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General => Open Discussion => Topic started by: AP on August 25, 2017, 12:56:14 AM

Title: Procedural Rock Formations for UE4 | Saber Jlassi | Houdini HIVE at SIGGRAPH 201
Post by: AP on August 25, 2017, 12:56:14 AM
https://vimeo.com/228238370
Title: Re: Procedural Rock Formations for UE4 | Saber Jlassi | Houdini HIVE at SIGGRAPH 201
Post by: Oshyan on August 25, 2017, 04:32:08 PM
Yes, I saw him present this one live. Really cool results and process, though a somewhat complicated and laborious workflow.

- Oshyan
Title: Re: Procedural Rock Formations for UE4 | Saber Jlassi | Houdini HIVE at SIGGRAPH 201
Post by: AP on August 26, 2017, 01:15:46 AM
It would be good to have this type of versatility and more clean displacement inside of Terragen. There has been some success in that area but not quite like Houdini's displacement. I think the Smoothing filter shader and continuity parameters inside of the Power fractal shader can help in that area. I will be good to see the Smoothing filter shader work with other shaders at some point.
Title: Re: Procedural Rock Formations for UE4 | Saber Jlassi | Houdini HIVE at SIGGRAPH 201
Post by: Dune on August 26, 2017, 02:46:19 AM
Yes, like with the smooth voronoi.
Title: Re: Procedural Rock Formations for UE4 | Saber Jlassi | Houdini HIVE at SIGGRAPH 201
Post by: AP on August 26, 2017, 03:40:06 AM
Quote from: Dune on August 26, 2017, 02:46:19 AM
Yes, like with the smooth voronoi.

Yes, let us not forget the Smooth voronoi shader.
Title: Re: Procedural Rock Formations for UE4 | Saber Jlassi | Houdini HIVE at SIGGRAPH 201
Post by: René on August 26, 2017, 07:25:41 AM
And smooth Alpine, but that's smooth voronoi too I guess.