hey all,
I've been trying out Teregen 2 for a few days now, and it aint much compared to some of the stuff from here, but i wanted to show what i've came up with
(http://img70.imageshack.us/img70/1949/snowymoutiansmorninght6.png)
Your Comments, Tips Ect would be nice :)
Thanks
Nice beginning. Has ambience. The reason (you probably know this) for the graininess has to do with your atmosphere and particularly your cloud settings for Quality. Cloud quality usually needs to be around 64 or above and for something like this I'd bet 256 wouldn't be too much.
Nice POV and good angle for the lighting.
Thanks, Im rendering a diffrent version now, it has a diffrent angle for the camera and lighting, and ive switched the Haze off for this setting
Hey again
Ive finished touching this one up as best i could, this is what i came up with
(http://img154.imageshack.us/img154/7249/snowymorning1ga9.png)
If you lower the haze settings in the atmosphere node (try 2 or 1) you'll get a much clearer image.
You already have some nice colouring in this image (as far as lighting is concerned), but there isn't much in the way of surfacing.
Do the quick start, then the beginner's tutorial, and then do some of the ones on http://designpaths.com and the tutorial thread stickied at the top of of the TG2 discussion forum here, soon you'll be as good as the best of us.
also, try posting a tgd you've made as best as you can. I'll have a look at it and modify it in ways I see fit, and repost the tgd so you an see the typical sort of design processes and workarounds we've come up with over the months.
Another idea is to download clip files left right and center. These things save a huge amount of time and can add new functionality that you never thought was possible (canyons for instance). You'll find most of them on the file sharing forums.
ok thanks :)
and how do i upload TDG's?
Zip it up with winzip (I think the files default to being in the "my documents" folder) and then attach it to a reply on this forum by clicking "additional options..." just below the box where you type your text when you reply.
ok thanks,
Ive learnt a lot from those Tutorials (thanks for sending them to me) and have decided to move off mountians, and onto Planet Views
Heres My First one : (http://img509.imageshack.us/img509/7353/planetviewex9.png)
and the project file is attached
a good start! i'd take a look at the project file but I'm no celestial genius, Will would be the one you'd need for this.
only two real crits:
1) Increase the size of the clouds, to do this open the cloud layer's density fractal and increase the sizes in the first tab, try by a factor of 10 or 20. Also, check out the procedural clouds from space thread in general discussion, there you'll find a clip file for some quite exquisite from-space clouds.
2) the far planet needs it's atmosphere samples increased. You'll have to go to the atmosphere shader in the second planet though, not the atmosphere tab. to do this, select the new planet in the objects tab and open it's properties and find where it says what the atmosphere shader is, click on it and click "go to ..." and edit the properties there as if it were a normal atmosphere shader.
thanks ^^ im gonna edit it now
Hey good start, also you might want to add a planet shader for the ground. Its a quick and dirty way to made some nice looking planets on the fly but it also has some bugs in it so its not perfect. Any questions you have feel free to ask or PM me. Also look into Big Ben's projects too they are pretty intresting if not a tad complex.
Regards,
Will
thanks :) i'll try it
here are my latest two pictures :
Water
(http://img159.imageshack.us/img159/7440/untitledwo0.png)
New Planet View
(http://img159.imageshack.us/img159/1691/planetview2ir4.png)
That first one looks pretty fantastic. The sky is perfect. Nice work!
Thanks :) glad you like it, took ages to render ;)
could someone please tell me what is the best way to create Clouds from a view like that, as all mine looks jagged and un-realistic
Like the sunset. Very nice sun, clouds, and water. Good job.
thanks again, ive just completed a new one with Hills included in it:
(http://img441.imageshack.us/img441/4563/hillswaterbb3.png)
well for the first one you could increace the cloud quality to get rid of the jaggedness.
Regards,
Will
ok thanks :) that worked, also what would the best kind be, as so far i can only produce a lot of small seprate clouds (like the one in the shot i posted
the sea is beautiful, get those silhouetted mountains out of the way so we can see it better!
This is my first full render. I don't know how make realistic shaders. So this is a effect:
(http://img257.imageshack.us/img257/6955/scena4123asa5.jpg)
nice starting pic ^^
+ im making another one with the hill out the way now
xNickx - nice beginning. I like your clouds, blue sky, and mountain texture. The snow effect is pretty good, too.
And its HDRI. I saved this in TIFF take 7 images with -3 -2 -1 0 1 2 3 EV and make HDR in Photomatix
xNickx, you don't need to use that manual process to create an HDR image. You can save directly to OpenEXR HDR format by choosing it from the format types drop-down in the Save As dialog when saving images.
- Oshyan
Good point :)
haha...this guys better then me already ^^
well..that isnt hard lol
Nice Jobs with the Pics, the only thing id like to point out..is maybe some more detail on your tree?
Quote from: zionner on May 24, 2007, 05:14:03 PM
haha...this guys better then me already ^^
well..that isnt hard lol
Nice Jobs with the Pics, the only thing id like to point out..is maybe some more detail on your tree?
It doesn't matter where you start, it's where you end that counts.
lol yeah,
Sorry this next renders taking so long, first the render kept crashing the Program, Then once i got a finished version, the Fake Stone Shader that i added into it kinda ruined the look of the hill, so im rendering the final version now :p
arrgh..its crashed everytime ive try to render this picture, it gets the top half done, then crashes
Check in your nodes to make sure that you aren't applying really small-scale displacement somewhere. That's the most likely cause I can think of.
are you using an object population? In general if you're using imported terrains or objects that are too big for your RAM, then it'll crash.
e.g. the 8192x8192 Mt. St. Helens terrain crashes my laptop, but not my PC.
The most common causes of crashing are use of water or a reflective shader (especially in combination with rough/extreme displacement), extreme displacement either on a large or small scale, memory issues (populations too large, image maps too large, etc.), and sometimes poorly formatted objects (less so as of the latest update).
- Oshyan
Quote from: Oshyan on May 27, 2007, 02:35:17 PM
The most common causes of crashing are use of water or a reflective shader (especially in combination with rough/extreme displacement), extreme displacement either on a large or small scale, memory issues (populations too large, image maps too large, etc.), and sometimes poorly formatted objects (less so as of the latest update).
- Oshyan
thats probably it, as in the picture ive used water at reflection 2 + a Power Fractal
i can get a quick render of it fine, but the full version dosent
Anyway, untill i find a way around that problem : here the same thing but in a smaller Resolution (same detail ect though)
(http://img177.imageshack.us/img177/9986/smallwateruf8.png)
Nice water. It's too bad you can't get it to render at a higher resolution.
thanks, im still trying to get it done :p
It Finnaly worked!!!
Here it is...the thing ive been trying to render for 3 days!!
(http://img510.imageshack.us/img510/8296/waterhillstc1.png)
The quality still looks a bit low, but the image as a whole looks fantastic! I know you probably don't want to re-render anything, but that black corner is a little distracting - maybe lightening it up a bit would help.
Ok, im doing the picture again, But With higher Detail Level, That hill at the side is out the way, I have a small amount of GI Detail in it to
what specs do you have on your machine? If you want I could render it for you on my laptop, it usually allows detail levels up to 1.0 (I just leave it on, so render times mean nothing to me).
I have Dual 2.8 GHZ Processors, 2 GB RAM, Windows Vista, 256 MB ATI Radeon X1300 Graphics Card
I tryed out the thing where you can use both processors for the programm, but it didnt work for me
Ok, your specs are better than mine, well, my laptop anyway :P.
Haha, Whats your specs?
And what Detail ect can your PC do?
Nice water...
Quote from: zionner on May 27, 2007, 05:13:13 PM
Anyway, untill i find a way around that problem : here the same thing but in a smaller Resolution (same detail ect though)
(http://img177.imageshack.us/img177/9986/smallwateruf8.png)
Thanks :)
The Next Water Render is taking a While, So Till Then I have a New Space Render Ready. It was rendered at 800X600, 1 Detail, 3 AA, 2 GI and took 1 Hour 50 Minutes to Render :
(http://img240.imageshack.us/img240/725/newasteroidyc3.png)
Nice use of an image overlay. Your asteroid looks quite good as well.
:) thanks, Im Making a Version at 7 GI, It'll take a while, But i hope worth it
Quote from: zionner on June 01, 2007, 04:47:29 PM
:) thanks, Im Making a Version at 7 GI, It'll take a while, But i hope worth it
Just a heads up, if it is from space I don't know if you will see much difference. ;) But yeah, it does look pretty good. I love that asteroid.
Quote from: nvseal on June 02, 2007, 01:32:12 AM
Quote from: zionner on June 01, 2007, 04:47:29 PM
:) thanks, Im Making a Version at 7 GI, It'll take a while, But i hope worth it
Just a heads up, if it is from space I don't know if you will see much difference. ;) But yeah, it does look pretty good. I love that asteroid.
Thanks, And you were right, There is a slight diffrence but here it is (took 7 hours to complete):
(http://img87.imageshack.us/img87/9255/newasteroid2wg5.png)