a quick shot this one.... I realize I need more detail and displacement for the farmland. Manually place houses and farms and stuff like that.
Cheers,
Frank
Really cool start Frank. I'd like to see you align some trees along the boundaries of the farm edges sort of like this:
http://www.hallmanor.co.uk/userfiles/Hall%20Manor%20from%20air%20corrected.JPG (http://www.hallmanor.co.uk/userfiles/Hall%20Manor%20from%20air%20corrected.JPG)
nice start.
i like the scale so far.
Great start... massive scale (of which you seem very good at achieving) and agree with Ryan.... can't wait to see more.
Cheers, Simon.
I really agree with the above. Good colour use.
thanks, that's where I would like to get to. I find it difficult to procedurally determine the edges of the fields. I need to play with this a little more....
Also, the fields need a little bumpiness. Now, they look worse than Teletubby land ;D
But I have to attend to a few other things unrelated to this image first. But I'll get back to it.
Frank
Hi Frank
Great start!
For me You are the master of clouds!
ciao
Naoo
Here in the USA, back when we subdivided up the Indian lands for farms, everything was laid out in grids. You may be able to use your linear functions (like in the French Garden render) to control all the object placements.
the farmland borders are linear, but not regular. I can't align the simple grid function with that. No, I have to find a way to derive the borders from the color step from one field to another, I'm afraid.
how are you generating the colour cells? - if there was a way to shrink each one (like an edge erode) you could get the difference and use that...
HTH
that's actually a good idea!
ah, I was being stupid, just had to employ a simple diff scalar, gain and invert.
Below is a low quali test render of simplistic paths, running along the edges of the fields, populated with trees.
Now I can deal with the terrain detail.
Errr... yeah, that's what I would have said. ::) this is getting better.
very good start, I jsut think some large scale variations would help to sell this shot later on!
you mean the variation in the field sizes?
Looking good Frank, I see some good innovations coming here.
exactly and probably some places where you simply donĀ“t have farmland, at least towards the back
I was thinking about this one at work. It would look more real if some of the plots were pasture and/or wood lots.
agree. there's a lot to improve, and you're mentioning one of these aspects.
The quicker way of course is to make everything work with painted masks, but there's not much interesting challenge in that (for me), other than that it's a whole lot of work. As you can see from Dune's excellent renders, the manual technique can bear pretty results.
I'm interested in making a procedural farmland, but I wonder why I'm so stupid to even try in the first place ;-)
I remember that a long while ago, JimB made an awesome but very short animation with the camera flying down, through clouds, towards a farmland-like 3D surface, which he derived from a high resolution aerial photo through a pretty work-intensive process. The visual impression was fantastic, though.
Anyway, I'm drifting. I'll try to make something procedural, that is acceptable for high altitude shots.
Cheers,
Frank
Didn't Hetzen do some procedural fields in his NWDA entry?
nice!
it's really coming along.
Quote from: domdib on September 09, 2009, 10:07:58 AM
Didn't Hetzen do some procedural fields in his NWDA entry?
Not sure, but it seemed so.
I think that this is a great experiment and that it's doing very well!
One critique that I have has to do with the shape of the field patches. Here in the US, we typically have our fields in very regular rectangles or even squares. I noticed that when I was living in France, the individual fields there, while varying in size and forming a more irregular patchwork as a whole, tended to be rectangular as well. For example: http://maps.google.com/?ie=UTF8&ll=49.28074,2.157269&spn=0.035443,0.051928&t=h&z=14
I haven't spent enough time looking at German fields to know if it's the same there as in France, but I would expect so.
Anyways, just my two cents. From what I can gleam from the conversation so far, it looks like you would only have to tweak the input noise of your network instead of redoing the entire thing to get this effect.
similar in Germany, indeed. This for example is farmland near Munich.
http://maps.google.com/maps?f=q&source=s_q&hl=de&geocode=&q=hallbergmoos&sll=49.28263,2.157183&sspn=0.006089,0.01929&ie=UTF8&ll=48.287933,11.954412&spn=0.024843,0.077162&t=h&z=14&iwloc=A
Most fields are rectangular, but not right-angled in many cases. So the overall impression is pretty irregular. It seems to me that the best approximation of this would be a voronoi network where the cells are filled with rectangles. I've tried this, but the rectangles are too regular. You see the CG origin instantly. What I need to figure out now is how to create rectangular fields that are not all right-angled.
I have no idea yet how to do that with TG2.
Cheers,
Frank
Quotevoronoi network where the cells are filled with rectangles. I've tried this, but the rectangles are too regular.
you could try pushing some noise through after the voronoi...just to shove things around a bit....
?
that was my thought as well, but it didn't work. Most probably I have overlooked something, but I'm blind to my network now. I need to sleep over it and it will probably occur to me tomorrow :)
The voronoi should be the correct way ...
Does the image of Reply #15 has the shapes you are looking for? http://forums.planetside.co.uk/index.php?topic=2616.msg26216#msg26216
There ar a few ways to get more rectangular shapes out of those nasty little voronoises ;)
an update, still in progress, but another step ahead I reckon.
Now I will try to add some more complexity to the composition: read, details, colors, objects, larger forests, and other stuff to further break the uniformity from the functions.
Another bigger venture will be to add decently realistic villages in the mid to far distance, and maybe a hero farm in the foreground.
damn, I will have to spend a lot of time on this...
Frank
It's coming together. I noticed that some of the various fields have the same texture. Adding more noise with the color may work.
Great progress here ...
The field could be larger in my opinion .. or the area has to be more hilly for the fields' size.
It might be interesting, to scale up the fields and to use this patchwork to distribute smaller fields ...
Just an idea ...
By the way, I love the depth in this render!
very nice, Frank! with some more tweaks this will be a winner!
Looking very good! So is the ultimate goal to add this in as a climate type/region in NVSeal's procedural planet system? Please say yes! ;D
- Oshyan
Quote from: Oshyan on September 11, 2009, 02:07:16 AM
Looking very good! So is the ultimate goal to add this in as a climate type/region in NVSeal's procedural planet system? Please say yes! ;D
- Oshyan
My god... that would be cool!
next step ahead...
I'm not crazy about the city. A small town would look better. The furrows look great!
Don't forget to add some circular fields too ;)
http://www.seos-project.eu/modules/world-of-images/images/kansas_aster.jpg (http://www.seos-project.eu/modules/world-of-images/images/kansas_aster.jpg)
you will laugh, but yesterday I made a mistake with combining a few functions and the fields indeed were overlayed by crop circle like structures. Not as sophisticated like the real ones, but I kept this idea in the back of my head for potential future use :)
beat me too it... I was going to suggest crop circles ;D
So you really are touched by alien intellegences. Now I understand the uncanny skill with Terragen 2. It all makes sense... LOL :o ;D
Quote from: RArcher on September 11, 2009, 05:22:26 PM
Don't forget to add some circular fields too ;)
http://www.seos-project.eu/modules/world-of-images/images/kansas_aster.jpg (http://www.seos-project.eu/modules/world-of-images/images/kansas_aster.jpg)
What is that silly place? ;D Why round shapes? I've never seen that before...
oh yes remember these fields on google earth !
Quote from: FrankB on September 11, 2009, 05:32:55 PM
Quote from: RArcher on September 11, 2009, 05:22:26 PM
Don't forget to add some circular fields too ;)
http://www.seos-project.eu/modules/world-of-images/images/kansas_aster.jpg (http://www.seos-project.eu/modules/world-of-images/images/kansas_aster.jpg)
What is that silly place? ;D Why round shapes? I've never seen that before...
Yes, Kansas and eastern Colorado have circular growing fields. This is because of the type of irrigation system they use. The irrigation unit pivots from the center. The water spraying part that extends from center is on wheels and goes around the entire perimeter wetting the crops.
Quite common here in Canada as well. Just as Choronr said, it is for irrigation purposes. I thought you might find it another challenge to build circular fields within your rectangular ones ;D
The landscape should have large wind power turbines. It should be a true 'Green' landscape. ;D
Quote from: RArcher on September 11, 2009, 06:43:52 PM
Quite common here in Canada as well. Just as Choronr said, it is for irrigation purposes. I thought you might find it another challenge to build circular fields within your rectangular ones ;D
oh thank you..., just what I need: another challenge before I nailed the other ones ;D
I find it quite ineffective to water fields in that circular manner. A lot of space between the circles is not used that way.
Anyway...
I need a nice a free farm model and maybe a tractor and haystacks. Anyone know where to find such models? they don't have to be too detailed, as this is for a high altitude shot. But textured would be nice.
Cheers;
Frank
İ don't know if such a list would helpfull for you...You may waste to much time here :D but here is it http://www.hongkiat.com/blog/60-excellent-free-3d-model-websites/
Kadri,
I now these list pages are a huge time eater, hence I was asking for more specific links to the model types mentioned ;)
http://sketchup.google.com/3dwarehouse/search?tags=FARM
These sketchup models are not not so detailed and you may encounter other problems (uvmap,file format conversion etc.) But i have seen a town there too.
Kadri.
Frank, if you can wait a day or two, I can model the tractor and haystack for you. Would you prefer a modern tractor and round bales, or a vintage look?
Also, I modeled a 'wind turbine' for you which is low poly count. It should scale in nicely for the POV you are using.
http://forums.planetside.co.uk/index.php?topic=7539.0 for the file.
http://forums.planetside.co.uk/index.php?topic=7540.0 for a quick preview
Cypher uploaded these. They are far superior to the wind 'generators' I made.
http://forums.planetside.co.uk/index.php?topic=7544.0
Hi njeneb, that is very generous of you. Don't make them for me though, as I reckon there are probably some tractor models already available somewhere. I think I've seen some recently, just have to find the link again.
Never seen haystacks before though, although I must admit I have never searched for these in particular before.
Cheers,
Frank
Try the John Deere site. Or Ford, Ford makes a good tractor. Maybe someone will send a dfx file of one of their new models. Car manufacturers will send the 'shells' of their new models out, if you ask.
Excellent. The clouds in the first one are very cool. If you use the voronoi function to blend with then you could have various different materials in each filed i.e. use sines to create ploughed fields. You could layer masses into this. Maybe use a 3D voronoi for at least part of the hills and then that can also be utilized with the voronoi for the blending. Hills start to have a bit of relationship to the field edges in places.
i really like this series. very cool. :)
I saw this in the TG2 gallery & hadn't seen it before, i must have missed it in here
hi Frank...here is a link to some farm related stuff, not all in obj, but this may be useful??
:)
http://www.dpi.vic.gov.au/dpi/vro/vrosite.nsf/pages/geovis_3d_object_library_rural_landscape (http://www.dpi.vic.gov.au/dpi/vro/vrosite.nsf/pages/geovis_3d_object_library_rural_landscape)
two tractors at share cg:
http://www.sharecg.com/v/36531/3D-Model/Rusty-Old-Tractor (http://www.sharecg.com/v/36531/3D-Model/Rusty-Old-Tractor)
http://www.sharecg.com/v/26003/3D-Model/Tractor (http://www.sharecg.com/v/26003/3D-Model/Tractor)
:)
I am getting this right that you guys are pushing me to get back on this one? ;)
Quote from: FrankB on April 14, 2010, 03:28:12 PM
I am getting this right that you guys are pushing me to get back on this one? ;)
An artist's work is never done!
I definitely vote for continuing work on this scene. Putting that image in the gallery reminded me as well. :)
- Oshyan
Frank,
This is a really cool project and reading the feedback your getting it looks like your committed.
When the farmers here in Colorado bail their hay, they do it in a number of ways. One is to roll them up and are spaced out in the field. Looks great when you drive by.
See the posted image.
Plant some corn fields.
Keep it going.
Marc
QuoteI need a nice a free farm model and maybe a tractor and haystacks. Anyone know where to find such models? they don't have to be too detailed, as this is for a high altitude shot. But textured would be nice.
I could knock out some hay if you want.
Marc
ok, I may go back to this one at one point. But first, I need to finish my "mallorca impression" which is a big learning experience for me. With the farmland project I had reached a certain point of frustration, but I still find it interesting.
For example, I think the scene needs farms and houses, and streets. Ideally though, I come up with a procedural way of placement of these things that is believable. I don't like drawing masks in an external program and working with those masks in TG2. But I feel that doing this procedurally is either going to be very difficult or the result may not be convincing.
Also, the fields still look very CG. Ryan got this worked out much much better than I.
@Marc: yes good haystacks could be really useful, not only for me. I like the hay rolls the most.
Frank
the problem with those "distributions" is, that in the first moment they look very random. And to a certain degree this is indeed the case. But then there are other factors like "how to shape the field so that my tractor reaches all parts", old and grown land borders, what kind of plants grows, condition of ground/soil.
So it is a mixture of randomness, rule based and thetic distribution. And the thetic is sometimes no that thetic - often folks think they do something in a thetic way, but actually it is based on experience and so again follows a certain set of rules.
Quote from: Walli on April 15, 2010, 03:35:41 AM
So it is a mixture of randomness, rule based and thetic distribution. And the thetic is sometimes no that thetic - often folks think they do something in a thetic way, but actually it is based on experience and so again follows a certain set of rules.
A bit off topic and ancient to say the least but in re reading this thread I learned a new word, to wit: thetic. Means positive or dogmatic. Thanks Walli