How does one get an input on a Plane shader?
http://www.planetside.co.uk/forums/index.php/topic,23918.msg241556.html#msg241556
LOL I do not know which of us is worse. :o
Quote from: luvsmuzik on February 11, 2018, 06:51:59 PM
http://www.planetside.co.uk/forums/index.php/topic,23918.msg241556.html#msg241556
LOL I do not know which of us is worse. :o
That's not it I need an input on the top of the box
Can't you just "Assign Shader" to one that is already there
Quote from: cyphyr on February 12, 2018, 08:01:16 AM
Can't you just "Assign Shader" to one that is already there
I dunno, what I was trying to reproduce with a SS shader rather than a Painted shader was a Horseshoe Falls style Waterfall dandel0 did way back and his setup has that; copying and pasting that node loses the input and I can't or haven't been able to get it working. First time I've needed that and it was a simple solution when it came up back around Ver 2....heh heh
Create a plane node, create a PF outside of it and then use 'assign shader'
to assign that PF to the surface input of the plane, that should connect the PF
to an outer input. Did it for me at least in TG 3.4.
I hooked a transform input under the displacement node of Ripples POV tgc and hooked it into the top node of a plane. Also worked for me.
Quote from: j meyer on February 12, 2018, 12:16:59 PM
Create a plane node, create a PF outside of it and then use 'assign shader'
to assign that PF to the surface input of the plane, that should connect the PF
to an outer input. Did it for me at least in TG 3.4.
that's the trick...I remember now ...Thanks Jochen