Started by moodflow, December 15, 2007, 10:48:40 AM
Quote from: dhavalmistry on December 15, 2007, 11:35:13 AMphotoshop maybe??...
Quote from: Oshyan on December 15, 2007, 01:46:56 PMI'm thinking a true "blur" would be difficult with procedurals as it's a raster/per-pixel effect that requires sampling neighboring pixels. It works at a finite level of detail. A similar effect is probably possible in some cases but I'm afraid I don't know how it would be achieved.- Oshyan
Quote from: Alfamike on December 16, 2007, 08:36:30 AMHi,If you're using a heightfield as your terrain, there is a Heightfield Smooth function with one parameter. Also, have a look under the Fractal Detail tab of the Heightfield Shader and play with the settings there.Good luck.AM.