.
So the render time won't be longer later at all.