Recent Posts

Pages: 1 ... 8 9 [10]
91
Image Sharing / Re: Musical Videoclips with Terragen
« Last post by Jonathan on April 23, 2019, 04:07:11 PM »
Welcome to the forum and what a cracking start! Loved the music (thought you might be Jean Michelle-Jarre). Animations are great with the music following the terrain - very compelling!
92
Image Sharing / Re: Ireland(ish)
« Last post by Jonathan on April 23, 2019, 04:00:17 PM »
Fabulous and very Emerald Isle!
93
Image Sharing / Re: Roman harbour
« Last post by Dune on April 23, 2019, 03:32:28 PM »
I could also give her painted nails. I'm sure the Romans did that. I'll have a look at the maps. Next lady on her way....
94
Image Sharing / Re: Roman harbour
« Last post by René on April 23, 2019, 02:43:04 PM »
Looks good. The only thing, and now I'm nitpicking, are the lady's nails. It would be nice if they were a little lighter than the skin, and had a little more shine, especially since she is close up.
95
Terragen Discussion / Re: Terragen 3 camera trouble
« Last post by Lalla on April 23, 2019, 02:25:20 PM »
Thanks for help :)
96
Image Sharing / Re: Crusade's over again
« Last post by the first seer on April 23, 2019, 02:05:37 PM »
Wonderful works!
97
Image Sharing / Re: Roman harbour
« Last post by the first seer on April 23, 2019, 02:04:14 PM »
Great stuff!

Since I used to work a lot for museums and the Romans were with us in Regensburg it is a great topic :)
98
Terragen Discussion / Re: Can you use custom objects in place of planets?
« Last post by eapilot on April 23, 2019, 01:27:50 PM »
You can do very extreme displacement, as long as the source of your displacement shapes is constructed well. If you need really specific shapes you could look at doing Vector Displacement. However keep in mind the atmosphere will not conform to the shape of the displacement, it will remain spherical.

If you did want to use an object instead of a planet, that's not really possible as you can't attach an atmosphere to an arbitrary object, but you *could* load the object where the planet should be, then turn off terrain rendering but keep the atmosphere for the base planet. Again it will be a spherical atmosphere, that's all that is available at the moment, but it could enclose your object, at least. Terragen can load quite high poly objects just fine.

- Oshyan

Extreme displacement may work on some cases but the latter method will be more accurate.  Again, Is there a polycount limit that would really increase render times?  And how would you hide the terrain?  Is it placing the surface and fractal nodes in a group and hiding it in the render layer?  Spherical Atmosphere is fine.  I really want to keep the global clouds, with a custom terrain. 

I will also check out the displacement file.

I also had a question about Terragen materials and their specular and roughness maps.  I'm sure that this has been discussed before but I couldn't find a good thread that explained it.

Thanks!
99
Terragen Discussion / Re: Terragen 3 camera trouble
« Last post by Stormlord on April 23, 2019, 01:18:39 PM »
Highly recommended are these beginner tutorials...
I watched them and so I got a much better understanding of all these basics.

YouTube


STORMLORD
100
Image Sharing / Re: Roman harbour
« Last post by bobbystahr on April 23, 2019, 01:06:26 PM »
More better...
Pages: 1 ... 8 9 [10]