Hi All
A couple of people (including Dhavalmistry) have asked how I achieved the clouds in my Mt.St.Helens image over at MeltingIces's User Gallery. All I did was add high level cirrus clouds, changed the density fractal to perlin ridges and stretched the fractal along the z-axis by 3... and that's it. Here's a tgd file showing the technique. Hope you find it useful. This image was adjusted in photoshop (levels) to get the rich colour, it won't look like this when you render.
Simon.
Neat that would look nice on a desert scene.
Regards,
Will
i have to agree changing the levels in photoshop does wonders. but also changing curves instead of levels can achive a similar affect... and is worth a little experiment
nice!. thanks for the tips
i forgot about this but this is the example on my site showing what auto level can do... enchanced the render quite a lot
http://homepages.slingshot.co.nz/~rawjdmbj/gallery/images/terragen/example/example.html (http://homepages.slingshot.co.nz/~rawjdmbj/gallery/images/terragen/example/example.html)
Interesting - both the clouds and the levels example.
Good tip, it should help with improving the wispyness of my clouds.
Thanks everyone for your comments and I'm glad they came in useful.
Simon.
I came across a small problem with this clip file when rendered with detail = 1. [attachthumb=#1]
I tried numerous quality settings to try and get rid of it, but eventually I isolated it to the scaling of the cloud's density fractal. Using whole numbers would appear to be a bad idea. If you add a small increment to each of the numbers (0.01 - 0.03) this goes away.