I revisited an older file to test the latest possibilities of the path tracer. Two of the riders have gone, I ran the rider/horse model through Poseray, since there were some normal problems, and I added a few things and reworked some textures.
Path tracer with the robust adaptive sampler,
Exaggerate surface detail on (Occlusion exaggeration 2)
Light exposure set to 1.85,
Contrast reduced to 0.15 and
Soft shadow samples set to 1 (this reduces rendertimes a lot!!!)
Wow, what a difference. Looking great!
Here is a small comparison. For the RT version I adjusted some settings to get a fair result.
That's fantastic! This is certainly a subject that benefits greatly. Btw. did you use a megascan surface for the path with branches? It looks really good.
Terrific! The path and the veg are excellent as is the wonderfully textured knight.
Thanks a lot, guys!
Quote from: Dune on April 16, 2019, 04:13:59 AM
Btw. did you use a megascan surface for the path with branches? It looks really good.
Yep, a free one:
https://quixel.com/assets/smspdebp
Great to see one of my all time favorite TG renders re-visited! Beautiful results Hannes.
Beautiful! Love the detail in the tree bark and forest floor. All the small differences in the PT render add up to make the new render really come alive.
Wow. Thanks for bringing this back. Any chance you could do something with that branch and planar leaves in the top left corner? The rest is completely photo realistic.
Wow! Usually I must admit that either I don't have the eyes to see or bad set up monitors to see much differences of RT and PT. But in this comparison it's obvious - even for me!
I always loved this render, Path tracer certainly gives this an additional punch
Once again I find myself longing for PT...great update/redo Hannes.
Thanks guys!!!
Here is the final one (for now... ;))
I added some ivy and reanchored some of the Quixel ground stuff to the last shader. It was connected to the compute terrain, so it was below the surface.
And many thanks to Otakar!! The ugly branch is gone. I deleted the appropriate instance (which was not easy to grab!). I think, it's much better like this, and the foreground in the lower left corner is lit by the sun now, which looks nice I'd say.
What a beauty. Love the forest!
Hell yeah! A true masterpiece. Let's see how it looks when printed :)
Quote from: otakar on April 17, 2019, 02:41:47 PM
Hell yeah! A true masterpiece. Let's see how it looks when printed :)
ECHO...
ECHO...
ECHO...
ECHO
Thanks, thanks, thanks! You make my day!!
Heck yeah! That vegetation looks grrreat.
- Oshyan
I get so happy from renders like this. Super job, Hannes!
Quote from: Dune on April 18, 2019, 01:49:53 AM
I get so happy from renders like this. Super job, Hannes!
:) :) :) Thanks, Ulco!
What an unbelievable great and beautiful forest! Congrats to this masterpiece, Hannes!
Thanks Nils! :) :) :)
Here's another final version ;)
I added a little haze to give it a bit more depth. I had to play with contrast and brightness in post to compensate the flatter lighting. In the end I'd say it's better.
Yes, I think it is, the greyish parts also offset the warmth a bit.
Quote from: Dune on April 22, 2019, 07:09:47 AM
Yes, I think it is, the greyish parts also offset the warmth a bit.
I quite agree...great update hannes
8) Bravo Hannes, looks really real.
In general I like the final postworked version, it definitely has a nice amount of contrast now. However I find the lightest parts to be over-exposed in a rather harsh way. Assuming you have the .exr (seems like a safe bet), you ought to be able to reduce the highlights just a tad and get a nicer handling of those areas. Or a soft clip, if you have the ability to do something like that.
- Oshyan
Quote from: Oshyan on April 22, 2019, 08:48:29 PM
...Assuming you have the .exr (seems like a safe bet)...
err... no... :-[ :-[ :-[
I think, I'll rerender once more.
Wonderful works!