Hi,
TG2 offers a Get Normal shader, which you can use to calculate a color depending on the surface normal - at last this is what I understand ;-)
Is it possible to transfer this into something like an Xray effect? So that at glancing angles you could have a different color compared to the rest?
thanks,
Walli
Sounds like something to play with to see what happens. I can't right now, but I probably will try it this weekend. Or better yet, someone try it and post your results so we can see it now. ;D
yes, I have such a function in my book of magic.
No really, I have something like that buried somewhere. Will look it up.
Cheers;
Frank