How can we make the deep blue skies we saw in the beta testers' work? :o
Try seting your render gamma to 1 and lowering the haze to say 2
Quote from: calico on December 21, 2006, 06:53:52 AM
How can we make the deep blue skies we saw in the beta testers' work? :o
There are various ways of making the sky look deep blue. Can you point out a particular render?
Regards,
Frank
I´m not Calico of course, but if I were the topic starter I´d love to know it about these 2 pictures:
http://lucbianco.free.fr/2bgal/img/terragen2/TGD412.jpg
http://lucbianco.free.fr/2bgal/img/terragen2/TGD206.jpg
Martin
Yes, yes - to TangledUniverse and here are a few more -
http://www.planetside.co.uk/gallery/v/tg2gallery/saurav_subedi_summer_grass_levels.jpg.html
http://www.planetside.co.uk/gallery/v/tg2gallery/frank_basinski_cloud_and_terrain.jpg.html
http://www.planetside.co.uk/gallery/v/tg2gallery/luc_bianco_cumulo_nimbus12.jpg.html
Thanks for all your comments. I'm ready to experiment, having finished a pile of work already.
Hi all,
I have been using Photoshop and the shadow highlight adjustment; here are some of my results after running them thru Photoshop. The other benefit to this is it gives more contrast to the image.
http://www.3ddigitalgraphics.com/gallery/terragen.htm (http://www.3ddigitalgraphics.com/gallery/terragen.htm)
Glen
Nice job, Glen. Photoshop is so exhilleratin'. ::)
OK, so the images referenced here pretty much have the default atmosphere, some have an increased fake dark power enabled in the atmo. Other than that, the sky obviously get more saturated blue with less haze or less glowing haze, so you might want to play with this. I think the final color came with color adjustments in an image manipulaiton application, at least that's true for mine.
Regards,
Frank
Thanks Frank for taking time to answer. I'm learning so much I almost can't stand it.