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General => Terragen Animation => Topic started by: DocCharly65 on July 01, 2016, 03:12:40 AM

Title: just something nice
Post by: DocCharly65 on July 01, 2016, 03:12:40 AM
A new Render Test.
just something nice ... and who needs a little luck ... just exactly observe the sky!
Quite simply constructed and rendered overnight at Pixelplow.
Plants Xfrog, the moon is a modified model of nicola3dmodels - found on TF3DM.

https://vimeo.com/173013136 (https://vimeo.com/173013136)

Originally I wanted to test only the camerawork for R2D2's way through the night. Through feminine intuition of a friend I have refrained from clouds and cloud animation. The shooting stars are just 200:1 stretched Terragen spheres with 0 Illumination at startup and 0.5 yellowish white illumination at end of their tracks.

This video version is a bit blurred because I didn't have time enough this early morning for the scaling up by graphics software (1280x720 >> 1920x1080). But so I know now that Magix is not very well suited for direct scaling up :)

The pixelplow job only needed app. 5-6 h to finish the 600 frames - it was 22$ at 0.8 up to 1.5 speed as I remember.
Because in the first 600 frames (of later 1000-1200) there is now visible landscape even my i7 only needed 5-6 minutes for the first frame:
[attach=2]


The endframe as below needed 1.5 h.
[attach=1]
Title: Re: just something nice
Post by: ajcgi on July 01, 2016, 07:04:25 AM
Aww... so peaceful. :D
Those shooting stars are very effective aren't they?
Title: Re: just something nice
Post by: DocCharly65 on July 01, 2016, 07:20:19 AM
thanks aj  :)

Peaceful??

Sorry ... I have to apologize for the bad sound mix.. its just too loud. I was soooo tired when I mixed it this morning....  :o
Title: Re: just something nice
Post by: luvsmuzik on July 01, 2016, 08:12:58 AM
Very good! Crickets really are that loud! Ever try to go to sleep with one chirping away? Ha!
Title: Re: just something nice
Post by: Kadri on July 01, 2016, 08:17:35 AM

Nice. The different angle of the Sternschnuppen are deliberate i assume (Xwings?) ?
Title: Re: just something nice
Post by: Dune on July 01, 2016, 08:45:09 AM
Very nice effect and very smart idea, the long spheres. Pity the groundlevel render takes so long. For night shots, you might  reduce a lot of things (mainly displacement, and good chance you don't need the compute terrain!).
Title: Re: just something nice
Post by: DocCharly65 on July 01, 2016, 09:35:02 AM
Thanks  :)

Kadri, I am just a lazy old man and cannot think in more than 2 (maximum 3 - if I open both eyes...) axis  ;D
In fact in all animations I try to keep "natual" x,y or z directions for almost every movement. The less I must calculate and do experiments with angles and axis the more natural the animated movement will be. Movements in other than x,y or z directions usually cause many calculations and much trouble.  ;)

Ulco I thought of it too, to reduce some details. But I want to keep the fireflies and let some of them fly deep over the ground so I must have a nice base to be illuminated. Perhaps (no - not perhaps!  - surely! ;) ) I can reduce a bit rendertime with exchanging the "water-shader "puddles with reflective ones. In the daylight/morning renders I want to keep the water shaders because they cause that nice glittering shore around every puddle ("for free" - no blue nodes, additional shaders or anything ;)  ).

Anyway meanwhile I am used to rendertimes of up to 2 hrs. 5-20 minutes is paradise up to 1 h is good, 1,5 is ok and above is hardcore... And depending on what is in the pipeline I devide my renderjobs between my PCs. And if I am very unpatient or want to finish soon, I give the job to pixelplow. (I am getting better and better to avoid / repair warnings and errors before gathering)  :)





Edited 3:45pm
Kadri I just understood in a different way what you ment. The first 3 are same angle but different startposition. Only the last one has the 90° axis as direction. but the rest  - same answer: avoid too much problems...  ;)
Title: Re: just something nice
Post by: DocCharly65 on July 01, 2016, 09:41:48 AM
Quote from: luvsmuzik on July 01, 2016, 08:12:58 AM
Very good! Crickets really are that loud! Ever try to go to sleep with one chirping away? Ha!


Depends on my mood... sometimes I like that sound and sometimes I even want to kill my ticking bedside clock...then they better stop singing   ;D
Title: Re: just something nice
Post by: Dune on July 01, 2016, 10:45:01 AM
Are the puddles a continous 'lake'? You might want to mask the puddles out, so all other invisble water isn't rendered. As I wrote in another thread, you can also use a reflective+ colors derived from the terrain into a surface shader on your 'lake'. If you set the highlights the same as in the water shader, you get your shiners, and for a moving area, still the idea of transprent water. And faster.
Title: Re: just something nice
Post by: zaxxon on July 01, 2016, 04:00:21 PM
What a lovely place you have created. Wonderful ambiance and and sense of peace.
Title: Re: just something nice
Post by: bobbystahr on July 01, 2016, 04:32:28 PM
Niiiice....love the shooting stars...full success on that.
Title: Re: just something nice
Post by: DocCharly65 on July 02, 2016, 05:53:35 AM
Thanks  bobby and zaxxon :)

I just updated the videofile on vimeo. It is a little bit better now (more sharpness and the sound is not any more so overdriven)

Ulco, the puddles are only a surface layer on the road. Limited by a painted shader, highly smoothed and followed by a water shader because of the shore glittering. But for the night shots I'll give it a try to play with reflective shaders. I won't have to play with the colors so it's an easy way to test if rendertime decreases.

If YES - then later I will just have to learn how to use colors derived from the terrain into a surface shader... Sounds like blue nodes... makes me slightly panic  ???  ;) ;D

Title: Re: just something nice
Post by: bobbystahr on July 04, 2016, 10:42:47 PM
 ;D