It's time for me to open my own steampunk thread, because the topic is now bigger than expected :)
It all started when I had recently reviewed my old Blender work and found these gauges.
I am fascinated by old things such as motors, measuring devices that still have real pointers or rusty materials, it may well be due to the influences of my work as a machinist and later as a technical draftsman in mechanical engineering.
I've always liked the smell of coolant and oil on the machines and the pounding and vibrating. There were almost no CNC or NC machines and I still did my training on old lathes, milling machines and planing benches without electronics.
First, I started with pipes, which you always need :)
Here were the materials of "Hannes a great solution"
Something is regulated here and there on the Nodes and you can adjust this material great. I still work on a combination with my materials.
It took some time to adapt the old gauge and develop a new one, but patience pays off and gauges are very important :)
Since I used to like to work with letters in Blender or Vue 2016, I decided to design a floating steampunk object that consisted mainly of modified letters in Blender.
There were some difficulties with the conversion to mesh, but with remesh there were again nice surfaces.
With the "Janosch Gravisphere" a big step of the project has been made, the instruments and tubes are missing, but that is yet to come.
Janosch" was an ingenious visionary and inventor from the abstract land of the fractals "Orakum".
Surreal vehicles and objects were his favorites.
https://www.deviantart.com/agura-nata/art/floating-Jandosch-Ark-746611420
Nice stuff!
That is a interesting thread.
As I wrote in the "New Life Terragen training Event" thread I would be really interested in some pointers to modeling for Terragen.
Anything one has to take care of before exporting from the 3D app. Like polycount, size, doesanddont`s and texturing.
The instruments you did here are very nice. Mine so far look rather lowres even after exporting my hires model as *.obj.
If you ever find the time to get a little bit more into detail overthose things, I`d very much appreciate it.
CHeers, Klaus
Quote from: KlausK on July 19, 2018, 01:03:29 PM
That is a interesting thread.
As I wrote in the "New Life Terragen training Event" thread I would be really interested in some pointers to modeling for Terragen.
Anything one has to take care of before exporting from the 3D app. Like polycount, size, doesanddont`s and texturing.
The instruments you did here are very nice. Mine so far look rather lowres even after exporting my hires model as *.obj.
If you ever find the time to get a little bit more into detail overthose things, I`d very much appreciate it.
CHeers, Klaus
Thank you much Klaus!
It is important to convert everything in mesh and then check the surfaces in editmode. Many modifiers can only be applied to mesh. Important double remove!
If the surfaces do not look good, I'll use the Remesh modifier.
In general, make everything in Editmode a UV processing, new objects is recommended, except for Sphere.
For export and UV apply all modifiers from top to bottom.
If an object is wrong, it's dark in Terragen's window. Often the nodes are downgraded and connected, reloading the object or checking in Blender if the nornals are correct.
if an object is loaded in TG, do not subsequently add new materials in Blender, otherwise reload and connect the object.
It has happened to me several times in TG of two identical objects, an object has remained dark, because only in Blender helps to delete the relevant part and copy, re-export. The re-loading of the Obj file is now even easier in TG 2.2.10 through the reload field
Infos: DA
https://www.deviantart.com/agura-nata/gallery/63457792/Wips
Digital Art Live:
https://issuu.com/tosk/docs/digital_art_live_issue_26/50
floating energy meter in Blender 2.79
For my steampunk project "Jandosch Gravisphere" I need a measuring device that displays the floating energy. The energy is generated by fractals and the strength must be measured and regulated to ensure a steady optimal flow.
This device works with a Menger fractal and by the occurring interference pattern to the fractal saturated ground of Orakum and Yurkanti the current energy balance of the necessary floating energy can be displayed.
The description of my meter was influenced by:
https://www.nationalgeographic.com/tv/watch/06ab813e484da68dc144b8a8b0ca6ee0/
The tube will be made of glass, inside which is a spring and an object for display, guided by a rod in the middle.
I have attached pictures of Orakum and Yurkanti:
floating energy instrument
Objects were designed in Blender, Mandelbulb 3D mesh export.
Material and render In Terragen 4.2.10
To measure fractal levitation energy through interference patterns between different fractal energy sources in Orakum and Yurkanti.
Thanks for the remarks. I`ll have a go sometime.
CHeers, Klaus
Again. great!
Did you manage to create a procedural gradient? That metallic gold/red is awesome! :) Great opacity masking on lower glass tube!
Quote from: luvsmuzik on July 22, 2018, 07:03:41 PM
Again. great!
Did you manage to create a procedural gradient? That metallic gold/red is awesome! :) Great opacity masking on lower glass tube!
Thank you much!
I've paired the glass sader with powerfractal shaders and Image shader at the inputs to give a little more contrast to the glass.
Here at the screenshot of Blender you can see that over the glass cylinder the parts are pushed, also the rings I have occupied with copper Matrial in TG.:
Quote from: Dragonfire on July 23, 2018, 04:53:48 AM
Quote from: luvsmuzik on July 22, 2018, 07:03:41 PM
Again. great!
Did you manage to create a procedural gradient? That metallic gold/red is awesome! :) Great opacity masking on lower glass tube!
Thank you much!
I've paired the glass sader with powerfractal shaders and Image shader at the inputs to give a little more contrast to the glass.
Here at the screenshot of Blender you can see that over the glass cylinder the parts are pushed, also the rings I have occupied with copper Matrial in TG.:
Not sure if it's just the angle on the very first image you showed of this, but I think it would be intriguing and cool if the brass/copper condensation pipes like things coming off the object crossed each other paths, as if there is some fort of method to crossing the pipes in the physics/functionality of the part.
When I first saw that first image couple posts back I thought they crossed and it gave me all sorts of crazy ideas about those really old atmospheric measuring devices that use condensation and such and brass/copper pipes.
Thanks for your interesting comment my friend.
The copper cables are intended for connection to the ground probe and for power supply.
For the function of the fractal in the holder and various coils are responsible for their own fractal wave pattern with that of the floor over which the vehicle floats. By interfering movements of the pointer arise in the glass bulb, so you can adjust the energy of the drive fractal to allow a smooth levitation.
WASasquatch made me think ...
The last instrument is indeed intended for installation, so attach the protruding tubes and the holder to.
But the last comment has made me think, because why should not be able to float alone.
I will think about it.
When such measuring devices and displays are installed in a vehicle, they are no longer perceived as if they can be viewed individually.
At the moment I am working on new materials, derived from Hannes and Clusters of cracks.
"Car paint - brass oxidized"
"Maruk"
Objekt Blender 3D, Material and render in Terragen 4.2
At the moment I am working on new materials, derived from Hannes and Clusters of cracks.
"Car paint - brass oxidized" Changed and mixed with vector graphics.
Nice.
indeed very cool!
Quote from: Dragonfire on July 26, 2018, 02:36:33 PM
"Maruk"
Objekt Blender 3D, Material and render in Terragen 4.2
At the moment I am working on new materials, derived from Hannes and Clusters of cracks.
"Car paint - brass oxidized" Changed and mixed with vector graphics.
That's wicked cool! Love the material and reflection
Very cool again!
The obcects could be from an art gallery ... but I think they feel better outside in freedom :)
Quote from: DocCharly65 on July 28, 2018, 10:55:15 AM
Very cool again!
The obcects could be from an art gallery ... but I think they feel better outside in freedom :)
Yes of corse and thanks a lot Doc!
Quote from: WASasquatch on July 26, 2018, 03:32:21 PM
Quote from: Dragonfire on July 26, 2018, 02:36:33 PM
"Maruk"
Objekt Blender 3D, Material and render in Terragen 4.2
At the moment I am working on new materials, derived from Hannes and Clusters of cracks.
"Car paint - brass oxidized" Changed and mixed with vector graphics.
That's wicked cool! Love the material and reflection
Thank you much my friend!
galaxy sphere
Actually a material test, but I liked it so much that I've uploaded it :)
But now it's time to work on objects again!
Nice! I like these texture experiments.
Quote from: DocCharly65 on July 31, 2018, 08:15:01 AM
Nice! I like these texture experiments.
Thank you much Doc!
The problem is that there are endless possibilities, time for a coffee my friend ;)
To further complete the steampunk project "Janosch Gravisphere", I first dealt with the history and function of steam engines.
In Blender 3D I first worked on a real implementation and then made a second surreal preliminary design.
The connecting rod drives a fractal energy generator that still needs to be completed.
Important for Steampunk, gears!
It was time for me to finally design cool gears in Blender and render them in Terragen 4.
Tinker tinker tinker......fascinating!
Quote from: luvsmuzik on August 04, 2018, 08:29:59 AM
Tinker tinker tinker......fascinating!
Yeahhh :)
Thanks my friend!
Here is a design for a screw-type measuring device.
The two tubes later become the glass cover.
surreal machine park
I designed the objects in Blender, material and rendered in Terragen 4
I love the modeling and materials in this.
- Oshyan
Quote from: Oshyan on August 09, 2018, 09:15:54 PM
I love the modeling and materials in this.
- Oshyan
Echo :)
Quote from: Oshyan on August 09, 2018, 09:15:54 PM
I love the modeling and materials in this.
- Oshyan
Thanks a lot Oshyan!
Thanks a lot Doc!
Finally my special gauge I designed in Blender is finished, material and rendered in Terragen 4.2
That's great work, very nicely modeled and textured.
Echo all!!
Echo Echo Echo
:) :) :)
I am a little confused about all the echos... My ears...
But unfortunately I have to add and increase another ECHO ;D
No really! Great work :)
Quote from: Dune on August 12, 2018, 01:49:45 AM
That's great work, very nicely modeled and textured.
Thanks a lot my friend!
Quote from: DocCharly65 on August 13, 2018, 02:25:42 AM
I am a little confused about all the echos... My ears...
But unfortunately I have to add and increase another ECHO ;D
No really! Great work :)
Thank you much Doc!
Horjandal II / Horns of the Last Judgment
When the call of the Last Judgment resounds through the horns, we should think about it.
Test.
Surreally ( is that a word?) nice!
Quote from: masonspappy on August 21, 2018, 06:27:26 AM
Surreally ( is that a word?) nice!
Thank you much!
Some see guitins and the horns of the end of the world, an aspect over which one can philosophize.
A friend on DA recently wrote:
Makes me think of the Deerhoof lyrics:
"The trumpet scatters its awful sound
Over the graves of all lands
Summoning all before the throne
Death and mankind shall be stunned
When Nature arises
To give account before the Judge"
For me a nice surrealistic steampunk chess board :)
Quote from: DocCharly65 on August 26, 2018, 12:34:54 PM
For me a nice surrealistic steampunk chess board :)
Yes why not ;)
Thanks my friend!
The surreal cube was created in Magica Voxel 0.99 and exported to Blender, edited there with Cast and Remesh, as well as surface subdivision level 2. Then imported into Terragen 4.2, provided with material and rendered.
I already had the Blender gears stored in the Terragen library.
floating pipeline in the land of cubes
The surreal cubes were created with Magica Voxel and then edited in Blender.
The flanged pipes are also from Blender.
Material and Render in Terragen 4.2
The material of the tubes comes from Hannes, I changed it a bit.
The material of the cubes comes from Jordan S.C. Thompson, I changed it a bit.
Nice one :)
Just what I thought about in this moment: Do you remember the old Windows Screensaver (I think it was XP) ? With all those growing tubes?
Only as another idea for you ;)
Cool structure, I like this one again.
Quote from: DocCharly65 on September 03, 2018, 01:58:55 AM
Nice one :)
Just what I thought about in this moment: Do you remember the old Windows Screensaver (I think it was XP) ? With all those growing tubes?
Only as another idea for you ;)
Yeahh my friend!
https://youtu.be/MKqrLGFoK9E
Thanks and have a nice week!
Quote from: Dune on September 03, 2018, 02:14:34 AM
Cool structure, I like this one again.
Thank you much!
well turned off
The objects I create in Blender.
Material and Render in Terragen 4.2
The material comes from Hannes, I changed it a bit.
Nice again :)
In the horizontal part of the left side valve the material looks a bit streched. Is that intentional?
Quote from: DocCharly65 on September 14, 2018, 02:32:17 AM
Nice again :)
In the horizontal part of the left side valve the material looks a bit streched. Is that intentional?
Thanks Doc!
No idea is a standard render in TG and a symmetric part of Blender.
However, where a part of the material is too high regulated and the wheel I do not like, I'm generally not satisfied, but at the moment I have no good hands to build something.
Incidentally, where the slider is is an oval, if that's what you meant.
After being somewhat dissatisfied with the last part, I built a turbine in Blender so that something could go on.
Extokantor II
Objects made in Blender 3D
Material and render in Terragen 4.2
I'll sit down right now
t was time to build my chair and table in Blender to finally relax.
Material and render in Terragen 4.
I changed the materials slightly from
Jordan and Hannes
Excellent! :)
my new coffee pot
Object made in Blender.
Material and render in Terragen 4.2
And of course the arc tilts the pot for perfect refreshment... :)
Fantastic metallic textures!
Quote from: luvsmuzik on September 19, 2018, 12:10:30 PM
And of course the arc tilts the pot for perfect refreshment... :)
Fantastic metallic textures!
Thanks a lot my friend!
Jandosch Arc II
Designed objects in Blender, combined with plants and buildings from DAZ.
Imported and rendered in a Terragen 4 landscape created by me.
I wondered why the clouds are so grainy.
"def cloud athmo" was not clicked ;)
Very nice again. You are very productive!
Ooooo, I like the last one!
The table with chair and the arc in the last render are both very special and very nice!
Quote from: mhaze on September 24, 2018, 04:52:48 AM
Ooooo, I like the last one!
Thank you much!
I wondered why the clouds are so grainy.
"def cloud athmo" was not clicked ;)
Quote from: DocCharly65 on September 25, 2018, 01:30:20 AM
The table with chair and the arc in the last render are both very special and very nice!
Many thanks Doc!
Anargonia
I combined the objects in Blender with the trees of DAZ.
Imported into a landscape created by me in Terrragen 4.2
Quote from: Dune on September 24, 2018, 02:51:23 AM
Very nice again. You are very productive!
Great thanks my friend!
my new coffee pot II
It was time that my coffee pot got surreal society.
Designed in Blender, material and render in Terragen 4.2
Quite a clatch! ;D
Quote from: luvsmuzik on October 02, 2018, 10:26:48 AM
Quite a clatch! ;D
Thanks a lot!
The mounts are made of Stalhrim, because nothing wiggles my friend
http://de.elderscrolls.wikia.com/wiki/Stalhrim
Quote from: Dragonfire on October 05, 2018, 04:14:25 PM
Quote from: luvsmuzik on October 02, 2018, 10:26:48 AM
Quite a clatch! ;D
Thanks a lot!
The mounts are made of Stalhrim, because nothing wiggles my friend
http://de.elderscrolls.wikia.com/wiki/Stalhrim
Hehehe cool
Okula II
Objects designed in Blender.
Material and render in Terragen 4.2
Again spectacular! :)
The floating sign
Objects Blender 3D, DAZ
Material and render in Terragen 4.2
Just the right softness and polish on the metallic material! Polished marble or granite floor very nice! :)
Quote from: luvsmuzik on October 17, 2018, 09:58:08 AM
Just the right softness and polish on the metallic material! Polished marble or granite floor very nice! :)
Thank you much my friend!
I like Okula II and The floating sign very much :)
changorin III looks a bit too much like problematic polygons (where the sandy texture look tringular)
But of course it's a personally impression because I have had too much trouble with similar looking flipped normals or damaged polygons in some models in the past :)
Quote from: DocCharly65 on October 22, 2018, 09:50:24 AM
I like Okula II and The floating sign very much :)
changorin III looks a bit too much like problematic polygons (where the sandy texture look tringular)
But of course it's a personally impression because I have had too much trouble with similar looking flipped normals or damaged polygons in some models in the past :)
Thanks a lot my friend!
This is intentional with the corners in the texture, it should really look abstract and not beautiful, that comes through a vector map that regulates the wood and ceramic material. I wanted to fix Merge already by fractal shaders,like the blue ball, but then I would not have received the nice comment from you my friend.
(I thought it would be obvious to someone soon to post such a texture)
the floater II
Render in Terragen 4.2
Objects from Blender 3D, DAZ
Here again merge with fractal shaders and not vector graphics.
Carpaint blue, red, chrome, rust by Hannes
Ok - this one is really weird (in positive sense :) )
Like!
Quote from: DocCharly65 on October 29, 2018, 05:04:03 AM
Ok - this one is really weird (in positive sense :) )
Like!
Thanks a lot Doc!
Jandosch cloudbusting
Render in Terragen 4.2
Objects from Blender 3D, DAZ
Okula III
Objects designed in Blender.
The holes were created with curve and array in Blender.
Another experiment with clouds in Terragen.
Material and render in Terragen 4.2
I like this one very much. Beautiful colors and materials.
- Oshyan
The last two are beautiful again!
What I like especiallyabout the last one is the ground that is different to your mostly bluish grounds. Nice difference :)
Quote from: Oshyan on November 01, 2018, 07:24:48 PM
I like this one very much. Beautiful colors and materials.
- Oshyan
Thank you very much my friend.
Unfortunately, my good pictures get less and less, because I find it difficult to concentrate in order to deliver something passable.
The will is there but the brain is no longer with us.
I have now started to study the influence of the clouds and I notice more and more, TG has a huge abundance, which leaves no fantasies open and I try to implement them in the near future.
I hear on DA many comments that are happy that TG develops further part of the users of the older free version who now focus on TG again :)
The sad thing is that Digital Art Life has promised me 2 interviews, one this year and one next year.
Today I wrote 2 mails to Paul that I am not necessarily well and if then only one and then soon, but if not it is also good, I just wanted you to know it, my friend.
Greetings Alois
I think the last one is excellent.
Quote from: DocCharly65 on November 02, 2018, 02:54:49 AM
The last two are beautiful again!
What I like especiallyabout the last one is the ground that is different to your mostly bluish grounds. Nice difference :)
Thank you much Doc!
I am thinking of quitting 3D because my works do not correspond to what I want to express ...
Sorry to hear :'(
I hope you think about and find a way to express what you want in 3D. I (and surely many others) would miss your work here.
A good friend here in the forum told me just not to force myself to be productive and let the things (or ideas) come when they want to come.
So head up, maybe pause and then just do what your feeling tells you. :)
Quote from: DocCharly65 on November 02, 2018, 06:28:45 PM
Sorry to hear :'(
I hope you think about and find a way to express what you want in 3D. I (and surely many others) would miss your work here.
A good friend here in the forum told me just not to force myself to be productive and let the things (or ideas) come when they want to come.
So head up, maybe pause and then just do what your feeling tells you. :)
Thanks Doc!
I'm going to take a break for a while, there's been too much going on in the private sector lately.
For example, one week ago, I had to dispose of all my artist's items from 50 exhibitions, half we drove at the recycling center and the other half of the cards. Canvases, trimmers and binders were picked up by artists.
I have to first process that I can not issue anymore.
In a few weeks or months it may look better, you will see how things develop.
Thanks for the comments and a nice weekend wished my friend.
Take good care of yourself. Your interesting renders and inventions will be missed.
Hope you'll be able to overcome your health problems or, at least, mitigate them and
be creative again. Good luck.
Quote from: Dune on November 03, 2018, 08:32:14 AM
Take good care of yourself. Your interesting renders and inventions will be missed.
Thank you very much my friend!
Always happy to hear that my crazy objects are being viewed.
Since on DA recently our Grupp would have to be closed due to lack of time of the founder, I have now taken over the group, unfortunately, without considering the consequences.
I now have several well-marked ladies who are great artists, as admins wanted to do the weekly features which already demanded a lot of persuasion.
But you have to take care of it regularly, it is not comparable to a FB group of the effort, which is relatively low on FB.
https://www.deviantart.com/art-glory#
Yes, so I'm trying now at least with the Blenderrender which actually no one else uses, because he renders so ancient pictures to make a simple picture 2 times a week, otherwise they mean on DA I'm already under the ground, laugh :)
I wish you a nice time here in the TG forum and when the time comes I hope to post again, thank you my friends! ;)
Quote from: j meyer on November 03, 2018, 01:52:33 PM
Hope you'll be able to overcome your health problems or, at least, mitigate them and
be creative again. Good luck.
From a certain age, we probably all have our problems.
But with thinking it has become a bit bad, at 55 it is a bit too early for the whole thing.
But I'm really happy about your comment, thank you!
Such a genius not to ever be forgotten for his art and friendship. Our glimpse of your talent so wonderful! :)
Quote from: luvsmuzik on November 05, 2018, 02:09:48 PM
Such a genius not to ever be forgotten for his art and friendship. Our glimpse of your talent so wonderful! :)
Your comment is very much my friend!
If I already have problems with Nodes at the moment, which hopes to improve again, I have added an extra TG folder to our group and hope to make my feature to find some works there, which would be very nice.
If you are interested, you can sign up for Deviantart and join our wonderful group "Art Glory", I also have to link to the forum and the company page in my next feature :)
Wished a nice week! :)
https://www.deviantart.com/art-glory/gallery/67592242/Terragen-3D-Art
Here is the link to the new feature:
https://www.deviantart.com/the-first-seer/journal/WEEKLY-FEATURES-FRACTAL-3D-AND-PHOTOGRAPY-771477430
Here is a fascinating video about one of the 3D works in the feature:
https://youtu.be/4c_WmlGF6I8
Good news :)
Yesterday an artist scrapped a wagon full of my artist's things and got a box of Weltenburger Klosterbier from her, gret stuff!
It is important for me that is thrown away as little as possible and the artists who pick up my things they can then in the playgroups where are mainly refugee children of the immigrant families, very good use to paint with them all, bind calendars and spread joy, very nice.
A few days ago, I removed all the programs on my hard disk to rebuild everything, because it was just chaos in the libraries, voluntarily, I would never have deleted anything from it.
Since I have the 4.3 taken as an opportunity to reinstall TG, incredible, within minutes everything is perfect and running.
That gave me great emotional boost.
If all goes well, I'll be able to annoy you in some time again with my chaos pictures, now I'll create everything in peace, have a nice week!
Alois, you are an inspiration as much as your artwork. Best wishes, take care of yourself and feel free to annoy us any time.
Quote from: sboerner on November 12, 2018, 01:20:54 PM
Alois, you are an inspiration as much as your artwork. Best wishes, take care of yourself and feel free to annoy us any time.
Yes, the work must go on!
Thanks my friend :)
New feature from our DA group:
https://www.deviantart.com/the-first-seer/journal/WEEKLY-FEATURES-FRACTAL-3D-AND-PHOTOGRAPY-772807784
Okula 111 is beautifull!
Yurkanti control station
Blender 3D wip
passage for pipes
Project Yurkanti control station
Blender 3D and Terragen 4.3
I like this closed view.
Quote from: DocCharly65 on November 28, 2018, 02:04:24 AM
I like this closed view.
Thank you much Doc! :)
passage for pipes exact
Here an exact representation with the individual parts.
From bottom to top:
First you screw the base piece with two gaskets in the provided hole in the housing, then tighten the fitting with gasket for the pipe, finished!
Designed in Blender 3D
Project Yurkanti switching device
or Apple SteamPhone ;) ;)
For my Yurkanti project I work on the control for my control station.
Unfortunately, the texture is reversed, but heck, the way is the goal.
Object designed in Blender.
Render and material (Hannes and mine) in Terragen 4.3
he great voice II
Objects designed in Blender, tree of DAZ.
Render and landscape in Terragen 4.3
Basic material by Hannes and mine.
Clouds are influenced by images of myself and vector graphics in height, shadow and light.
AppleSteamPhone so reminds me of skins for media player of old. Quirky fun! Loving all you are posting here and DA! :) Fantastic textures and objects!
Quote from: luvsmuzik on December 01, 2018, 09:43:35 AM
AppleSteamPhone so reminds me of skins for media player of old. Quirky fun! Loving all you are posting here and DA! :) Fantastic textures and objects!
Thanks my friend and have a nice weekend! :)
A few days ago came my severely disabled pass with 50 percent mental retardation.
This, of course, is the logical answer to my abstract pictures.
I have a lot of notes hanging on the monitor, there is "make more trees, flowers, meadows, fields"
Well, probably not so good;)
cool structures on the ground.
and nice dog :)
Quote from: DocCharly65 on December 01, 2018, 05:01:11 PM
cool structures on the ground.
and nice dog :)
Thank you much Doc!
I'll show you the way
Here the original with trees
Object and tree created in Blender.
Material (Hannes), fratale cutouts and render in Terragen 4
The arm is from Makehuman and processed in Blender.
Now I have started to make trees in Blender and render them in Terragen, the leaves are slightly luminescent with 50% reflection, 1 time mixed with more and 1 times less color and regulated with fractal shader.
the centrifugal governor
the centrifugal governor, which is not missing in a Steampunkmaschine
Blender 3D wip for my new Project.
floating flange project
Object designed in Blender.
Render in Terragen 4.3
Agura Floater by Jandosch
Object created in Blender.
The fractal landscape was created using vectographics of MB 3D Maps.
Material, cut out fractal and render in Terragen 4.3
"Jandosch" was an ingenious visionary and inventor from the abstract land of the fractals "Orakum".
Surreal vehicles and objects were his favorites.
He designed this intriguing floater for Agura Nata.
floating sailhorns
Another ingenious floater, developed by the well-known inventor Jandosch
from the fractal country Orakum.
Objects designed in Blender, sails and tree by DAZ.
Material and render in Terragen 4.3
New materials for my projects in Terragen 4.
Glass with chrome texture.
Good to see that (I hope so) never ending flood of ideas and variety of shapes :)
Sailhorns is one of my favorites so far. You are an accomplished and imaginative modeler.
Quote from: DocCharly65 on February 02, 2019, 10:53:51 AM
Good to see that (I hope so) never ending flood of ideas and variety of shapes :)
I hope so too Doc!
Have a nice sunday my friend!
Quote from: sboerner on February 02, 2019, 12:59:16 PM
Sailhorns is one of my favorites so far. You are an accomplished and imaginative modeler.
Great thanks and have a nice sunday! :)
For my new project "Agantus" I designed the objects in Blender and rendered them in Terragen 4
Centrifugal Governor II
Finally he's done, the centrifugal governor.
Created in Blender, material (Hannes and mine) and rendered in Terragen 4.3
Super work - one can imagine that these are the last artefacts of a long dead civilisation!
Quote from: mhaze on February 16, 2019, 06:42:45 AM
Super work - one can imagine that these are the last artefacts of a long dead civilisation!
I am very pleased!
I would like to combine different and put in a landscape.
surreal measuring station
created in Blender, render in Terragen 4.
I did not see a few of these until now.....again....fantastic! :)
Quote from: luvsmuzik on February 27, 2019, 11:24:16 AM
I did not see a few of these until now.....again....fantastic! :)
dito :)
Quote from: luvsmuzik on February 27, 2019, 11:24:16 AM
I did not see a few of these until now.....again....fantastic! :)
Thank you much! :)
the rolling giganto bird
Object designed in Blender, trees DAZ.
Rendered in Terragen 4.3
The rolling Giganto bird was one of Jandosch's most extraordinary inventions.
Like many of its objects, the huge automated bird used the fractal energies found in rocks and in the soil of Yurkanti and Orakum lands.
He rolled from city to city and village to village and with the force of an orchestra, beautiful compositions sounded from the horns. They came from artists who presented their latest works to the bird when he appeared in their city.
So the wonderful pieces of music became known in the countries, which pleased the people very much and as thankfulness they planted trees on the metal animal.
Now real birds also nested in the trees and that also pleased the iron bird, which had always kept company on its long routes through the lands.
And if you hear loud birdsong from far away, it could be Jandosch's iron bird singing songs with his friends and rolling into the sunset to the next town to please the people.
"Jandosch" was an ingenious visionary and inventor from the abstract land of the fractals "Orakum".
Surreal vehicles and objects were his favorites.
You have a wonderful imagination.
What a cool bird :)
Very nice texture!
Quote from: mhaze on March 07, 2019, 09:32:19 AM
You have a wonderful imagination.
Thank you much!
Quote from: DocCharly65 on March 08, 2019, 12:16:31 AM
What a cool bird :)
Very nice texture!
Thanks a lot Doc!
Objects created in Blender.
Plants from DAZ, I changed the color of the materials.
Object Materials Basic by Hannes (Planetside) and mixed by me.
Render in Terragen 4.3
Quote from: the first seer on March 30, 2019, 05:36:28 PM
Objects created in Blender.
Plants from DAZ, I changed the color of the materials.
Object Materials Basic by Hannes (Planetside) and mixed by me.
Render in Terragen 4.3
As a modeler in a stopped production 3D app with an average renderer I also find TG to have the best render engine I've tried.
Quote from: bobbystahr on March 31, 2019, 01:55:05 PM
Quote from: the first seer on March 30, 2019, 05:36:28 PM
Objects created in Blender.
Plants from DAZ, I changed the color of the materials.
Object Materials Basic by Hannes (Planetside) and mixed by me.
Render in Terragen 4.3
As a modeler in a stopped production 3D app with an average renderer I also find TG to have the best render engine I've tried.
Yes and thank you much my friend!
Terragen is my favorite renderer