W.I.P.
I haven't been able to work with TG lately but now I have started to work on a Mars landscape. It's a work in progress, so there is still a lot to do.
That's an interesting shape. Based on reality, or is it more interpretation and mood? I'm sure you'll make something exquisite of it.
Its a good start!
Quote from: Dune on November 14, 2016, 09:14:25 AM
That's an interesting shape. Based on reality, or is it more interpretation and mood? I'm sure you'll make something exquisite of it.
It's supposed to be based on reality. ;) There are a lot f things that need work: the colours, the atmosphere etc. It's procedural so it's no actual place on Mars.
These are some pictures i use for reference. It's hard to find images that show the 'real' colours of the Martian atmosphere.
This is very nice. A bit looks like cartoon graphics. :)
And I see a very eroded Sphinx in the largest one, the last one of the first images :) This will be great whatever you do with it!
luvsmuzik: Haha, it really does look like a sphinx. I didn't notice it before. :)
The top twist and shearing reminds me of Volker's hornblower from years ago, that's certainly not a bad thing at all
Nice structures René.
Thanks René. Nice challenge, good luck.
I am looking forward to seeing where this will go.
About the martian atmosphere.
https://www.quora.com/What-color-is-the-sky-on-Mars
I look forward to seeing where this goes. So far the rocks and textures look great.
Looks great so far René... I saw the Sphinx too!
Maybe a place for Nefertiti to rest ;)
:)
Jason
Quote from: AP on November 15, 2016, 07:22:31 AM
About the martian atmosphere.
https://www.quora.com/What-color-is-the-sky-on-Mars
Thanks for the link AP, this is really useful.
Quote from: inkydigit on November 15, 2016, 01:30:16 PM
Looks great so far René... I saw the Sphinx too!
Maybe a place for Nefertiti to rest ;)
:)
Jason
I tried it right away and it looks good. Maybe something for a future sci-fi themed project.
Quote from: René on November 16, 2016, 05:09:27 AM
Quote from: AP on November 15, 2016, 07:22:31 AM
About the martian atmosphere.
https://www.quora.com/What-color-is-the-sky-on-Mars
Thanks for the link AP, this is really useful.
You are welcome. The atmosphere of Mars can be a bit tricky to have down.
Very Cool, René!
Very nice structures!
Great shpinx on mars :)
Wow...mind successfully blown...off to bed now.
Next iteration. Two steps forward, one step back.
Seems to me the step forward were good. Nice improvement.
Is this the erosion now? I like it!
pretty soon we're gonna need a space suit to view these...loving this series
Still a lot of problems to solve but i'm getting there.
Looks great already.
The blending of sand and rocks works very well.
- Oshyan
Convincing Mars surface! Great!
Very nice. I like the attention to detail!
This is looking more like the real thing.
You're surely getting there, awesome render. Perhaps a little (more) smallscale warp on the vertical cracks?
I'm still not satisfied with the rocks (too artificial) and I'm not sure about the colors either, but at this point I'm pretty confident that i can pull it off. Most of the time when I start I have no clue how to do it or if it's at all possible.
That's the fun part of it, trying to exceed yourself. You are certainly on the right track, but I see what you mean (hence my warp remark). Good luck.
Thanks!
Oh my god, this is amazing! I've been trying to make a similar realistic Mars terrain several times before, but I always got stuck with the masking different rocks and dunes together properly.
This is perfect, the white cracked stones, the little sand dunes, and the layered mars rocks. At first glance I thought it's an obj file from zbrush or something. Did you get these results purely with TG displacement?
Truly amazing.
This is going to be epic! :)
Keep on René! :)
Quote from: Martin on November 30, 2016, 02:24:33 PM
Did you get these results purely with TG displacement?
Yes it's one hundred percent TG and procedural. The dunes are on a second (copy from the first) planet.
This looks already amazing! Outstanding stuff! Looking forward to the next iteration.
+1 great job :D
Quote from: Hannes on December 01, 2016, 09:51:43 AM
This looks already amazing! Outstanding stuff! Looking forward to the next iteration.
Did you attempt with only one planet and some merges ?
Quote from: René on December 01, 2016, 04:31:36 AM
Quote from: Martin on November 30, 2016, 02:24:33 PM
Did you get these results purely with TG displacement?
Yes it's one hundred percent TG and procedural. The dunes are on a second (copy from the first) planet.
Yes i did. Using the merge shader gave some interesting results but I found it easier to use a second planet, although this technique has its drawbacks because the textures and populations of the two planets have to match.
I'm still experimenting; it turns out to be harder than I thought. The latter comes closest to what I am trying to achieve.
You'll get there. It's a pity of some parts that look too artificial, and I know it's pretty hard to get that naturalness. I might take something like this up as a challenge to see how far I can get, time permitting. I really like those pancakerocks.
I think there are some quite wonderful shapes evolving here! This is quite a challenge, I'm watching with great interest.
Quote from: Dune on December 13, 2016, 10:39:20 AM
You'll get there. It's a pity of some parts that look too artificial, and I know it's pretty hard to get that naturalness. I might take something like this up as a challenge to see how far I can get, time permitting. I really like those pancakerocks.
The problem is that I'm using images for reference. I had a few happy accidents which produced some attractive terrains which I can't use because they don't look like the photos.
I can address that artificial look the last stage(I hope ;D ) by adding some noise and warping.
I thought it was a no-brainer but I'm still trying. :-[ Time to cut the knot.
Simply wow!!!!!
I think it's looking really good, and I know it's hard!
If you still want to do them as in the photos i can understand why you are still working on it.
But the last ones are the closest i saw done with Terragen. Great work René.
Unfortunately for us, nature is never a "no brainer". ;) But I think you are getting very close, and it would not be a bad thing to try to create a sort of "summary of work so far" scene which is as good and Mars-like as you can currently achieve. Then save all your work and put it aside for other things for a while and see if you have more ideas when you revisit it in the future.
- Oshyan
Wonderful progress!
This is the very mind blowing best terrain modeling I've ever seen of Mars...just as I remember it from my visit, heh heh heh
Really well done René *****
Quote from: Oshyan on January 13, 2017, 05:52:51 PM
Unfortunately for us, nature is never a "no brainer". ;) But I think you are getting very close, and it would not be a bad thing to try to create a sort of "summary of work so far" scene which is as good and Mars-like as you can currently achieve. Then save all your work and put it aside for other things for a while and see if you have more ideas when you revisit it in the future.
- Oshyan
I think thats exactly what I am going to do Oshyan; I work too long on scenes anyway and eventually I get lost.
Quote from: Kadri on January 13, 2017, 08:54:36 AM
If you still want to do them as in the photos i can understand why you are still working on it.
But the last ones are the closest i saw done with Terragen. Great work René.
Thanks Kadri, yes I still want it to be as in the photos but I also want to spice it op a little.
Just seen the latest updates, one word, WOW!
Latest Mars renders.
Great! sand is awesome as well as terrain!
Great! Especially the sandshape variety is very nice.
Quote from: René on November 14, 2016, 09:58:07 AM
It's supposed to be based on reality. ;) There are a lot f things that need work: the colours, the atmosphere etc. It's procedural so it's no actual place on Mars.
These are some pictures i use for reference. It's hard to find images that show the 'real' colours of the Martian atmosphere.
There's these pages with some information about the color and color correction used for the Viking/Pathfinder Mars photographs, and the reasons, plus some photographs taken with the same camera on earth. It's a decent starting point for getting your head round how the Martian atmosphere affects the color balance.
https://history.nasa.gov/SP-4212/ch11-4.html
https://mars.nasa.gov/MPF/science/clouds.html
Thanks for the links Ethrieltd. I still haven't decided on the colors but I think I will go for a trade off between 'real' colors and what people think is real.
I just re-watched The Martian and it has some really gorgeous fake-Mars (largely filmed in exotic desert environments, but apparently some Terragen as well), so this is great and inspiring to see. I think both for realism *and* artistic purposes it would be nice to see things darker, more red and saturated. The shapes are great already, but the colors seem a bit too "pastel". At least for my taste. :D
- Oshyan
I'm not done with the colors yet Oshyan; they are easy to replace. ;) I liked The Martian very much, A lot of the live action was filmed at Wadi Rum in Jordan.
Yes, I hope very much to visit one day. Amazing-looking place. :)
- Oshyan
Possibly on the rocks, a very slight indication of dust to show that they are not entirely smooth-flat looking.
Quote from: Oshyan on March 19, 2017, 05:29:02 PM
Yes, I hope very much to visit one day. Amazing-looking place. :)
- Oshyan
me as well, what an awesome, really awesome rockscape...
René,
Some of your scenes would make for super bad ass still to 3d animations! 8) Per that other thread you posted.
I imagine that it could be one way to fix some of the issues you face, since you could photoshop the still to perfection via matt painting techniques and then do the 2D-3D treatment.
Kinda just curious if all that could be done faster than a HD animation sequence of say 30 sec to 1 min in TG on your desktop... Assuming that you perfected the terrain the way you wanted for the terragen render vs a imperfect terrain fixed in photoshop then animated.
Awesome images regardless. Just what I was thinking about seeing these images after looking at your mars thread in open.
*oops I meant inkydigit's thread
http://www.planetside.co.uk/forums/index.php/topic,22982.0.html
The Badger: I'me considering making an animation if this Martian terrain turns out to be suitable, i.e. if it looks good from every direction.
I've never done this with Terragen, so undoubtedly it will present its own set of problems.
Sandstone test.
Smooth voronoi and tiny strata, very nice. Are the stones a pop or fake stones?
Cool!!!! Great surface!
Quote from: René on April 05, 2017, 07:35:28 AM
Sandstone test.
sweet set up... looking forward to see this evolve!
:)
Cool stuff, or are the stones an imported .obj?
Quote from: Dune on April 05, 2017, 07:58:06 AM
Are the stones a pop or fake stones?
The larger stones are made with Sculptris. :)
Keep at it! Great stuff!
That latest test of sandstone (and sand) is extremely promising!
- Oshyan
Quote from: René on April 05, 2017, 01:54:38 PM
Quote from: Dune on April 05, 2017, 07:58:06 AM
Are the stones a pop or fake stones?
The larger stones are made with Sculptris. :)
thought as much just didn't know where they came out of...
That looks very convincing! Great!
Very nice again!
Quoteso undoubtedly it will present its own set of problems
lol. U guys love TG for that. :D I enjoy when I see people pull things off. Quite fun.
One more.
Last but not least, IMO. Certainly very convincing!
Ditto 2 Dune's comment
It's a five-year plan! ;)
Quote from: DocCharly65 on April 05, 2017, 05:58:25 PM
That looks very convincing! Great!
I must quote and echo myself ;D ;D ;D
...really good renders!
w.i.p.
Sunset on Mars. I'm testing different light conditions to see if everything works well.
I think I'll be rendering Mars terrains for the next few years.;)
Its very convincing now!
There is also a serie called "Mars" (what a original name), from Natgeo
nice martian landscapes for for give you a different idea from what you see in "the martian"
I love it! Great work, René.
Ariel: That series is what started this quest. :)
Dune: Thanks!
The starburst is totally out of place in this image. :(
They used Terragen on the Nat Geo Mars series. :D
- Oshyan
The indirect lighting looks incredibly good here!!
Agree about the starburst.
Quote from: Oshyan on May 19, 2017, 06:59:44 PM
They used Terragen on the Nat Geo Mars series. :D
- Oshyan
well, that clarifies some things :)
Strange - I like that contrast of the starbursts blue to the rest of the red colors...
Very cool indirect lighting of the rocks in the foreground.
Cool!
Quote from: René on May 19, 2017, 09:29:13 AM
w.i.p.
Sunset on Mars. I'm testing different light conditions to see if everything works well.
I think I'll be rendering Mars terrains for the next few years.;)
I like this whole series. This new render could be one of my favourites, except that I'd prefer to see a white-ish sun. Yes, I've seen the photos of blue sunsets on Mars, but really the sun's visible disc turns slightly yellow at sunset, not blue (most people miss this detail). What turns blue is the dust in the atmosphere, not the visible disc of the sun. The dust creates a blue halo around the sun in the sky, but this scatters some blue light out of the direct sunlight, so the sun and the starburst should be white/yellow. If you're going for realism, that is 8)
Matt
You're right Matt. I may use a localized cloud for the bluish dust.
https://www.nasa.gov/sites/default/files/styles/full_width_feature/public/images/117989main_image_feature_347_ys_full.jpg?itok=mfrKtzfK
Great job!!!!
Try the localized cloud and the white sun.
Great idea!!
Mars vehicle. w.i.p.
The vehicle is from NASA: https://nasa3d.arc.nasa.gov/detail/nmss-sev
This is such an excellent display of your ability and TG's facility to render the Martian landscape. Truly an enjoyable series!
Thanks! :)
Looks as from a movie! I love this render!
Great render. I can imagine you traveling and rendering away in this terrain. Only thing you need to do is clone out some holes upper right or use force all edges.
So glad you are sharing this! Fantastic!
Dune: Do you mean those white specks? They are less visible at a higher resolution, but it won't harm to use force all edges anyhow.
Yes, that's what I mean. But sometimes cloning them out in a still is much faster than using force all edges.
Quote from: Dune on May 29, 2017, 02:45:14 AM
Yes, that's what I mean. But sometimes cloning them out in a still is much faster than using force all edges.
When I saw them I first thought it were little parts of reflections - means really at first I did not recognize them.
What if they are? could movement of the light source of a thenth of a degree already help?
No, it's not to do with light, just an error in rendering (hole in the thin sheet of triangles, so to say).
No oxygen tank for the astronauts yet. ;D
Model space suit here: https://www.yobi3d.com/q/space%20suit
Awesome! The terrain is terrific. I would just dirty the astronauts up a bit, especially near the shoes. Can you pose them differently?
Thanks! No unfortunately the astronauts can't be posed, but despite that I've placed them, because they add scale to the scene. They could use a little dust to blend them in better.
A different POV.
Looks great.
So enjoying this!
The lightness of the shadows is also a nice feature, sort of reflected light. I love it. If you have ZBrush (or perhaps another modeling app), you could try bending the arms a bit to differ them from eachother.
again and again i'm impressed by the great ground!
Quote from: Dune on June 14, 2017, 02:24:05 AM
If you have ZBrush (or perhaps another modeling app), you could try bending the arms a bit to differ them from eachother.
I could do that, but most of the detail comes from a UV texture map that wouldn't fit anymore.
I have modeling software, but modeling and rigging an astronaut would be very time consuming and I would rather focus on creating landscapes. I guess I just have to wait until something better comes along. :)
Bending in ZBrush keeps the UV at its place, I've done that as well to various objects.
Great series of pics - I love the rocks, the colour and the ideas!
Love the details on the last render. Great stuff!
The ground details here are totally spot on compared to images sent from Curiosity. Really great!
ditto to all the preceding compliments...sitting here in awe (as in awe hell I might as well hang it up) heh heh.
Mars. Different type of rock, w.i.p.
Nice rocks.
One of the most impressive, interesting and great renders of rocks!
Geologists would have their biggest fun to analyse these rocks :)
...the hills have eyes...shudder. Very good.
cheers, Klaus
Awesome wind type erosion, trés hard to get. Well done.
This type of rock formation is incredibly hard to achieve, in any software. I'm really impressed with this latest image and the shapes!
- Oshyan
Terrific rock!
Great rocks!
Very nice
Very unique interesting formation. Nice work.
hi
in fact all pictures shown in this thread are impressive it is a real pleasure to follow your work :)
luc
Thanks you all!
Another variation.
Nice. This reminded me kinda about Alien.
Wadi Rum, Jordan
I do not know if there are mountains like these on Mars, I could not find them with Google, nor on the NASA site. This could be because NASA not only chooses its landing sites because of scientific value, but also to minimize the risk of failure of the mission.
So these mountains are based on those of Wadi Rum in Jordan where several Mars movies were shot. Some lower rocks in this area look eerily like those on Mars, so it's not unthinkable that bigger mountains do as well.
I hope this makes any sense.
Your small displacements as at the cliff bottom just blow my mind. Have attempted this many times with zero success...well done René
Thank you Bobby!
Looks great and nice details René.
Pretty cool, René. And that's an understatement.
Nice work, Rene! Can't wait to see more :)
Wadi Rum v4
Superb!
Quote from: Dune on July 16, 2017, 04:02:42 AM
Pretty cool, René. And that's an understatement.
heh heh, is that reference to my awesome lower displacement comment?
As I said on Facebook, this is really incredible stuff! I love the unique camera angle too.
- Oshyan
Quote from: AP on November 15, 2016, 07:22:31 AM
I am looking forward to seeing where this will go.
About the martian atmosphere.
https://www.quora.com/What-color-is-the-sky-on-Mars
I love it when I see posts of images with colour charts where the grey swatches aren't grey. Using a basic black/grey and white level adjustment on the swatches (given the differences between the sunlit and shaded targets) gets you something like this.
Love the details in these renders.
Thanks for the nice comments everyone.
More Wadi Rum.
They're very good!
Very nice Rene, Keep them coming
Wind/sand erosion
Rene
Your displacements are fabulous.
I'd be interested to see that nodal network.
Very nice work
Quote from: SILENCER on July 21, 2017, 04:06:33 PM
Rene
I'd be interested to see that nodal network.
Very nice work
It's pretty straightforward
This is some gorgeous stuff!
Stunning work as usual! I always admire your work.