Quote from: WASasquatch on July 25, 2018, 01:53:47 PM
Maybe pitch the idea for promotional posters? I see the game is working partly of community action, perhaps that could play to your advantage. I know I'm already interested in the game myself, and would love to support it if I could. A poster campaign may help with sales as well as interest just cause of the nature of the mesmerizing high quality posters reaching out further than the initial game audience, and subsequently who they share their new poster with.
I try not to interfere with the strategy of promoting our game. Yes, I understand that there are people who are ready to support the project now. Thanks for the willingness, WAS. I can only say that my management adheres to the strategy of unexpected appearance, and the development is quiet and as long as we need it. Those graphic materials that are already on the web are not published on the game resources specifically.
Quote from: WASasquatch on July 25, 2018, 01:53:47 PM
The relatively low cost of 3rd party poster producers these days probably wouldn't require much effort. There are even some on-demand retailers still out there that work based on individual sales of a poster.
I had one of my first "good" renders in TG printed when I was younger. Due to resolution limitations it's more a post card but I was super proud to see it physical.
At my workplace there is not a single poster with my nebula hanging). Although it would be interesting to see it live.
Quote from: archonforest on July 25, 2018, 04:01:25 PM
Technically you can upscale the image in PS without destroying the details. I have a method that works for me. Drop the image into PS and change the document size from 100 percent to 110 percent. Make sure you upscale only by 10 percent. Then repeat the same with 10 percent again and again. For some reason if you try to use bigger percentages the PS will destroy the details. Not sure why but this 10 percent steps worked for me several times. You might need to pump up the dpi settings also if it low.
Yes! I tried it yesterday, and it really works. Thank you for the tip! On the GIF, the comparison of a x3 increase by 110% and a single increase by 133%. (Sorry Was, but I made this test before I saw your experiment, so I publish it.)
[attachimg=1]
However, I think Sjefen will not be enough. He does not need to save small details when upscaling, but to get new small details with rendering a much larger size.