Here is a little animation of my space station. I rendered the background separately from the station. Two different files. I tried to match the lighting, and I think it worked.
For the staion I used some heavy frame blending in AE, which helped a lot to get rid of the noise of the micro displacement of the aluminium shader.
Actually after I finished the animation I watched Gravity and I was tempted to delete what I just created... Insane!!!
WOW!! Fantastic! 8) 8)
All about the process! Just great! What an accomplishment!
Congratulations, Hannes! Marvelous work!
Good that you did not give in to your urge to delete :)
... never compare what we do here as mostly single persons and look how many designers and animaters, matte painters and and and ... they have for those films ;)
Thanks, guys.
And yes, Nils, you're right of course. I remember someone saying in the Making Of Gravity, that if one single person with one single computer would have done all the CG stuff of that movie, he would have had to start in 5000 B. C. :)
Bad news for me, Hannes ;D
Means, that I will need until 9020 instead of 2020 to finish my film ;D
Terrific!
Thanks again. I just found that the station has the wrong orientation. :(
Well, I won't do it again...
really nice one, congrats Hannes!
8) Nice to see.
Wrong orientation....hmh, maybe they had to change it to avoid a collision
with some piece of space junk or so. Most likely 'Top Secret' anyway. ;)
That is a great animation!!
Looks quite good Hannes! If you rendered out to EXR I would only suggest doing some highlight soft clip or tone mapping to get rid of the overexposed areas a bit (not totally, that would look unrealistic). I imagine you may have already done some of this, but it still looks a bit too harsh on the planet itself, not so much the space station (where I'd expect it more in a way).
Anyway, this whole thing has been a great project. :)
- Oshyan
super work, looks great!
:)
Excellent!!! look very realist too!
Well Hannes, if you are comparing your work with Gravity, you know you've already succeeded (and that is a crass understatement). My only regret is that it is not longer...
Thanks for the encouraging words, guys.
In the meantime I did some tests with this model. Initially I edited and textured it in 3ds max, so I worked a bit on the textures and rendered an animation in Max using the inbuilt Mental ray renderer. In this particular case (ISS in space) I found that it's a lot easier to get much better results rendering the station in Max than in TG. Of course this is no surprise, since TG is a fantastic program with landscape rendering as main purpose, and it does a great job, and I'd say, it's a great additional feature that you can render objects with special materials in TG as well, so this is no complaining!!!!!
Loved Gravity! It's been a while since I saw it, but I can't see how your's could be improved upon, unless you put a phone booth sitting somewhere on top.