Planetside Software Forums

General => Open Discussion => Topic started by: Jack on December 13, 2009, 07:21:33 PM

Title: Rubble Generator?
Post by: Jack on December 13, 2009, 07:21:33 PM
Does anyone know of any program or plugin that generates 3d rubble?
Title: Re: Rubble Generator?
Post by: neuspadrin on December 13, 2009, 07:48:31 PM
A bunch of fake stones + rock objects? :P
Title: Re: Rubble Generator?
Post by: TheBlackHole on December 13, 2009, 08:29:44 PM
TG2 :D, just use a population of rock objects or use some fake stones.
Title: Re: Rubble Generator?
Post by: buzzzzz1 on December 13, 2009, 09:18:24 PM
Don't know about generating rubble but here's some rubble in obj format--->  http://www.daz3d.com/i/3d-models/exterior/rubble?item=9360&cat=33&_m=d (http://www.daz3d.com/i/3d-models/exterior/rubble?item=9360&cat=33&_m=d) not sure what you are looking for though?
Title: Re: Rubble Generator?
Post by: jaf on December 13, 2009, 10:05:21 PM
any of my renders.  :-\
Title: Re: Rubble Generator?
Post by: matrix2003 on December 13, 2009, 10:10:41 PM
LOL  !!  I can relate to THAT !! ;) :-\ :'(

EDIT*  search the forum for asteroid builder - er something close to that.  A year or 2 back, someone posted a little diddy that made a nice asteroid field.
Title: Re: Rubble Generator?
Post by: Jack on December 14, 2009, 12:45:06 AM
im just looking for a way to destroy a ready made model of a building or away to generate city rubble easily
Title: Re: Rubble Generator?
Post by: Cyber-Angel on December 14, 2009, 06:59:20 AM
If you have 3DS Max cheek out RayFire here http://www.mirvadim.com/ it might be what your looking for?  ;D

Regards to you.

Cyber-Angel
Title: Re: Rubble Generator?
Post by: Kadri on December 14, 2009, 07:27:56 AM
If you use Lightwave maybe this would do something.

http://www.flay.com/GetDetail.CFM?ID=2405

I didn't try it.

Kadri.
Title: Re: Rubble Generator?
Post by: cyphyr on December 14, 2009, 07:49:39 AM
I've used Breakup before and it works well, but its only half the story. You'll have to add dynamics and physics (hard body, colision detection, gravity etc) in Lightwave Layout to get the broken peices to lay scattered on the floor.
Hint: make sure the model your distroying is at realworld scale.
Good luck
Richard
Title: Re: Rubble Generator?
Post by: Henry Blewer on December 14, 2009, 08:01:21 AM
If you used a lattice array to control the instances of a building block (bricks) to make the building. Then deformed the lattice is a way which looks like a building falling down. Plus added a rotation element to the block instancing of the lattice, it may do the trick.
Title: Re: Rubble Generator?
Post by: Kadri on December 14, 2009, 08:13:23 AM
Blender has Bullet .

http://bulletphysics.org/wordpress/

Kadri.
Title: Re: Rubble Generator?
Post by: Henry Blewer on December 14, 2009, 08:19:25 AM
Blender also does very well with generating particle instances. This could be used for making piles of debris. It works well for rain and snow effects.
Title: Re: Rubble Generator?
Post by: dandelO on December 14, 2009, 10:00:33 AM
The 'explode' object modifier in Carrara might do the trick for breaking up a model, rubble, I'd just make in TG.
Title: Re: Rubble Generator?
Post by: penang on December 17, 2009, 12:13:16 AM
Quote from: matrix2003 on December 13, 2009, 10:10:41 PMLOL  !!  I can relate to THAT !! ;) :-\ :'(

EDIT*  search the forum for asteroid builder - er something close to that.  A year or 2 back, someone posted a little diddy that made a nice asteroid field.
http://forums.planetside.co.uk/index.php?action=dlattach;topic=3643.0;attach=9822
Title: Re: Rubble Generator?
Post by: thevisgreat on January 04, 2022, 01:12:39 PM
here is a rubble example rocks population
if you can make it better let me know about it.
the rocks go into each other and into the ground too much.
Gary
Title: Re: Rubble Generator?
Post by: WAS on January 05, 2022, 03:12:51 AM
Well this is definitely late catch up. :P Nice rock field.

A rudimentary gravity system and populating would be awesome in TG to get by this sort of thing and throw in some rocks around geometry, but faking it at a distance does the trick. You could probably export low-poly geometry of a scene, and populate it in Blender with rigid body mechanics and gravity and export said rock field as an object to import into TG to match the terrain.