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General => Image Sharing => Topic started by: luvsmuzik on February 18, 2017, 11:01:21 AM

Title: Statues
Post by: luvsmuzik on February 18, 2017, 11:01:21 AM
I downloaded a model from the link in File Sharing
http://www.planetside.co.uk/forums/index.php/topic,22853.0.html

Marly - Louvre Museum (Low Definition) by Benjamin Bardou is licensed under CC Attribution

brass oxide tgc (marly image 1) from Terragen Material Library shares
http://www.planetside.co.uk/forums/index.php/topic,22695.0.html

I am trying to accomplish something I am stuck on...(again)

How do I make a SSS platform here that is say....1000x1000 and just add it as terrain on top of existing default SSS and then apply the Hetzen cobblestone clip? Thanks for that share!

I have successfully added the clip to the default with a low altitude surface layer, but I only want a small area to make like a plaza or park area at ground zero, and then be able to expand that area with other things.

Also roughened up a reflective shader so I only get a mild reflect, not the entire sky!



Title: Re: Statues
Post by: Dune on February 18, 2017, 11:04:41 AM
You're talking in riddles, SSS terrain on top of default SSS? If you want a block like the black one with the cobblestones texture, why not use a displacable cube?
Title: Re: Statues
Post by: luvsmuzik on February 18, 2017, 11:14:40 AM
I wanted a setup that did not involve another object. You forget my limitations with free version objects. I could just enlarge the base and do it out of program and then add the clip I suppose, with another cube base under it . I wasn't sure the cobblestone would work. I do not mean to be so confusing, sorry.

I wondered if it would be all involved, like you do your simple road set up, changing a lot of variables. Again I am sorry not being clear.
Title: Re: Statues
Post by: Dune on February 18, 2017, 11:42:11 AM
But you need the black cube to be cobbled? The cube is an internal object, I don't think that inhibits use of external object imports in free version.
Or you could make a pretty sharp SSS, raise the ground, add a compute normal or compute terrain with small patch size and then add the cobble clip to that part. The it will cobble the sides as well.

EDIT: I do have the clip somewhere, but can't find it. This is the idea I'm talking about.
Title: Re: Statues
Post by: luvsmuzik on February 18, 2017, 12:08:10 PM
Quote from: Dune on February 18, 2017, 11:42:11 AM
But you need the black cube to be cobbled? The cube is an internal object, I don't think that inhibits use of external object imports in free version.
Or you could make a pretty sharp SSS, raise the ground, add a compute normal or compute terrain with small patch size and then add the cobble clip to that part. The it will cobble the sides as well.

EDIT: I do have the clip somewhere, but can't find it. This is the idea I'm talking about.

Oh great! Thanks for that! I am trying to cobble the black cube as we speak. I wanted cobble platform, black base, statue. The clip begins...Hetzen cobbles. I will add it here later, on tablet just now.
Title: Re: Statues
Post by: Matt on February 18, 2017, 02:40:03 PM
The Free edition doesn't have any limitations on the number of objects, except the number of populations. Individual objects aren't affected by the population limit.

Matt
Title: Re: Statues
Post by: luvsmuzik on February 18, 2017, 02:46:10 PM
Quote from: Matt on February 18, 2017, 02:40:03 PM
The Free edition doesn't have any limitations on the number of objects, except the number of populations. Individual objects aren't affected by the population limit.

Matt
Well thank you Dune and Matt! This is great to know!
Title: Re: Statues
Post by: luvsmuzik on February 18, 2017, 10:27:46 PM
It worked!
Too late I realize my statue may be too distant. Oh well, I fix next render.
I used your set up Dune
Quote from: Dune on February 18, 2017, 11:42:11 AM
But you need the black cube to be cobbled? The cube is an internal object, I don't think that inhibits use of external object imports in free version.
Or you could make a pretty sharp SSS, raise the ground, add a compute normal or compute terrain with small patch size and then add the cobble clip to that part. The it will cobble the sides as well.

EDIT: I do have the clip somewhere, but can't find it. This is the idea I'm talking about.

Thank you again for that set up. I had set this set up similar but was trying to mask the SSS, instead of using it as the mask. I now see what displacement offset does too. I changed your 10 to a 2 in the surface layer.

mhaze fake stone setup clip

Title: Re: Statues
Post by: luvsmuzik on February 18, 2017, 10:53:12 PM
I also used soft shadows. Sure beats the olden days of making a black mask and trying to line up some fake shade of gray to imitate a shadow :)
Title: Re: Statues
Post by: luvsmuzik on February 19, 2017, 10:52:19 PM
made some tulips
Title: Re: Statues
Post by: masonspappy on February 19, 2017, 11:06:38 PM
Perhaps clouds in the sky for drama?
Title: Re: Statues
Post by: luvsmuzik on February 19, 2017, 11:55:38 PM
Quote from: masonspappy on February 19, 2017, 11:06:38 PM
Perhaps clouds in the sky for drama?
Probably, but trying to decide maybe a higher arched column structure? That might be too much. I agree that is a lot of sky there, ha.
Title: Re: Statues
Post by: luvsmuzik on February 20, 2017, 09:48:59 AM
I do not know how old this image is, I grabbed it two computers ago.
This is sort of where I was going with my interpretation.
I tried to incorporate Dune's wall of fake stones, but I do not know how to hook all of this together. You see I may not use a file share right away, but I know what I want to do with them. :)
Title: Re: Statues
Post by: bobbystahr on February 20, 2017, 09:58:54 AM
Quote from: luvsmuzik on February 20, 2017, 09:48:59 AM
I do not know how old this image is, I grabbed it two computers ago.
This is sort of where I was going with my interpretation.
I tried to incorporate Dune's wall of fake stones, but I do not know how to hook all of this together. You see I may not use a file share right away, but I know what I want to do with them. :)

maybe taller trees in your pic. Are you working to real world scale? Are you aware of MrLamppost's grid set up where you can determine actual scale?
It's an an invaluable scale tool..
Title: Re: Statues
Post by: luvsmuzik on February 20, 2017, 10:12:03 AM
Quote from: bobbystahr on February 20, 2017, 09:58:54 AM
Quote from: luvsmuzik on February 20, 2017, 09:48:59 AM
I do not know how old this image is, I grabbed it two computers ago.
This is sort of where I was going with my interpretation.
I tried to incorporate Dune's wall of fake stones, but I do not know how to hook all of this together. You see I may not use a file share right away, but I know what I want to do with them. :)

maybe taller trees in your pic. Are you working to real world scale? Are you aware of MrLamppost's grid set up where you can determine actual scale?
It's an an invaluable scale tool..

I am resizing as we speak. narrow walkway and distant POV. First I had to get the stone walkway. :)
Thanks for the tip about the scaling. If it is metric, I am lost, but I know there is a great logical use for that.
Low resolution ....now to fix...
Title: Re: Statues
Post by: Dune on February 21, 2017, 03:38:08 AM
A wall is SO simple to make. 2 minute setup, very basic, but you can expand on this of course!
Title: Re: Statues
Post by: luvsmuzik on February 21, 2017, 06:45:32 AM



Quote from: Dune on February 21, 2017, 03:38:08 AM
A wall is SO simple to make. 2 minute setup, very basic, but you can expand on this of course!

Thank you!
Title: Re: Statues
Post by: bobbystahr on February 21, 2017, 11:04:13 AM
Quote from: Dune on February 21, 2017, 03:38:08 AM
A wall is SO simple to make. 2 minute setup, very basic, but you can expand on this of course!

That's a great solution Ulco...a bit different than the one you showed me how to make years back...better in fact; thanks for posting this answer.
Title: Re: Statues
Post by: luvsmuzik on February 21, 2017, 04:54:45 PM
Quote from: bobbystahr on February 21, 2017, 11:04:13 AM
Quote from: Dune on February 21, 2017, 03:38:08 AM
A wall is SO simple to make. 2 minute setup, very basic, but you can expand on this of course!

That's a great solution Ulco...a bit different than the one you showed me how to make years back...better in fact; thanks for posting this answer.

This is working quite well! I know Ulco told me to do this cube displacement rather than a plane once before, but I did not even try it, thinking it was in the object count. I would have never figured the roundness part , however. (slaps self upside head...duh)
I am having a very busy week IRL, but hope to post an update on this file soon.
Title: Re: Statues
Post by: luvsmuzik on February 27, 2017, 09:43:41 AM
Added the cube wall. Thanks Ulco!
Image two: I will probably add a large tree to relate to scale
mhaze fake stone setup
Mr. Lampost bushes pack
Three Leaf Clover tgo
Hetzen cobbles tgc walk on a SSS with a PF for mossy look and very slight reflection
Title: Re: Statues
Post by: bobbystahr on February 27, 2017, 12:14:09 PM
Good progress, I only too well recall having to get by on 3 pops and you're creativity is hold you in good stead there. I like the scale of the tiles in the 2nd one but would pull back on the height as they appear inflated as in a balloon.
Title: Re: Statues
Post by: DocCharly65 on February 28, 2017, 04:22:59 AM
I see you learned many things during my absence! Nice progress.
Bobby is right. But in general I like the second one very much!
Title: Re: Statues
Post by: luvsmuzik on March 19, 2017, 04:15:28 PM
Quote from: DocCharly65 on February 28, 2017, 04:22:59 AM
I see you learned many things during my absence! Nice progress.
Bobby is right. But in general I like the second one very much!
Thanks DocCharly65!

I think the new fountain pool size matches pretty well. Huge model so I split off the fragmented pool. I shall attempt to get some fancy scrolling on the pool, but for now the PF doesn't look too bad. Have to get some reference images.

Fontaine Louvois, Paris by HoangHiepVu is licensed under CC Attribution
Title: Re: Statues
Post by: luvsmuzik on March 19, 2017, 11:03:49 PM
So here is the before, hotel.
Hopefully the after will look much better. :)

This is to be a little park-plaza type area, surrounded by buildings.
Title: Re: Statues
Post by: luvsmuzik on March 20, 2017, 12:13:21 PM
A little progress and of course a question

Would the half moon shape deco at the top of each side windows texture with a mask, similar to how a flower petal does? I have unwrapped UVs and it is a separate object, grouped into the building. It has a sculpture texture that I cropped from my sample.
Title: Re: Statues
Post by: luvsmuzik on March 21, 2017, 06:46:16 AM
building continues
Title: Re: Statues
Post by: luvsmuzik on March 21, 2017, 09:31:46 AM
6 brick corners and a balcony  :)

This statue is symbolic of the 4 main rivers....
Mind spinning for the water spout possibilities...at least 20 of them, ha
Title: Re: Statues
Post by: luvsmuzik on March 21, 2017, 11:51:44 PM
Only 3 more buildings to go...
Title: Re: Statues
Post by: Dune on March 22, 2017, 02:09:59 AM
There's something weird about the fountain; on the basin edges... double polys? And the top bit floats. Can you share this object here? I'd love to have a go with it, but can't get it from the original site.
And how about texturing the buildings, will you do that still?
Title: Re: Statues
Post by: luvsmuzik on March 22, 2017, 07:35:03 AM
Quote from: Dune on March 22, 2017, 02:09:59 AM
There's something weird about the fountain; on the basin edges... double polys? And the top bit floats. Can you share this object here? I'd love to have a go with it, but can't get it from the original site.
And how about texturing the buildings, will you do that still?
http://r.sketchfab.com/lnk/AEAAIK_vsLoAAAAI0OcAAAAUbtAAAAAAACMAAAAAAAR5bABYzgCGX9qMa-E-TIiK0k72zWkx6gAEB8A/4/re3SJfdBImJo2jSuedp1Nw/aHR0cHM6Ly9za2V0Y2hmYWIuY29tL21vZGVscy9jNjQyMTU1ZmVkMmQ0NzkyYTJiNzk3YWUzOWYyMmViOT91dG1fc291cmNlPXRyaWdnZXJlZC1lbWFpbHMmdXRtX21lZGl1bT1lbWFpbCZ1dG1fY2FtcGFpZ249bW9kZWwtZG93bmxvYWRlZA

Try this link for download, if you cannot get it, I can try Dropbox. I am not sure if that violates license or not. I know it is Creative Commons for download, etc, etc....

The basin has a subdivision surface and a solidify modifier on it. I saw what you see with increased micro detail and AA....so back to the drawing board on that one.

The statue model is another scan and some parts are missing. That is why part of the column is missing there at the top fountain heads. I wasn't sure about adding something there as well. It took me forever to get all the vertices for deleting the basin fragments from the original. Your modeling program may handle it better, I am quite the novice.  :)

TG locks up on me in preview with this one so I have to just guess at some of it. Smooth shaded works okay. I am just blocking the scene in right now, based on an old early 1900s  bw post card.

My grandpa served in France, working the train stations, so therefore I am partial to these things. I have a small collection of cards he sent with the usual tourist stuff, but very nice cards. :)
Title: Re: Statues
Post by: Dune on March 22, 2017, 09:26:29 AM
You have to login using facebook, or google, etc, which is 'out of my league'. If you could dropbox it, I don't think that would hurt anyone. It's not extremely important, but if it's little trouble...
Title: Re: Statues
Post by: luvsmuzik on March 22, 2017, 09:35:04 AM
I will Dropbox it and message the link if I can figure that out.
Title: Re: Statues
Post by: Dune on March 22, 2017, 09:55:03 AM
Thanks! Got it.
Title: Re: Statues
Post by: luvsmuzik on March 31, 2017, 11:34:53 AM
Working on a little water

Half a sphere with about 3000 smaller spheres for water droplets
Half a sphere is subdivided and has a glass shader merge with a powerfractal through transform input at world position. Is there a way to mask parts of this completely, to have open spots? I can rework it if not.
Droplets have just glass shader through transform input at world position

I will keep working at this and add two more spray effects, upper spray and lower spray
Title: Re: Statues
Post by: Dune on March 31, 2017, 11:37:12 AM
Add a world space pf to the opacity input and you can get open spaces.
Title: Re: Statues
Post by: luvsmuzik on March 31, 2017, 11:57:46 AM
Quote from: Dune on March 31, 2017, 11:37:12 AM
Add a world space pf to the opacity input and you can get open spaces.

Oh, that should work well. I had already masked the "bell" shape once with zero opacity, giving me just droplets, but I like this idea even better.Thank you!
Title: Re: Statues
Post by: DocCharly65 on March 31, 2017, 01:10:59 PM
I like that experiment. Curious where this goes.
Title: Re: Statues
Post by: luvsmuzik on April 01, 2017, 07:31:13 AM
Quote from: DocCharly65 on March 31, 2017, 01:10:59 PM
I like that experiment. Curious where this goes.

Thanks DocCharly65!

Quote from: Dune on March 31, 2017, 11:37:12 AM
Add a world space pf to the opacity input and you can get open spaces.
Okay here it is with the PF opacity mask, yay!


Image #2
Showing the object by itself with default shaders and then object with sphere base masked (0 opacity) and only a glass shader on bubbles. I really like what adding the PF in the opacity has done!

Also use sunburst filter.

Edit: There is also a dew drop clip file share by Dandelo that can be added to an object. It can be used on many things, such as flower petals. I have that clip but did mine this way.
Title: Re: Statues
Post by: DocCharly65 on April 01, 2017, 10:38:22 AM
That looks amazing!
Title: Re: Statues
Post by: bobbystahr on April 01, 2017, 01:19:33 PM
Quote from: DocCharly65 on April 01, 2017, 10:38:22 AM
That looks amazing!

I quite agree, and by the by,which idea of mine was it luvsmuzik
Title: Re: Statues
Post by: luvsmuzik on April 01, 2017, 02:31:28 PM
Quote from: bobbystahr on April 01, 2017, 01:19:33 PM
I quite agree, and by the by,which idea of mine was it luvsmuzik
Thanks bobbystahr. I do not know if you ever simulated a fountain spray with an animated jpg...(in the olden days, hehe)

@bobbystahr....back in February, my It's still life stuff tablecloths there at the end....we tried to make "transluparency" after Hannes showed off his curtains in his room file share....hehe
Then you explained your balloon method with "add"....so I try a little of this and a lot of that....hoping....

BTW Shadows must be turned off for this bubbles object (just the object)  or you get icky dark spots....
Title: Re: Statues
Post by: bobbystahr on April 01, 2017, 07:19:01 PM
I did do an animated waterfall in Imagine3D before I figured out how to animate a texture but nothing I posted here. Thinking \now I may give that a try in Imagine with particles which IIRC can be converted to an object for export as a .lwo object.
Yeah, using the Glass shader you most often have to load as a separate object with shadows off.
Title: Re: Statues
Post by: Hannes on April 02, 2017, 08:54:27 AM
Great idea. Looks cool!
Title: Re: Statues
Post by: luvsmuzik on April 02, 2017, 09:24:05 AM
Quote from: Hannes on April 02, 2017, 08:54:27 AM
Great idea. Looks cool!

Thanks Hannes!
This is Dune's very generous rework of the statue, adding a column to the Hydra heads at the top and a base for the cherubs and coy. My little 4 banger PC can hardly handle this model it is so complex. Thanks again Dune.

Still playing in the water, just experimenting little by little. I pretty much have to work bounding box preview only now, so bear with me. :) I am sure learning how to use math to position....hehe

Oh yeah, added a little brass oxide, no reflection. Thank you very much!
Title: Re: Statues
Post by: bobbystahr on April 02, 2017, 11:07:24 PM
That's as good as I've seen and looking at my tests I saved I did mess around with glass for spray but no where near as successful as this though. One minor nit to pic is the water drops look over large to my eye.
Title: Re: Statues
Post by: luvsmuzik on April 03, 2017, 07:14:38 AM
You are right about that scale, Bobby. I have just used the same object four times , increasing or decreasing size according to the placement.  So the ideal method would be do individual sprays without stretching the drops too much. The initial drop particle sphere is miniscule, but one of the scaled sprays is incresed by 7...
It also depends on camera setting, I did a closeup shot here and for my scene it is an all inclusive plaza so final won't be real tight on the fountain...and the sunburst is adding, it is not a real sharp burst here either, just playing around with stuff..
At least it is a good start with a direction to go. Thanks for the help!
Title: Re: Statues
Post by: DocCharly65 on April 04, 2017, 10:43:12 AM
The middle part looks already great. Amazing effects - go on... than can be a masterpiece :)
Title: Re: Statues
Post by: luvsmuzik on April 04, 2017, 01:58:33 PM
Quote from: DocCharly65 on April 04, 2017, 10:43:12 AM
The middle part looks already great. Amazing effects - go on... than can be a masterpiece :)
Thanks DocCharly! I have already made precise shapes for all levels now...but the problem bobby is seeing is the top of the lower skirt peeking through the base of the 4 Graces. So I get double bubble there...Hard to judge in blind preview, but I'm getting there. :)
Title: Re: Statues
Post by: luvsmuzik on February 04, 2018, 10:38:25 PM
Here we go again.
Could not open this file w/o help on the old unit. I had lost interest as I had to work just by coordinates as probably the sprays are memory hogs. These are new sprays scaled to each section and if necessary I can cut with a PF if they look too busy. I was able to render this much in about 25 minutes at 0.6 and 6AA. I have yet to add the hotel, so we shall see.

My trees....too green, will fix
Pool is 4 TG displaced cubes  :)...working on those too

To do: flowers, people, hotel....I have a period vehicle, which also may be why the old unit froze up....

Sure miss Doc Charly.
Title: Re: Statues
Post by: bobbystahr on February 05, 2018, 02:36:39 AM
Yeah I miss him too, he was always posting inspiring stuff. This is encouraging...I like this spray better.
Title: Re: Statues
Post by: Dune on February 05, 2018, 03:04:33 AM
Did you make the drops by a stones pop on an invisible shape? If so, you could stretch the stones to make them more like moving water. And have them rotate with the shape.
Title: Re: Statues
Post by: luvsmuzik on February 05, 2018, 06:53:31 AM
Quote from: bobbystahr on February 05, 2018, 02:36:39 AM
Yeah I miss him too, he was always posting inspiring stuff. This is encouraging...I like this spray better.

Thank you bobby.  :)  Yeah....I agree about the newer spray. I am forever testing stuff. I would like to do as you do, complete some nice scenes now that I can no longer say "my computer can't do that". btw, may I use your image as a desktop? If nothing else, it will encourage me to keep at this one.
Title: Re: Statues
Post by: luvsmuzik on February 05, 2018, 07:01:29 AM
Quote from: Dune on February 05, 2018, 03:04:33 AM
Did you make the drops by a stones pop on an invisible shape? If so, you could stretch the stones to make them more like moving water. And have them rotate with the shape.

Do you mean like the old hemisphere target animations? In those you populate a starfield within an invisible sphere, then the stars can move revolving, when assigned to the axis of the sphere. I could do it that way. The reason I made it this way is due to the curve more like a bell. but a sphere and stones might work just fine too. I intend to get creative with some splashes if memory and TG can take it.

My concern atm is that the pool is supposed to be octagonal and that would be easy enough to make but can you do that with simple shape for the water?
Title: Re: Statues
Post by: bobbystahr on February 05, 2018, 10:32:05 AM
Make an octagonal mask in a paint program of your choice?
Title: Re: Statues
Post by: Dune on February 05, 2018, 11:52:17 AM
You can give the simple shape any number of corners.
Title: Re: Statues
Post by: luvsmuzik on February 05, 2018, 12:05:21 PM
Quote from: Dune on February 05, 2018, 11:52:17 AM
You can give the simple shape any number of corners.

That's what I thought, now discerning the magical rotation angle for corner pieces to connect 8 equal sides with x width of 2....53 seems to be possible
Title: Re: Statues
Post by: luvsmuzik on February 05, 2018, 12:14:04 PM
round radius....0.3 may have to fudge that
Title: Re: Statues
Post by: bobbystahr on February 05, 2018, 02:08:00 PM
Quote from: Dune on February 05, 2018, 11:52:17 AM
You can give the simple shape any number of corners.

D'oh...I knew that and used it...not enuff coffee
Title: Re: Statues
Post by: luvsmuzik on February 06, 2018, 10:26:36 PM
50 power fractal shaders later.....still a WIP

1 1/2 hr render 0.6 and 6 AA
Title: Re: Statues
Post by: bobbystahr on February 07, 2018, 05:36:50 PM
Happy to see the octagon pool back, much more in tune with the fountain...keep on tweakin
Title: Re: Statues
Post by: luvsmuzik on February 07, 2018, 05:57:41 PM
Thanks bobbystahr. I am about ready to turn this back into the b/w postcard it started from. I tediously made the hotel with columns, trim on the columns (that doesn't even show!) Only to discover my material groupings did not take, so each column and ribbon with sphere....has to each have it's own fractal! The whole object is joined and impossible to edit. Even backup backup copies...hehe

I am very proud of sticking to the build, now up to 20 objects....imagine  :)
I shall have to do a few closeups for details, I cannot imagine being able to do a fly through this....six years later....it would be done.
Title: Re: Statues
Post by: luvsmuzik on February 08, 2018, 05:46:48 PM
the ever popular cube....patches facade
makes a walkway
makes a plaza
makes a bench or two

details details details.... :)
Title: Re: Statues
Post by: luvsmuzik on February 08, 2018, 11:44:39 PM
Render time 1 hour 0.6 mcd AA6

RSCoup

About 5 more simple buildings to make yet.

Title: Re: Statues
Post by: luvsmuzik on February 09, 2018, 08:28:42 AM
From the balcony....
Title: Re: Statues
Post by: luvsmuzik on February 10, 2018, 07:40:22 PM
grumble grumble grumble.......no texture on tree bark....
Title: Re: Statues
Post by: luvsmuzik on February 11, 2018, 06:53:38 PM
7 buildings later......
Title: Re: Statues
Post by: luvsmuzik on February 16, 2018, 11:51:39 AM
Paused on this one  for awhile as I am stuck on UV mapping simple cube buildings. My powerfractals are doing the one side okay and other side striped as if it was not unwrapped....I must have unwrapped the hotel before extrusions because it seems to not have that problem.
I tried to match roof styles and building fronts to early 1900, but a few look not detailed enough.

masonspappy grass from file sharing
Mr. Lampost's bush 6c and bush 3c
TG present wood anemone and Purple nettle

Fontaine Louis modified by Dune   
SketchFab Statue
Fontaine Louvois, Paris by HoangHiepVu is licensed under CC Attribution

RS coupe CGTraders

xoio people Miguel, Phillipe, Peter
from a collection at xoio
http://xoio-air.de/2017/3d-scanned-people-improved-version/

tulips me Blender
tree me Blender
pool me Blender

extensive use of painted shaders, simple shape shaders and TG cubes

12 hour render at 0.8 AA6  The fountain sprays are the time hog. :) 9000 little spheres , I will make new ones if I do more to this. The bell shape with just an opacity mask would probably do okay from a distance.
Title: Re: Statues
Post by: bobbystahr on February 16, 2018, 05:13:54 PM
Have you tried the Cubic option in PoseRay? In the UV tab
Title: Re: Statues
Post by: luvsmuzik on October 09, 2018, 11:59:08 AM
Path tracing robust 0.6 MPD AA6 20 minute render
Trying some old files
Hetzen's cobble pattern tgc.
cosmos Dune
Three leaf clover patch tgo
bush 06c  tgo Mr. Lampost
fake stones mhaze

WIP for now tracking down objects from other pc..... :) 
Changed reflection highlight intensity on walk

Image 1 standard
Image 2 path tracing Edit  Now a little closer to original objects
Title: Re: Statues
Post by: Oshyan on October 09, 2018, 12:58:33 PM
Hmm, why are the two renders completely different? Not really much of a comparison at that point. Or is one the original/older render?

- Oshyan
Title: Re: Statues
Post by: luvsmuzik on October 09, 2018, 07:10:42 PM
Quote from: Oshyan on October 09, 2018, 12:58:33 PM
Hmm, why are the two renders completely different? Not really much of a comparison at that point. Or is one the original/older render?

- Oshyan

Ooops! I evidently changed sun position since original render also. It was just an experiment for path tracing the foliage. cobblewithfrog3 is original standard render
I have also taken to heart advice about scaling and clumping of populations rather than fields of plantings for this type of setting. so it has changed in that way also.
Title: Re: Statues
Post by: luvsmuzik on January 30, 2019, 11:48:40 AM
Fixing stuff

Fixed the object shader situation, reducing shaders from 50 to twelve for the hotel. Now I can PF texture easily I hope.  :)
Used Blender 2.8, but saved file after each change. No crashes though.
Title: Re: Statues
Post by: sboerner on January 30, 2019, 01:47:34 PM
Looking good! UV mapping a shape like that is not easy. Reducing shaders from 50 to 12 is certainly a good thing, too. Much more manageable. Looking forward to seeing the final textured version.
Title: Re: Statues
Post by: luvsmuzik on January 30, 2019, 09:29:53 PM
Quote from: sboerner on January 30, 2019, 01:47:34 PM
Looking good! UV mapping a shape like that is not easy. Reducing shaders from 50 to 12 is certainly a good thing, too. Much more manageable. Looking forward to seeing the final textured version.
Thank you sboerner!

Fixed many errors in the whole file. My forever WIP.... :)