Planetside Software Forums

General => Terragen Animation => Topic started by: miqtidar on October 12, 2012, 04:57:31 PM

Title: Terragen Strata Ani
Post by: miqtidar on October 12, 2012, 04:57:31 PM
Hey Guys here is my first video to Terragen Animation section.

I never had the CPU power to render it after buying the new I7 PC finally I manage to render it.

http://vimeo.com/51313277

Kindly turn HD On for good quality.


Here is the setting of the file.
Number of frame 72
Atmosphere sample = 40
Quality Detail = 0.75
AA = 13 (Ray trace objects checked)
Pixel Filter= Mitchell-Net
Detail Blending = 1
Displacement filter =1
Microvertex jittering (checked)
Lock subdiv to 36
Do ray trace shadows (checked)
Gi Relative Detail =2
Gi Relative Quality = 2
Gi Blur Radius =8
Read Gi cache to (Interpolate for animation) Number of files to blend 3 in whole Sequence.
3 Gi cache files were rendered for whole sequence.
Thanks For oshyn to help me in this render.
Details are on this on this link.

www.planetside.co.uk/forums/index.php?topic=11244.msg115355#msg115355


Thanks for watching.

Miqtidar.
Title: Re: Terragen Strata Ani
Post by: Henry Blewer on October 13, 2012, 08:24:43 AM
This is not too bad for your first anim. I think the cliff would benefit from some more displacement/s. If you add a compute terrain after the fractal terrain (using the node area), you can get some really nice lateral displacement. Stretch the power fractal noise on the x and z axis some. The stretching of the noise will help make convincing layers. The key to using a power fractal here is to get the smallest scale he right size. If it is too small, you'll only get noise, not the layered effect for a cliff face.

I hope this helps. You can PM me if you like.
Title: Re: Terragen Strata Ani
Post by: miqtidar on October 15, 2012, 05:31:38 PM
Thanks njeneb it is nice suggestion.

I will give it try when time permits.

Thanks alot