Is it normal for rocks to repopulate when something that doesn't effect it is changed? Seems every render preview the rocks repopulate while all I am doing is working on easy clouds. The "repopulate" every frame isn't checked if that has anything to do with it.
Some population nodes still need improvement in their change detection for repopulation. This is probably one of them.
- Oshyan
I found another instance populations repopulate erroneously, and that's when editing shaders in the shader group, when the Terrain Input relies on Terrain groups Computer Terrain shader.
This is probably the most annoying without saving a cache.