Planetside Software Forums

General => Image Sharing => Topic started by: KlausK on July 16, 2018, 05:27:58 PM

Title: Twin Peaks ~ impressionistic
Post by: KlausK on July 16, 2018, 05:27:58 PM
Hi everyone, here`s  a one day doodle.
two very small fractal terrains intertwined and a PF impressionistic sky.
I should do a lot more with the mid- and foreground but, that has to wait `til another time.
As always - interested in your thoughts.
CHeers, Klaus
Title: Re: Twin Peaks ~ impressionistic
Post by: luvsmuzik on July 16, 2018, 09:31:10 PM
Pretty!  :)
Title: Re: Twin Peaks ~ impressionistic
Post by: Dune on July 17, 2018, 01:38:12 AM
It's very cool already, lighting is very nice, I like the peak. I wouldn't do things to the foreground that would distract too much.
Title: Re: Twin Peaks ~ impressionistic
Post by: archonforest on July 17, 2018, 05:44:22 AM
nice!
Title: Re: Twin Peaks ~ impressionistic
Post by: mhaze on July 17, 2018, 07:36:41 AM
Oooo, very,very nice.
Title: Re: Twin Peaks ~ impressionistic
Post by: KlausK on July 17, 2018, 08:48:17 AM
hey, thank you all very much!
As lighting, mood , and compositional study it is probably done, or is it?
As I mentioned before, I am a little bit out of ideas for this for now...

Anyways, I attached two pics which show the Atmosphere and Background nodes and settings.

The terrains  actually only cover a area of about 100x100m. The rest of the planet is flat.
That is why the sense of scale of the peaks is completely gone when changing the camera position.
But this and the procedural sky lead to very moderate render times - only about 8 minutes with 0.6/6.
CHeers, Klaus
Title: Re: Twin Peaks ~ impressionistic
Post by: bobbystahr on July 18, 2018, 07:15:37 AM
"As lighting, mood , and compositional study it is probably done, or is it?"

Well I'd say it's a success...well done and inspirational screen grabs, gives me ideas...
Title: Re: Twin Peaks ~ impressionistic
Post by: luvsmuzik on July 18, 2018, 08:03:06 PM
And what does a kugelkopf image resemble? Used in world background..... :)
Title: Re: Twin Peaks ~ impressionistic
Post by: KlausK on July 19, 2018, 03:33:13 AM
Thank you very much, bobbystahr. Looking forward to what you come up with.

luvsmuzik, it is the simply name of the original image I used to create the image I use as a mask shader and a image shader in this scene.
A lot of Photoshop Filters and layering of the original image (a orthographic view of a type writer "kugelkopf") ended up to become the "kugelkopf_00b_s.jpg".
The attached render has Primary Rays of the Atmosphere node disabled.
The dark blue grain comes from the kugelkopf_00b_s.jpg in the Background node,
which gives the Atmo the blue-ish grainy tone. The image is sized down a lot to get the grainy effect.
The large dark shadows on the terrain are also coming from the kugelkopf_00b_s.jpg image.
This time the image is enlarged and used as a mask in the Base Colour node.
There is also some luminosity with different colours used in the image nodes.

Is that it? Or did I miss something... :o
CHeers, Klaus
Title: Re: Twin Peaks ~ impressionistic
Post by: luvsmuzik on July 19, 2018, 07:31:38 AM
Thank you Klaus. As usual you have come up with something very unique.  :)
Title: Re: Twin Peaks ~ impressionistic
Post by: Agura Nata on July 19, 2018, 10:56:37 AM
fascinating :)
Title: Re: Twin Peaks ~ impressionistic
Post by: KlausK on July 19, 2018, 12:51:53 PM
Thank you both!
CHeers, Klaus
Title: Re: Twin Peaks ~ impressionistic
Post by: DocCharly65 on July 20, 2018, 01:40:43 AM
Quote from: Dragonfire on July 19, 2018, 10:56:37 AM
fascinating :)

I couldn't say it better :)
Title: Re: Twin Peaks ~ impressionistic
Post by: KlausK on July 22, 2018, 05:32:24 PM
@DocCharlie65: thanks :)