Quote from: Dune on August 30, 2017, 10:38:29 AM
With these settings it's quite logical you get grain; AA5 is not very high, especially without defer atmo. If you try this with defer atmo on, mp detail 0.1 (my guess that would work) and AA minimum of 6, maybe 8, you probably loose the grain.
Sometimes I set AA=7 and switch on Defer atmo if I expect noise. Below in the picture you can see how little noise with AA = 7. But for so long!
Dune, Oshyan... you made me do some experiment. I made two renderings. One with MP details 0.1 and the other with MP details 0.1. Other settings: AA=7 and Defer atmo = on.
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There is no difference. That is expected, since there are no objects, the processing of which takes resources and time. So I'm still not sure if I need to reduce MP details. All the same does not work. And I was wrong about the fact that the noise depends on the Micropoly detail.
Quote from: Stormlord on August 31, 2017, 11:00:03 AM
Good colors, fine details, excellent setup except the noise.. How many clouds did you put in this scene?
Thanks, Dirk! This is a quadruple cloud, as in most cases.
Quote from: Stormlord on August 31, 2017, 12:19:25 PM
Yes, it gets a better 3D Effect in the picture, good hint Dennis...
Great thing! Although it seems to me now that there are too many stars, but it is a matter of taste.
And one more thing. If we see a star occupying more than 1 pixel, then its middle should be white.
[attach=2]
The stars themselves are very small for us, and we see only their glare (except the Sun). And if something hinders the star, for example the nebula, then circle of the star becomes smaller and we see glare, but not a gray circle of the same diameter. And if the star was 1 pixel in size, then its middle becomes gray (or gets color), and the glayer decreases. Or the star hides completely.