Started by luvsmuzik, July 14, 2018, 08:37:54 AM
Quote from: WASasquatch on July 19, 2018, 02:53:32 PMThe PF SSS on the Sparks could be shrunk a bit to constrain to the shape of the fire but looks really nice. That is a interesting sky, looks cool.
Quote from: luvsmuzik on July 20, 2018, 09:06:26 AM...that gave me an outline of Hannes's fire card setup, faint but annoying.
Quote from: Hannes on July 20, 2018, 09:55:03 AMLooks great!!Quote from: luvsmuzik on July 20, 2018, 09:06:26 AM...that gave me an outline of Hannes's fire card setup, faint but annoying. Strange. Is defer atmo enabled?To my eyes the sparks could be a bit mode randomly distributed. It seems a bit like vertical rows of sparks.
Quote from: Dune on July 20, 2018, 01:23:44 PMMaybe you need to lower the camera a bit. Now it seems like the flames are stopped by the shed's awning.
Quote from: Hannes on July 20, 2018, 01:47:21 PMI'd say, you need to move the cloud layer a little upwards. The glow occludes the wood pile.
Quote from: Hannes on July 21, 2018, 08:46:20 AMWow, you're getting there. Looks fantastic.
Quote from: Dune on July 22, 2018, 02:59:54 AMEcho Hannes. But I still think you need to do something about the bright circle of stuff on the ground. Just making it a black sooty soft SSS would already be better, IMO. Add some tiny scale pf masking an illuminated surface shader for sparks on ground perhaps.