Years ago I started to model a Hammond B3, and now I wanted to import it into TG to see how well TG handles indoor images. So it's not a typical TG image.
I reworked the organ almost completely (replaced most of the parts that had too perfect edges by more chamfered ones and improved the textures).
It's quite detailed. Every knob has the correct writing on it. It took a lot of time to find all the appropriate reference images I needed, since I never had the chance to see (or touch!) a real B3. I then modeled the bench with the cushion and of course the Leslie speaker.
The room and the carpets are made by myself as well. The plants are by Xfrog, and the rest is from Archive3D. I had to retexture all of those models, even the XFrog ones. Unfortunately the TGO versions by Xfrog are not Out of the box/ready to use, since the displacement maps are not assigned and the diffuse color is always set to 0.5 which makes most everything a bit too dark. Plus you have to set some values for translucency and specularity for the leaves. However these are great models.
The cigarette smoke is just a billboard with "cast shadows" disabled using a texture map and a water shader like Ulco described here:
http://www.planetside.co.uk/forums/index.php/topic,15757.msg154133.html#msg154133I hated to do that, but I had to add the DOF blurred plant in PP. It's really in the scene, but unfortunately there's a known bug that produces nasty artifacts when used together with GISD (see crop render below). So I crop-rendered the plant without DOF, rendered an alpha mask (plant completely white and luminous, background black, no atmosphere, no lighting and no GI) and comped the images all together and blurred the plant.