Planetside Software Forums

General => Image Sharing => Topic started by: mogn on June 17, 2007, 01:21:06 PM

Title: Green valley
Post by: mogn on June 17, 2007, 01:21:06 PM
Rendering 9h 47m 18s
1024*768
Detail 0.7
AA 4
GI 0,0

Haze 1.00129
Cirrus density 0.0140625
cover ajust -0.15
samples 6

Two Alpine fractal shaders
One surface layer with a functional coulor gradient as a child layer.

http://img294.imageshack.us/img294/9371/greenvalleyuz0.jpg


Title: Re: Green valley
Post by: ProjectX on June 17, 2007, 01:44:29 PM
The hill colours are a bit strong, and it could do with some trees, but the terrain is very nicely formed. Procedural or heightmap?
Title: Re: Green valley
Post by: mogn on June 18, 2007, 01:48:55 AM
The terrain is build by two alpine shaders, I think thats why the render is so slow.
The colours are procedural (7 colours, 58 nodes):
Title: Re: Green valley
Post by: rcallicotte on June 18, 2007, 09:33:16 AM
The colors are all very vibrant.  I would consider using some sort of different color for the grass.  A duller color would work, since at that level you won't see the blades' color so fully.