Well, it's been a while since I registered here and I figured that it's finally time to post some of my Terragen work. But before I do that, let me do a little introduction.
I first discovered in the end of 2014 when I was researching ways to make skyboxes. The reason for doing that was my desire to give the game Star Wars: Knights of the Old Republic new skyboxes as the original ones are of very low quality. While doing so, I learned that these original skyboxes were actually created with Terragen, so the first thing I downloaded was the classic Terragen, but it didn't take me long until I got the free version of TG3 instead. And with that and over the course of almost one year, I made new skyboxes for the entire game. I first released them in October 2015 and at that time I was also pretty exhausted from making them. Part of that was certainly due to the fact that I wanted the skyboxes to be in 2048x2048 but the biggest square render I could do was 900x900 and so I had to do 4 renders per texture and then stitch them together in Photoshop. That was really tedious and obviously far from ideal, but the result was still pretty good if I may say so. Fast forward to 2016, when the announcement and release of TG4 rekindled my interest in making skyboxes. After all, I had never made skyboxes for Knights of the Old Republic II and there were some of my skyboxes that I was never really happy with, not to mention the fact that they were all stitched together. So I got myself a license of TG4 and in May 2017, I restarted the project, with the goal to make all the KotOR II skyboxes and to improve or at least rerender all the KotOR skyboxes.
Today, allmost one year later, there has been a lot of progress and I figured that I might as well share my work here. So I decided to do some additional renders of my finished skybox terrains and share them as wallpapers or something. Let's get to it. Here's the first one:
Telos
Telos is a world that has been devastated by the Jedi Civil War and is now being rebuilt by the Galactic Republic. As a result, most of it's landscape is still inhospitable, but inside the restoration zones, life has returned to its prior state.
The first render shows the beauty of the restored landscape, while the second one shows a storm coming from outside of the restoration zone.
[attach=1 width=250]
[attach=2 width=250]
Edit: Completely forgot to give credit, sorry about that. The spires/mountains are based on mhazes Meerkat rocks and the grass is dandelO's grass shader.
Keep in mind that everything I'm going to post in this topic was originally created for skyboxes, so there won't be any foreground. I intend to post a render of every skybox that I finish and I'll go through the already finished ones as well and make a render for those as well.