Recent posts

#21
Image Sharing / Re: River test
Last post by Stormlord - April 05, 2024, 08:19:06 AM
Descendin water is hard to simulate, so well done for "JUST" an experiment....

STORMLORD
#22
Terragen Discussion / getting sloped altitude?
Last post by Dune - April 05, 2024, 04:50:44 AM
I thought I had the solution once, but can't seem to find it anymore. Can anyone shed some light on this. I have a sloping terrain and part of it is lowered for a river. I need to have the altitude of that terrain for a sloping altitude mask (to make a wet waterline going downhill with the river).
I know a say zero altitude mask (position in terrain) can be warped by something (displacement, or vector displaced scalar), but I can't get it to work.
Added a basic test, which is just a start...
#23
Image Sharing / River test
Last post by Dune - April 05, 2024, 02:10:00 AM
TG experiment for a change. Nothing much yet, but I may refine it. One of the challenges is to make a wet waterline go with the descending river.
#24
Image Sharing / Re: Genesee River
Last post by Dune - April 05, 2024, 02:03:23 AM
Well, it is a word (but it was red underlined here while typing, so I thought it wasn't). So, would you care to share what was the simpler method? Base ground smoothed in TG and warped strata or simple shapes? I'm just doing some experiments in that direction.
IMO TG can handle a lot of load, and I guess you will not exceed a gig, will you? I found that TG loads an obj of say 700MB in a few seconds, while Lightwave for instance takes half a minute or so. I think it's better if only RAM is used, but I think disk memory can be used as well, but is slower (but I don't delve into techs so much).
It would indeed be handy to have a small (floating) window or a very small line of text somewhere in view that tells you load and memory use. Maybe Matt can implement something like that... some day. Task manager would be the only other option, which is what I occasionally do.
#25
Terragen Support / Re: Can't get OCIO to show up ...
Last post by pokoy - April 04, 2024, 06:42:43 PM
Nevermind, the actual download was a bit harder to spot and I haven't downloaded the entire package, only a part of it.
Works now, I can immediately see that I will use OCIO from now on.
#26
Terragen Support / Can't get OCIO to show up - wh...
Last post by pokoy - April 04, 2024, 05:59:02 PM
Hey all, hopefully this is solved fast.
I'm trying to setup OCIO:

- downloaded the ocio config files, copied to 'C:/OCIO'
- created the environment variable (tested both user and system)
- Name: 'OCIO'
- Value: 'C:/OCIO/ocio_cofigxyz.ocio'
- Also tested: 'C:\OCIO\ocio_cofigxyz.ocio'
- Restarted PC
- Open Project Settings in TG >> CM dialog says < No OCIO config >

What am I missing?
#27
Image Sharing / Re: Genesee River
Last post by sboerner - April 04, 2024, 11:51:24 AM
If "editability" isn't a word, it should be. (Actually I think it is.)

Thanks for the comments. ZBrush was not used for the water, though. I did try it but wasn't satisfied with the results (my ZB skills are probably not sufficient). The solution turned out to be much simpler, and is something that probably could be used in many situations.

I'll be spending many weeks modeling -- many buildings will be required for this, plus the aqueduct "hero object" and many human figures. Keeping a close eye on the load weight. I'm not completely clear how TG manages memory, but it seems the entire scene and linked assets must be loaded into RAM before rendering. During rendering disk memory can be used if needed. Is that right?

It would be handy to have an easy way to check memory use within TG, like MeshLab.
#28
Terragen Discussion / Re: GAEA 2.0
Last post by gao_jian11 - April 04, 2024, 05:07:29 AM
gaea 2 is still in ALPHA, adjusting parameters sometimes does not respond, some nodes do not have parameters, they will have a lot of improvements.

With the new erosion mode, I remember gaea erosion is the erosion in TG, I wonder if the erosion in terragen will also be updated?
2228.jpg2224.jpg
#29
Image Sharing / Re: Genesee River
Last post by Dune - April 04, 2024, 04:08:08 AM
Cool start. It indeed sounds like a lot of work, but the editability (which is probably not a word) is great. I guess you sculpted the water in ZBrush as well, I may see some 'stamps'. This could be done in TG with a bunch of warped simple shapes, of course, but masking foam in might be easier from a ZB map.
#30
Terragen Discussion / Re: GAEA 2.0
Last post by Tangled-Universe - April 03, 2024, 05:24:26 PM
Quote from: gao_jian11 on April 02, 2024, 09:27:32 PMI have already bought it, and the buyer now has the test version to use, feeling that the new erosion is much faster, but the functionality is still not complete. It should work well with terragen in the future.
This makes me curious, what functionality is not complete you think? Thanks :)