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General => Image Sharing => Topic started by: bobbystahr on April 26, 2017, 08:05:01 PM

Title: Fast God Rays
Post by: bobbystahr on April 26, 2017, 08:05:01 PM
Here's a render that created itself contextually based on JimB's share GodRays from the Cloud File shares. His .tgd had no generated terrain so I hit random seed and generated till I liked the view, put MyMountain preset on it and dropped the Barr Memorial on it in line with a light ray, hit render and with AA6 it was done in 25 min...fastest god rays yet and nice quality. Haven't reseeded the clouds yet but feel certain there's hidden beauty there as well.C&C welcome as always.
Title: Re: Fast God Rays
Post by: Dune on April 27, 2017, 01:59:08 AM
Nice rays. The memorial is a bit off, I'd say. Wider camera angle to see more ground, some plots of woods and shrub, and a lonely road would be nice.
Title: Re: Fast God Rays
Post by: bobbystahr on April 27, 2017, 09:28:48 AM
Quote from: Dune on April 27, 2017, 01:59:08 AM
Nice rays. The memorial is a bit off, I'd say. Wider camera angle to see more ground, some plots of woods and shrub, and a lonely road would be nice.

Indeed, It pays off sometimes to review all the downloads and test em out. I dl everything offered as 'educational' and this was apparently a solution to someone else's problem but it sure is a fast rendering example of GodRays. It wasn't in File Share as I'd thought but in a thread requesting help and JimB was the helper...
Sorta thinking that with that sky if I dropped the Atlantic ocean .tgc in the boiling waves would suit that insane sky. By a bit off do you mean not quite 'grounded'?...I agree. A road in that case down to a landing might also be nice. Will spend some time on this today. Thanks for the comments.
Title: Re: Fast God Rays
Post by: Dune on April 27, 2017, 09:39:18 AM
A bit off meaning that it looks like a haphazardly thrown in object.
Title: Re: Fast God Rays
Post by: bobbystahr on April 27, 2017, 11:58:51 AM
Quote from: Dune on April 27, 2017, 09:39:18 AM
A bit off meaning that it looks like a haphazardly thrown in object.

It in fact was but I've added context and maybe even a person, dithering about that now. I just wanted something in the light ray initially, and not a ruin as I'm prone to. Adding veg to the right side of the image but the left is so dark it may be an exercise in futility adding it there...will try some out though...
Title: Re: Fast God Rays
Post by: DocCharly65 on April 27, 2017, 01:56:56 PM
Perhaps even extreme reduced scale (about 3-10% of the actual size) could give the hills more importance.
Cool rays!
Title: Re: Fast God Rays UPDATE
Post by: bobbystahr on April 27, 2017, 03:23:32 PM
did what I planned and accidentally lost my cloud settings but I think I like this better
Title: Re: Fast God Rays
Post by: Dune on April 28, 2017, 02:02:02 AM
Yes, but I'd say with calm water (reflecting the rays) and not a floating monument. Bunch of dark trees are nice and mysterious. Some scatterd lights like fireflies on the island would be extra mysterious. Very subtle.
Title: Re: Fast God Rays
Post by: bobbystahr on April 28, 2017, 10:07:02 AM
Quote from: Dune on April 28, 2017, 02:02:02 AM
Yes, but I'd say with calm water (reflecting the rays) and not a floating monument. Bunch of dark trees are nice and mysterious. Some scatterd lights like fireflies on the island would be extra mysterious. Very subtle.

Oh snap, and I finally got a nice stormy sea. I was matching them up in energy to the ominous storm like clouds. The fireflies are a cool idea...I could do a pop of small imported spheres and make them all luminous yellow. Will try that when I get back from the chiropractor.
Uh, floating monument? Thanks for the input.
Title: Re: Fast God Rays
Post by: luvsmuzik on April 28, 2017, 10:20:33 AM
I like the white caps. But with ominous storm approaching it can be either dead calm or choppy. Maybe the pavilion right at the crest there where your dock walkway leads, or atop the rise directly behind?  Or just fill with small veggies right in front of it.

I like this scene a lot.
Title: Re: Fast God Rays_Dune UPDATE
Post by: bobbystahr on April 28, 2017, 03:04:44 PM
I'm actually more please with this small change than I imagined I'd be...thanks for the push Ulco. Curiously a smaller final image size but a slightly longer render with all render elements remaining the same.I turned off the Water reflection and used the Reflection shader at water (!.33)settings and Reflection softness set at 0.003.
Title: Re: Fast God Rays
Post by: Dune on April 29, 2017, 02:41:20 AM
You're welcome Bobby. What I would do now is lower camera until a meter or so above water level, and reduce translucency on those bushes (?). What I see here in the reflection of the clouds sometimes troubles me as well, the grain looks much more pronounced in reflections than in the actual clouds. Would that have to do with subdivision settings (being 0.25 instead of near 1)?
Title: Re: Fast God Rays
Post by: bobbystahr on April 29, 2017, 09:56:34 AM
Quote from: Dune on April 29, 2017, 02:41:20 AM
You're welcome Bobby. What I would do now is lower camera until a meter or so above water level, and reduce translucency on those bushes (?). What I see here in the reflection of the clouds sometimes troubles me as well, the grain looks much more pronounced in reflections than in the actual clouds. Would that have to do with subdivision settings (being 0.25 instead of near 1)?

Might it be the Softness in the replacement Reflective shader I replaced the Water's with?...I could cut that down...I sorta thought that myself. I'll look into that and try dropping the camera 'bout a  meter or so from the water. I hadn't touched sub D settings; will also look into that.
Title: Re: Fast God Rays
Post by: bobbystahr on April 29, 2017, 12:39:47 PM
Hows this. I had the reflection detail at Default as in the top one but upped it to 10 for the bottom. The camera os 2.3meters above the water, like on a boat's deck, as opposed to the aircraft of some sort I was shooting from originally. I seem to favour the sky view for some reason.
Title: Re: Fast God Rays
Post by: Marty on April 29, 2017, 03:54:42 PM
Wow! Love the last ones there! :D
Title: Re: Fast God Rays
Post by: masonspappy on April 29, 2017, 09:46:54 PM
I like the picture overall.

The God rays are good. only thing is, the actual sunlight (the sun itself, not the God Rays)  seems a bit overpowering to the image and it distracted me.
But that could just be me, other folks might feel differently.

Title: Re: Fast God Rays
Post by: bobbystahr on April 30, 2017, 01:33:58 AM
Quote from: masonspappy on April 29, 2017, 09:46:54 PM
I like the picture overall.

The God rays are good. only thing is, the actual sunlight (the sun itself, not the God Rays)  seems a bit overpowering to the image and it distracted me.
But that could just be me, other folks might feel differently.




Thanks...I kinda like it myself...but I get your point. Were I in migraine mode it would have been less bright heh heh.
Title: Re: Fast God Rays
Post by: Dune on April 30, 2017, 02:22:07 AM
Much better, I think. Now I would reduce reflection maybe to 0.7 or so; the light spots are too bright. And I think you need to work on the grain (either in atmo/cloud or ray detail multiplier). Or increase waves a little more to a not too fine, but big waves, and use the patchiness.
Title: Re: Fast God Rays
Post by: bobbystahr on April 30, 2017, 03:41:14 AM
Quote from: Dune on April 30, 2017, 02:22:07 AM
Much better, I think. Now I would reduce reflection maybe to 0.7 or so; the light spots are too bright. And I think you need to work on the grain (either in atmo/cloud or ray detail multiplier). Or increase waves a little more to a not too fine, but big waves, and use the patchiness.

There are zero waves at present and Ray detail multiplier is at 1, both the fog and the masking cloud are at .5  Quality so I'll mess around with that as well. Atmo was at 20 so I moved that to 64, should help. And .7 for reflection? maybe you meant 7 perhaps as I'm not using the Water's reflection at all but a Reflection shader.
D'oh you were talking Reflectivity and I was thinking the Quality TAB, heh heh...a bit of Sunday morning potheimers...
Title: Re: Fast God Rays
Post by: bobbystahr on April 30, 2017, 03:08:47 PM
Numerous tests later I have a pristene set of god rays and lovely clouds in the sky but I can not get the noise out of the water.
Will post a batch of tests later
Title: Re: Fast God Rays)FINAL...
Post by: bobbystahr on April 30, 2017, 09:18:30 PM
....this is as good as I can get the water...and I do like it, in this case, better with the Water's reflective function dialed downthan an added Reflective shader which is nice for softness but that bred noise..... I put it at .7 and in the atmo I set samples at 128....
Title: Re: Fast God Rays
Post by: Dune on May 01, 2017, 02:20:37 AM
Strange that the noise in the water is so persistent. I'd like to know too what causes (and remedies) that. But the image overall is getting there. Perhaps lowering the cam even more and making some really big waves just in front (some tops even crossing the horizon), with some nice foam would be interesting. You don't even need the monument, or the grey stuff that's near it.
Title: Re: Fast God Rays
Post by: DocCharly65 on May 01, 2017, 05:46:33 AM
Nice improvements Bobby! I'm happy to see that the bushes on the right side aren't so illuminous any more.

The grainy structure of the water I find in my actually running pool renders too in some areas... but higher AA settings than 5 makes no sense for me in an animation... strange but I can live with it.
Title: Re: Fast God Rays
Post by: bobbystahr on May 01, 2017, 08:27:59 AM
Quote from: Dune on May 01, 2017, 02:20:37 AM
Strange that the noise in the water is so persistent. I'd like to know too what causes (and remedies) that. But the image overall is getting there. Perhaps lowering the cam even more and making some really big waves just in front (some tops even crossing the horizon), with some nice foam would be interesting. You don't even need the monument, or the grey stuff that's near it.

Ah, but I do like the monument an I did start with lovely foam waves but as was suggested went with a more reflective  less busy water and have come to fancy the calmer water . As the water noise will not go away I'm at the point where I feel this goes on the shelf for future reconsideration as it's renders have gotten longer with each iteration and it gets harder to get back to it with my new Gibson "Lucille" sitting on it's stand just over my shoulder begging to be played...that's the problem with having 2 "mistresses"...when you're with one the other is still there begging for attention. See mistress #1 attached.
Title: Re: Fast God Rays
Post by: masonspappy on May 01, 2017, 10:52:53 AM
Playing with Terragen vs. Playing with a new Electric Guitar.
Heckuva hard choice to make Bobby!
Title: Re: Fast God Rays
Post by: bobbystahr on May 01, 2017, 10:02:02 PM
Quote from: masonspappy on May 01, 2017, 10:52:53 AM
Playing with Terragen vs. Playing with a new Electric Guitar.
Heckuva hard choice to make Bobby!

Tell me about it man...but I hadda put it down as it's so friggin heavy(my normal player is a mahogany 1958 0017 Martin, light as a feather)and come back to 3d till the back spasms stop heh heh
Title: Re: Fast God Rays
Post by: masonspappy on May 02, 2017, 12:18:30 AM
Quote from: bobbystahr on May 01, 2017, 10:02:02 PM
Quote from: masonspappy on May 01, 2017, 10:52:53 AM
Playing with Terragen vs. Playing with a new Electric Guitar.
Heckuva hard choice to make Bobby!

Tell me about it man...but I hadda put it down as it's so friggin heavy(my normal player is a mahogany 1958 0017 Martin, light as a feather)and come back to 3d till the back spasms stop heh heh
Ha ha... back in the day I had an amp that was nearly as tall as me.   We weren't good but we were loud.....  ;D
Title: Re: Fast God Rays
Post by: DocCharly65 on May 03, 2017, 03:07:40 AM
Quote from: masonspappy on May 02, 2017, 12:18:30 AM
Quote from: bobbystahr on May 01, 2017, 10:02:02 PM
Quote from: masonspappy on May 01, 2017, 10:52:53 AM
Playing with Terragen vs. Playing with a new Electric Guitar.
Heckuva hard choice to make Bobby!

Tell me about it man...but I hadda put it down as it's so friggin heavy(my normal player is a mahogany 1958 0017 Martin, light as a feather)and come back to 3d till the back spasms stop heh heh
Ha ha... back in the day I had an amp that was nearly as tall as me.   We weren't good but we were loud.....  ;D

Same for me... but we were sure: LOUD IS GOOD!  ;D
Title: Re: Fast God Rays
Post by: Agura Nata on May 03, 2017, 10:07:41 AM
The last works fine :)