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General => Image Sharing => Topic started by: Dune on June 09, 2018, 09:07:19 AM

Title: Procedural fountain
Post by: Dune on June 09, 2018, 09:07:19 AM
 :P Just fooling around with SSS's.... brass/copper is Hannes' clip. Thanks, Hannes, it looks very good.
Title: Re: Procedural fountain
Post by: Kadri on June 09, 2018, 09:38:22 AM

:)
Title: Re: Procedural fountain
Post by: Agura Nata on June 09, 2018, 10:51:46 AM
Very nice :)
Title: Re: Procedural fountain
Post by: bobbystahr on June 09, 2018, 01:11:50 PM
good stuff, the spray rocks as well...yeah Hannes is the best with that collection. That should ship with TG as far as I'm concerned.
Title: Re: Procedural fountain
Post by: WAS on June 09, 2018, 02:40:29 PM
Quote from: Dune on June 09, 2018, 09:07:19 AM
:P Just fooling around with SSS's.... brass/copper is Hannes' clip. Thanks, Hannes, it looks very good.

Looks like one of those art installation fountains you'd see in a European city.
Title: Re: Procedural fountain
Post by: J_Con on June 09, 2018, 03:27:57 PM
That,s quite a hardy duck. The node network looks intimidating to me but the desert and textures are awesome.
Title: Re: Procedural fountain
Post by: Hannes on June 10, 2018, 01:56:50 PM
Oh boy, that node stuff is really scary!! Great fountain. I'm glad you could use the material.
Title: Re: Procedural fountain
Post by: Dune on June 11, 2018, 03:51:08 AM
It only looks intimidating maybe, but it's fairly simple, actually.

The water is just a translucent, reflective default shader on a rock pop on a displaced plane. I tried glass but takes much longer, and I didn't want to wait. I also tried a disc to populate on, but that didn't work. Apperently you can't populate on a disc.
The SSS is a 5 angled polygon to start with.
Title: Re: Procedural fountain
Post by: Urantia Jerry on June 11, 2018, 09:18:02 AM
Hey Dune, may I ask...

You see where the Compute node is disabled, and still plugged in, but going nowhere?
I've seen this before, possibly with other nodes. 
If the node was not disabled, would Terragen still use it to process the data even though it does not connect to anything downstream?
Thank you for your reply as always - Jerry
Title: Re: Procedural fountain
Post by: bobbystahr on June 11, 2018, 10:09:10 AM
Quote from: Dune on June 11, 2018, 03:51:08 AM
It only looks intimidating maybe, but it's fairly simple, actually.

I also tried a disc to populate on, but that didn't work. Apperently you can't populate on a disc.


Odd that, I when we first got the 2 part disc I made an asteroid belt with an invisible disc populated with a rock object but that went out the window with my old computer on the break in episode. but now it won't work, go figger.
Title: Re: Procedural fountain
Post by: Dune on June 11, 2018, 12:01:34 PM
Yeah, I was surprised too. I never use the disc, but I just tried and it didn't work.

@Jerry; I try not to use a compute terrain, for speed of render. It's not always needed. But throwing it out sometimes makes that pops won't attach to the planet (and float), so I just leave it as a sideline, on or off. It doesn't do a thing there.
Title: Re: Procedural fountain
Post by: Urantia Jerry on June 11, 2018, 12:09:18 PM
@Dune: Thanks for the reply.  What about other nodes, do the get processed by Terragen when they 'hang' off like that?


Thanks.

Title: Re: Procedural fountain
Post by: Dune on June 11, 2018, 12:12:54 PM
If they don't 'end', they won't, unless there's an arrow under it; then it's masking, or used as other input, somewhere else (inside a container or so).
Title: Re: Procedural fountain
Post by: DocCharly65 on June 12, 2018, 01:56:40 AM
This is a quite interesting experiment. I don't understand most of the nodes but it looks as if this could be the way for animating a fountain..!? ;)
Title: Re: Procedural fountain
Post by: Oshyan on June 13, 2018, 01:24:39 AM
As far as I understand, Terragen traces the flow of data in the network *backward*. So it looks at the end shaders, which themselves "query" any shaders that are connected to their inputs, which then flows "back" through the network. So if something is not connected to any kind of renderable element, e.g an object, surface, atmosphere, etc., then it shouldn't be calculated. It's still ideal to clean up node networks of unused nodes though.

- Oshyan
Title: Re: Procedural fountain
Post by: luvsmuzik on June 15, 2018, 09:10:13 AM
Incredible and spectacular! I keep looking back and forth unwinding those nodes.....still stumped, but know you did it. ;D
Title: Re: Procedural fountain
Post by: bobbystahr on June 15, 2018, 10:45:59 AM
Quote from: Dune on June 11, 2018, 12:01:34 PM
Yeah, I was surprised too. I never use the disc, but I just tried and it didn't work.

@Jerry; I try not to use a compute terrain, for speed of render. It's not always needed. But throwing it out sometimes makes that pops won't attach to the planet (and float), so I just leave it as a sideline, on or off. It doesn't do a thing there.


maybe that should be submitted as a bug?
Title: Re: Procedural fountain
Post by: Dune on June 15, 2018, 10:54:04 AM
I don't know. Maybe it's supposed to work like this. It doesn't bother me, really.