Quote from: sepehr on November 11, 2009, 03:03:25 AM
I plan to do compositing in Nuke. As I understand Terragen should be able to render in EXR with separate passes embedded into one EXR(?)
No, it outputs a single layer half float EXR. There is a Photoshop plugin out there that will assemble all layers into a single EXR, though (can't think what it's called right now. In fact, I'm
pretty sure it's a Photoshop plugin...
)
Some pertinent questions might be:
What resolution is your final output?
What colour space will you be working in? (linear / log / 16-bit / 32-bit / etc...)
Will you pre-grade plates for the environment artist to match to, or will all grading of elements be done in comp and then go through a final DI?
Will you be providing lighting instructions (a map showing where the Sun is, etc)? (This is important; there's nothing worse than being told late in the day that the Sun needs to be somewhere else - even if you did put it in the right place but a certain look is requested... ahem)
Do you have a full VFX breakdown yet?
What other 3D apps are you using, and will there need to be a strict workflow and pipeline if necessary?
Do you have lens info, per shot, that is converted into raw FOV in degrees?
How many shots do you need covering, and, of those, how many can be covered by a single background at very high resolution?
(Whoops, just saw you need 50 or so. My bad. Second part of the question still applies, though)Is it a stipulation that everything must be TG2 (it's not a Renderosity competition after all
), or can photographic elements be mixed in?
Do you have any existing 3D assets necessary for any of the shots already, or do these also need to be created by the artists here?
Will each landscape element need to be provided by the artist as a separate render, and/or do you need masks for tweaking in comp? (Land, sky, clouds, etc)
Who will be art directing the backgrounds?
And last, but not least..... What's the deadline?