Does anyone know why all my Shaders, bar the Fake Stones Shaders have moved to my Terrain tab? is it because I added the Compute Terrain before my FSS? Does this stop me adding child layers to these shaders now?... So many questions.
Regards, Simon.
I've noticed the same. I think you'll find that all the shaders list there are shaders applied beneath the compute terrain shader.
This seems a bit strange, is it a bug or just the way things are? ???
When I had the same I just placed the compute terrain node back to the bottom and replaced it with a compute normals. Gave me the same result but it kept all terrain shaders in the terrain tab.
I'll be giving that a go then....
Compute Terrain is something of a special purpose node that generally should only be used to end the Terrain group. You can use Compute Normal in its place elsewhere in the network to get a similar result.
- Oshyan
Thanks for the input guys.