...is to put a Transform input shader between the Density fractal and the Cloud shader with World as it's default and Rotate selected but un adjusted. Then when I have a nice cloud set up but too much shadow rather than tossing the dice on a re-seed I just Rotate say 90 degrees around the Y, and often it's a problem solved. And there are many interesting things that happen rotating around any axis really but around the Y is most utilitarian
I concur. Transform shader is very useful. :) Especially rotating things that would not budge otherwise.
It's a useful technique. I find it useful if I see a shadow/sun spot over in the distance and I want to move it to the focus of my picture. You can measure how far away the spot is in the preview window with the measure tool and move the clouds that much. A few tweaks later and you have the shadows where you want them :)
Sounds interesting. Thanks Bobby!
Quote from: cyphyr on January 26, 2018, 05:26:22 AM
It's a useful technique. I find it useful if I see a shadow/sun spot over in the distance and I want to move it to the focus of my picture. You can measure how far away the spot is in the preview window with the measure tool and move the clouds that much. A few tweaks later and you have the shadows where you want them :)
I have you and Dune to thank for highlighting the usefulness of that one shaderI use it almost always now a days...solves so many problems.
Quote from: Hannes on January 26, 2018, 07:53:28 AM
Sounds interesting. Thanks Bobby!
welcome...was too stoned to create one day so I invented....
I agree, I use this all the time. This way I can have the sun directly north, and create long cirrus clouds running directly north (or east) which is the easiest way to set up, and then just rotate them to avoid the ridiculousness of having them all run straight along or straight across the sun's path.
Great pro tip
This is also a method for positioning things like tyre tracks. Set them up at the origin and then transform them to the correct location once you've got a look you like. Ideally set them up in their own scene too. ;) Keeps things clean and speedy.